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Direct Link To This Post Topic: Add Unit Production to Next Events
    Posted: 19 Nov 2010 at 21:44
Originally posted by KillerPoodle KillerPoodle wrote:

That's what she said
 
Must be an Orc thing... I hear they are deficient in that department... ;)
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Direct Link To This Post Posted: 19 Nov 2010 at 15:41
Originally posted by Noryasha Grunk Noryasha Grunk wrote:

I support this suggestion.

And HM, I can't use your thing! :*(


And I wish I could help with that. Ouch  By the time I can get the time to investigate (mid-December), UIv2 will probably be here or looming very close.
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Direct Link To This Post Posted: 19 Nov 2010 at 05:07
That's what she said
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Direct Link To This Post Posted: 19 Nov 2010 at 01:17
I support this suggestion.

And HM, I can't use your thing! :*(
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Direct Link To This Post Posted: 19 Nov 2010 at 00:58
Originally posted by bartimeus bartimeus wrote:

well you sort of can tell if your units are allready built with the "units present in town" box below the next event box...

unless you , like me, put the chat box on top of it.
I like the ingame chat, but it's so hard to put it somewhere where it isn't in the way...


If your screen is big enough, there's extra real estate to the right of the event/unit boxes that the chats fit nicely into :)  I only have problems from my phone cause you can't move the chat boxes around, but oh well, its a phone, not a computer.  can't complain
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Direct Link To This Post Posted: 18 Nov 2010 at 23:00
Originally posted by bartimeus bartimeus wrote:

well you sort of can tell if your units are allready built with the "units present in town" box below the next event box...



thats like saying watch the lil hammers to time your buildings Ermm
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Direct Link To This Post Posted: 18 Nov 2010 at 22:52
Originally posted by bartimeus bartimeus wrote:

I like the ingame chat, but it's so hard to put it somewhere where it isn't in the way...


*cough, cough*
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Direct Link To This Post Posted: 18 Nov 2010 at 21:38
well you sort of can tell if your units are allready built with the "units present in town" box below the next event box...

unless you , like me, put the chat box on top of it.
I like the ingame chat, but it's so hard to put it somewhere where it isn't in the way...


Edited by bartimeus - 18 Nov 2010 at 21:39
Bartimeus, your very best friend.
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Direct Link To This Post Posted: 18 Nov 2010 at 21:34
I think adding the current que of military and diplomatic units to the Next Events column under the current research and build ques would be very helpful, especially when you are looking through multiple cities and having to open up your barracks then click production tab then the same process for the consulate  rinse repeat in every city

idk if this was already in the works for the new UI but if not its something to consider
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