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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 14 Sep 2012 at 03:37 |
Sisren wrote:
they also had to equip themselves.
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well, at least they had that option. 
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Sisren
Forum Warrior
Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
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Posted: 14 Sep 2012 at 03:06 |
Hadus wrote:
[QUOTE=Bonaparta]Troops cost gold. Which means they can buy food.[/QUOTE
Wow, you're making your troops pay for their own rations when their out on YOUR military orders ? What a tyrant.
But you make a point. The realism aspect of the game was only a supplementary argument I made, since I think it would be an interesting mechanic anyway.
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The early roman army had to get their own food... but then again they also had to equip themselves.
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Malek
Forum Warrior
Joined: 09 Jul 2012
Location: Australia
Status: Offline
Points: 247
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Posted: 14 Sep 2012 at 03:03 |
I dont think there should be a food cost for occupying troops.
At present troops do not form part of the pop for a city and they can't be taxed (to make even more troops), so i dont think a food cost would work.
If troops formed part of the pop and could be taxed, it may be a different story. it is an interesting proposal you made, though an alternative would be that they have to take a certain amount of food with them based on how long they will be gone and how many troops are sent. 3 food per day per troop.
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lorre
Forum Warrior
Joined: 29 Jun 2010
Location: Groot Kortrijk
Status: Offline
Points: 446
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Posted: 13 Sep 2012 at 20:25 |
Hadus wrote:
[QUOTE=Bonaparta]Troops cost gold. Which means they can buy food.[/QUOTE
Wow, you're making your troops pay for their own rations when their out on YOUR military orders ? What a tyrant.
But you make a point. The realism aspect of the game was only a supplementary argument I made, since I think it would be an interesting mechanic anyway.
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romans did that aswell they had to pay for their food they got.
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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Hadus
Postmaster
Joined: 28 Jun 2012
Status: Offline
Points: 545
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Posted: 13 Sep 2012 at 20:16 |
[QUOTE=Bonaparta]Troops cost gold. Which means they can buy food.[/QUOTE Wow, you're making your troops pay for their own rations when their out on YOUR military orders  ? What a tyrant. But you make a point. The realism aspect of the game was only a supplementary argument I made, since I think it would be an interesting mechanic anyway.
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 13 Sep 2012 at 19:41 |
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Troops cost gold. Which means they can buy food.
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Hadus
Postmaster
Joined: 28 Jun 2012
Status: Offline
Points: 545
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Posted: 13 Sep 2012 at 16:13 |
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Just a thought I had while sending an army out to occupy. How will they survive? At first I figured NPC animals, but when I send my armies against NPCs, they usually result in casualties, so that can't be it!
Wouldn't it be interesting if armies had food/h costs when occupying? Like, each unit type had a food cost, so if you sent, say 1000 militiamen to occupy a spot for 12 hours and each militiaman had a food cost of 1 f/h, you would have to send 1000*1*12=12000 food to sustain them? The exact number could obviously be adjusted.
I like it because it gives you more to think about when sending troops to occupy a spot. Send more troops for defense, or send fewer/call them back sooner to conserve food?
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