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Direct Link To This Post Topic: Add a Food cost to Occupying armies?
    Posted: 19 Sep 2012 at 21:26
Originally posted by JimJams JimJams wrote:

I don't like the idea too much. Could require a lot of code and generate a lot of problems, and I don't see a lot of additional deep added in the game from it. Actually you can stand on a spot at most 15 days, and mostly big armies will do it only to siege a city or blockade or something like that, and adding this kind of cost or attrition to the sieger have to be balanced adding attrition to the sieged one (isn't a sieged city expected to have attrition?)....

No really, keep the game simple, only add things really giving us OPTIONS to diversify our strategy.


This is a good response, I agree with it.
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Direct Link To This Post Posted: 18 Sep 2012 at 14:15
I don't like the idea too much. Could require a lot of code and generate a lot of problems, and I don't see a lot of additional deep added in the game from it. Actually you can stand on a spot at most 15 days, and mostly big armies will do it only to siege a city or blockade or something like that, and adding this kind of cost or attrition to the sieger have to be balanced adding attrition to the sieged one (isn't a sieged city expected to have attrition?)....

No really, keep the game simple, only add things really giving us OPTIONS to diversify our strategy.
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Direct Link To This Post Posted: 17 Sep 2012 at 16:34
So you want to make prolonged occupation/siege more difficult?
There's already a hard limit of 15 days for an Occupation - which may be made continuous only by playing 'tag' with another of your armies.

External food supplies should only be needed when when self-sufficiency is exhausted.

Practically, there might be a case for a 'food supply' requirement, but only after x days have elapsed, and there are too many troops in the square, for the land to provide for. Perhaps we need hunters and cotters to be sent with the armies?

I can see the food requirement being useful when Pathfinding™ is live; supply routes would be fun, and enliven the strategy of large-scale warfare.

Good luck keeping those bears out of the encampment ;o)
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Direct Link To This Post Posted: 17 Sep 2012 at 15:45
I am for it, it should cost gold and food to occupy teritory.  And it should cost more the further away from their home city.  There should also be a loss of troops chance.  The troops are in unfamiliar territory and can die from accidents due to unfamiliar terrain, and again that chance should go up the further away they are.  It should be similar to a “luck” roll in the D&D  games.  Within 10 sqs say a 1/10000, within 100 sqs a 1/1000 and so on.  Any maneuvers should have a chance of risk.
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Direct Link To This Post Posted: 15 Sep 2012 at 12:38
Originally posted by Granek Granek wrote:

Originally posted by Bonaparta Bonaparta wrote:

Troops cost gold. Which means they can buy food.

Which can causes problems at the local ale house.

"40 thousand tankards of ale, and a cheese sandwich please."

A dwarf walks into a tavern and asks the crowd, "Who's dragon is that outside?"

An older gentleman, dressed in archmage robes stands up, and replies "Mine. Why?"

The bard somberly approaches the mage. "I regret to inform you that the halfling in our party has killed your dragon"

"What!" erupts the archmage. "Your halfling killed the Mighty Dragon of the North. Slayer of Champions, Destroyer of Armies, Raider of Cities, Ruler of the Skies, Thorn to the Gods, and Bane of all Illyriad! How did this happen!?"

The bard sheepishly looks at the archmage and replies "Well...the little guy got stuck in its throat!"

Moral: Always chew your food.  ;)

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Direct Link To This Post Posted: 14 Sep 2012 at 20:55
nope no nay
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Direct Link To This Post Posted: 14 Sep 2012 at 20:44
Originally posted by Malek Malek wrote:

I dont think there should be a food cost for occupying troops. 

At present troops  do not form part of the pop for a city and they can't be taxed (to make even more troops), so i dont think a food cost would work. 

If troops formed part of the pop and could be taxed, it may be a different story. it is an interesting proposal you made, though an alternative would be that they have to take a certain amount of food with them based on how long they will be gone and how many troops are sent. 3 food per day per troop. 


That's actually what I meant: a flat food cost, not a charge per hour. sorry for being unclear.
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Direct Link To This Post Posted: 14 Sep 2012 at 16:16
Originally posted by Bonaparta Bonaparta wrote:

Troops cost gold. Which means they can buy food.

Which can causes problems at the local ale house.

"40 thousand tankards of ale, and a cheese sandwich please."

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Direct Link To This Post Posted: 14 Sep 2012 at 11:32
When you try to make game realistic, probably you are going to lose all the fun....
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Direct Link To This Post Posted: 14 Sep 2012 at 05:51
Originally posted by Rill Rill wrote:

Originally posted by Sisren Sisren wrote:

they also had to equip themselves.

well, at least they had that option.  Wink

lol
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