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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 15 Dec 2013 at 20:02 |
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Before I begin my commentary, I think DeathDealer89 said it very succinctly.
I personally believe that people who complain about all the good spots being taken actually have no idea how to play Illyriad. What they are really complaining about is that all the PERFECT spots are taken, and that isn't anywhere close to the same thing. Only hardcore military players (and to a certain extent, hardcore tournament players) have any real need to closely tune population, including sov support using dolmens and fisheries. If you aren't fielding massive armies--and the vast majority of the complainers are non-military players--then there is no particular point to fretting over food sov. You can easily hit 10 cities with ordinary 7 food plains squares. You're just obsessing over your neighbor's Porsche when you can barely even drive your Mazda. I don't feel sorry that not everyone gets a Porsche in Illyriad, because 90% of the people complaining want one as a garage-kept status symbol, not as a tool to be used. Would it be nice if there were lots of available 7 food plots with dolmens, conveniently placed in your desired alliance cores? Actually, no. That would remove all challenge for city building from the game. If you're not participating heavily in the military or trade aspects of Illyriad, then you're basically turning this into a very slow city builder game. Removing the last challenge to city builders would turn Illyriad into a remedial chore.
That describes most Illyriad players. However, it is likely that big permasat accounts had prestige spent in the past (otherwise they probably wouldn't be worth sitting). Therefore, many of those accounts represent spent money, and punishing them somehow would just discourage future expenditures, because you know your investment might ultimately be wasted.
THAT is the problem I have with permasat accounts. Permasitting basically collects power in the hands of the oldest alliances and most veteran players, far above and beyond the level they have already reached personally. Because Illyraid is a game of alliances on the large scale, this pretty much hoses everyone new. A big farm account can produce billions in gold and huge piles of equipment. This gives big, old alliances a source of nearly unlimited firepower. I expect their active players can run enormous deficits, +150-250% or more troop sov on every city, and never come up for air. Anyone who doubts that needs to read the Herald more often. The daily battles in the server war are ridiculously huge. There is no way that unsupported accounts could sustain that level of troop production under normal conditions, for more than a few months. |
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Posted: 15 Dec 2013 at 19:52 |
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Yes but a getting rid of a sat account doesn't make new players appear. Nor does it turn a free player into a paying one. The two have nothing to do with each other.
If u wanted to turn sat accounts into paying players you would allow the sitter the ability to use prestige they bought on the sat account. I imagine those who take advantage of sitting are also paying customers. In fact since u believe sat accounts are largely stored in training alliances which ship res to new players its likely sat accounts generate prestige purchases in new players. |
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Eiche
Greenhorn
Joined: 03 Jun 2013 Status: Offline Points: 41 |
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Posted: 15 Dec 2013 at 19:52 |
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This is one of the unique features of Illyriad compared to other similar games, and, in combination with the sheer size of Elgea, it means that a small number of players cannot eliminate all competition. This means that you can have a perpetual server, rather than having server resets as with other similar games. To an extent, account sitting breaks this feature of Illyriad, but perhaps it makes it sufficiently awkward (compared to having no limit on number of cities, say) that it preserves the limit through defence in depth. I do agree with Brandmeister that in a game with such a long gestation period, you need to provide some way for people to save their progress if they take a long break, but I do think that it is being abused at present, and I hope that the devs come up with a clever solution, once factions are fully live, The Broken Lands are open, the extra schools of magic are discovered, etc...
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Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 15 Dec 2013 at 19:33 |
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edited for spelling Edited by Angrim - 15 Dec 2013 at 19:35 |
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Posted: 15 Dec 2013 at 18:12 |
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Ok there are plenty of reasons why sitting is good or bad.
1) We ran out of space, is not one of them. 2) The same thing could be sad for players who don't buy prestige, removing sat accounts doesn't mean a bunch of new prestige buyers will show up to replace them. 3) Actually that pretty much a legit point. In the end the multi-accounting will always end up being if there is a player crazy enough to make 50 accounts and thinks he can maintain them all so be it. With no other system in place for players to 'vacation' I think sitting is the best method available. I dare say the number of active-sitters vastly outnumbers the number of perma-sitters.
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Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 15 Dec 2013 at 16:40 |
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on reflection, i wonder if those in favour of the current rules even agree that fewer sat accounts is better for the game...? there are a few reasons why i think so:
1) sat accounts take space that actives might be using. i take a dim view of players who arrive in the game and immediately announce that "all the good spots are taken", but there is no denying that many sat accounts are venerable, with good positions that might, were they purged, be suddenly available. the dynamic of the game is enhanced by more players, not more accounts. 2) sat accounts cannot spend prestige. they are dead to the revenue stream of the game, taking space and power and hardware capacity and giving nothing back. the game makes money from active, eager, impatient players; there should be little argument that it would be better off financially if the areas occupied by sat accounts were instead occupied by players not discouraged about how "crowded" the game has become. 3) current use of sat accounts concentrates power in old, well-established alliances (or really, veteran, well-established players) that have cultivated these hand-offs from players who have left the game. i used to believe that these farm accounts balanced themselves to some extent, as they would count against the total membership in a given alliance, but of late large alliances have begun to create confederated entities in which to stow them, or to hide them in training alliances to make them immune to attack. these are all clever uses of existing rule and convention, but they tend to stagnate a game that already operates on a timescale almost unimaginable to new players. that is all. flame away. |
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Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 15 Dec 2013 at 16:14 |
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both Binky's and Brandmeister's comments seem to beg the question: why have an account limit at all? doesn't a limit of two accounts also "encourage" people to cheat the system, signing up relatives and using alternate email addresses? and yet, there is the rule, because for whatever reason the devs decided to have it. i wonder if those who do not see an issue with the sitter rules see a purpose to the account limit. because if not, it's understandable that they wouldn't be bothered by the way current sitting use subverts it. i do not see that the security problems inherent to giving away a password become the devs' problem if sitting rules change. as players are responsible for the actions of their sitters, the only risk added if they choose to give away their password is that the new owner will "steal" the account. that seems a fitting end for those prepared to violate the ToS. that said, limiting the ability of a sitter to look after the account seems to undermine the purpose of sitting at all. indeed, as exodus is increasingly used as a defensive tactic, i wonder if the sitting abilities should be expanded to include relocation. i would find the game more enjoyable (and land would be used better) if sitting rules were shored up, but i would prefer that it were done via the usual purge rules--specifically, resetting the purge date only when the original owner of the account logs in. in that way, accounts could be maintained only for 90d or so without the continuing involvement of the original owner. |
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Arakamis
Greenhorn
Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
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Posted: 15 Dec 2013 at 13:30 |
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You can log in once a month in order not to loose your account. Join a training alliance, set up long queues and log in once a month. That simple.
Permanent sitting should not be allowed. and maybe we need to define "permanent sitting". This is just a loophole as others have pointed out as well. |
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dravog
New Poster
Joined: 10 Jan 2013 Location: India Status: Offline Points: 31 |
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Posted: 15 Dec 2013 at 11:22 |
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i don't like that idea. I won't be able to come online for an year because of my studies. I don't want to loose my account. so a sitter is my only way.
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Binky the Berserker
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Joined: 19 Jul 2011 Status: Offline Points: 257 |
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Posted: 03 Dec 2013 at 18:19 |
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Never said someone was stupid. The action is stupid, just as a lot of my own actions are. Didn't mean to insult. To be more precisely: I don't thinks it shows great brains when people complain about others doing something that they could do themself, unless they have ethic reasons to not do it. Personally I can't see any ethic reasons against permasitting. |
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