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Darkwords View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darkwords Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jan 2014 at 17:58
Originally posted by Arakamis Arakamis wrote:

Originally posted by JimJams JimJams wrote:

permasitting is bad

but this game is dead anyway
+1 to both..

illy is dying as far as i see.. not because of the war but because of the lack of development and dev. involvement..


The fact you two are posting here, proves otherwise.  If you honestly believed it was dead you would not log in. 

Personally I think the game is going strong.  Lots of players, lots of action, also plenty of options of things to do.
<Deranzin> I'd agree with darkone on that

[21:59]<ropadope> you know I am perverted

<Bartleby> dark is upsetting some peeps
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arakamis Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jan 2014 at 16:46
Originally posted by JimJams JimJams wrote:

permasitting is bad

but this game is dead anyway
+1 to both..

illy is dying as far as i see.. not because of the war but because of the lack of development and dev. involvement..
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Post Options Post Options   Thanks (1) Thanks(1)   Quote JimJams Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jan 2014 at 01:13
permasitting is bad

but this game is dead anyway


Edited by JimJams - 05 Jan 2014 at 01:14
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 17 Dec 2013 at 05:45
returning again to the OP, i think further limiting the rights of sat accounts is probably *not* a good idea. i would like to see two changes to sat accounts to limit them:
1) logins from sitters do not reset the purge count, so that the owning player must still log in every 30-90 days to keep the account active.
2) that chat and igm from the sat account be identified as having been entered/sent by a sitter (a sigil after the account name, perhaps).

The Duke is absolutely right, the devs will not implement any of these suggestions, but if those of us on the forum were fussed about something like that these pages would be quiet indeed.  :P
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 16 Dec 2013 at 18:20
Prolly been mentioned, but if you plan to donate your account to a sitter... give the prestige to the alliance, therefore no wasted coins in the game.
Sitting is for the multi-tasker. If I'm asked to sit, two weeks is my limit and I'm not good @ remembering I'm sitting,  I'd rather play my own castles. 2 cents with change available.. 


Edited by Diva - 16 Dec 2013 at 18:21
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 16 Dec 2013 at 03:07
With regard to the percentage of players who purchase prestige, Stormcrow once said they have about a 60% conversion rate for players who play more than one week.  He said that in November 2011, and things in Illyriad have changed a lot since then, but it is possible that more people buy prestige than you think.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Elmindra Quote  Post ReplyReply Direct Link To This Post Posted: 16 Dec 2013 at 01:01
The funny thing is that sat accounts have a way of working themselves out.  I sat an account for ages for someone who I thought was never coming back but one day just hopped right back in and is still playing now.

As for attacking/defending, I think current rules are sufficient.  You can't exodus, meaning you can't move them to a better location and you can't dodge sieges.  You can't prestige build, so you can't outlast a siege.  A large number of towns razed so far in the war are probably sat accounts that were simply unable to exodus out of harms way. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 23:42
Duke that same sentiment applies to like 75% of the threads in the suggestion section.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote The Duke Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 23:37
Beating a dead horse here imo, GM's have already stated they dont plan on adjusting the sitter features
"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 23:32
Actually removing the ability of sitters to send attacks would as Brandmeister says mean self-defense would be impossible.  It also means you personally would have to be available for coordinated launches.  

Also I fail to see how having an army of sat account resource generators is better than having an army of sat accounts that can fight.  

As for the 1 sitter argument you could make a similar argument in support of having infinite number of sitters.  For example give access to my account to everyone I trust vs just 2 people I trust.  

I fail to see how any change to the current sitting policy and work required to do so would actually generate more revenue for the devs.  If anything sitting allows the possibility the player may return to a full set of cities and start playing again.  Rather than returning and deciding not to play because they have no cities.
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