Account Sitters |
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Prares
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Joined: 27 Mar 2011 Location: Sydney, AU Status: Offline Points: 39 |
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Posted: 03 Dec 2013 at 13:52 |
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Is anyone assuming that passing of accounts and dualling isn't happening now? I've seen the sitter function being abused with intimidation in other games so not very keen on that as a security blanket. I'd like to see all accounts deleted around the 1000-1200 day mark - limited life in a permanent world. |
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
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Posted: 03 Dec 2013 at 14:18 |
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The problem with permasat accounts is leeching gold. One could have 4 permasat accounts in some training alliance, only to produce large amounts of gold and resources. The player need not even play the farm accounts - he just has to log in once a month to ship the gold and resources. That main account could then hold troop numbers that are not possible to sustain by a normal player. If you remember, there was some outrage during the start of this war when some 'inactive' accounts outside of any alliances were targeted and destroyed. Sat accounts being leeched for years and years is not good for the game imo. |
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Binky the Berserker
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Joined: 19 Jul 2011 Status: Offline Points: 257 |
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Posted: 03 Dec 2013 at 14:50 |
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Sorry, Ander, but I don't see your point. You call players without sitting accounts "normal" but imo they are just plain stupid for not using the rules to their advanage. Like I said, everybody can do it, so everybody is able to sustain same troop numbers.
Edited by Binky the Berserker - 03 Dec 2013 at 14:51 |
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Ander
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Joined: 24 Apr 2011 Status: Offline Points: 1269 |
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Posted: 03 Dec 2013 at 16:57 |
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That is true Binky, not using farming accounts puts you at a disadvantage. The only thing 'normal' about it is that most people doesn't use farm accounts.
I am not sure if not holding sitter accounts (or not having alt accounts) qualifies someone as stupid though. That is the way many people like to play. It is only a personal preference to not use it. Letting players create as many accounts as they wish can also be called fair (as the rules are same for everyone). Despite that most online games restrict players to one account per server. Again it is only a personal opinion that permasitting/multi-accounts should be disabled in the game. |
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ES2
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Joined: 25 Sep 2012 Status: Offline Points: 550 |
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Posted: 03 Dec 2013 at 17:07 |
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Permanent sitting is just a loophole around having more than two accounts.
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Eternal Fire
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Ander
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Joined: 24 Apr 2011 Status: Offline Points: 1269 |
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Posted: 03 Dec 2013 at 17:36 |
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That is my 'opinion' too. |
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Binky the Berserker
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Joined: 19 Jul 2011 Status: Offline Points: 257 |
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Posted: 03 Dec 2013 at 18:19 |
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Never said someone was stupid. The action is stupid, just as a lot of my own actions are. Didn't mean to insult. To be more precisely: I don't thinks it shows great brains when people complain about others doing something that they could do themself, unless they have ethic reasons to not do it. Personally I can't see any ethic reasons against permasitting. |
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dravog
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Joined: 10 Jan 2013 Location: India Status: Offline Points: 31 |
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Posted: 15 Dec 2013 at 11:22 |
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i don't like that idea. I won't be able to come online for an year because of my studies. I don't want to loose my account. so a sitter is my only way.
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Arakamis
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Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
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Posted: 15 Dec 2013 at 13:30 |
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You can log in once a month in order not to loose your account. Join a training alliance, set up long queues and log in once a month. That simple.
Permanent sitting should not be allowed. and maybe we need to define "permanent sitting". This is just a loophole as others have pointed out as well. |
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Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 15 Dec 2013 at 16:14 |
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both Binky's and Brandmeister's comments seem to beg the question: why have an account limit at all? doesn't a limit of two accounts also "encourage" people to cheat the system, signing up relatives and using alternate email addresses? and yet, there is the rule, because for whatever reason the devs decided to have it. i wonder if those who do not see an issue with the sitter rules see a purpose to the account limit. because if not, it's understandable that they wouldn't be bothered by the way current sitting use subverts it. i do not see that the security problems inherent to giving away a password become the devs' problem if sitting rules change. as players are responsible for the actions of their sitters, the only risk added if they choose to give away their password is that the new owner will "steal" the account. that seems a fitting end for those prepared to violate the ToS. that said, limiting the ability of a sitter to look after the account seems to undermine the purpose of sitting at all. indeed, as exodus is increasingly used as a defensive tactic, i wonder if the sitting abilities should be expanded to include relocation. i would find the game more enjoyable (and land would be used better) if sitting rules were shored up, but i would prefer that it were done via the usual purge rules--specifically, resetting the purge date only when the original owner of the account logs in. in that way, accounts could be maintained only for 90d or so without the continuing involvement of the original owner. |
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