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Machete
Wordsmith
Joined: 15 Jun 2012
Location: Koz
Status: Offline
Points: 172
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Topic: Abandoned Mine? Posted: 25 Jan 2013 at 15:45 |
Thank you to everyone who has responded.
I read, I thought, I made up my own mind.
No matter what rules exist to govern behavior, a situation always arises that isn't quite covered in the rules.
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 25 Jan 2013 at 08:03 |
My mine is mine to mine
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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 25 Jan 2013 at 07:34 |
abstractdream wrote:
the Forum is fun. The back and forth between friend and foe alike is entertaining. It certainly does not determine much if anything but without it, how would I spout off? |
and what would I do on slow days at work? :)
The_Dude wrote:
As to the idea that somehow "larger" or "top" alliances are somehow controlling "community fair play" is an overstatement of the newbie protection. There are no Illy-Police settling alliance disputes. |
oops.. didn't mean to imply it that way (that they were acting as Illy-Police). To explain, highly ranked / active alliances do not usually seek to exert control over a game in order to police it but more to protect the sandbox game that they've been enjoying. In this we are lucky imho... in many other sandbox games it has gone the other way where the straight out bullies rule the day intimidating and farming other players without check... and I would wonder if this is this how Illy would have been had H? lost that early war with White? From what i've read, I believe the preservation of their sense of community / and fair play is why they normally go to war. Then again, maybe i've drunk too much of the propaganda punch...
Edited by Meagh - 25 Jan 2013 at 07:35
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 25 Jan 2013 at 05:55 |
The_Dude wrote:
GC as well as the forum is not important at all, imo. My experience is that bonds among players (hence alliances) have been forged before issues arise and are not swayed by public messages. Discussions that may or may not lead to participation (which is very different from sounding off on GC/forum) occur privately.
As to the idea that somehow "larger" or "top" alliances are somehow controlling "community fair play" is an overstatement of the newbie protection. There are no Illy-Police settling alliance disputes.
In RL, society determines "right" through democratic processes. Societal "Might" is the means of enforcing the rights determined by that community. Disputes among citizens are resolved peacefully through the judicial system of impartial judge maintaining fairness of disputed facts and arguments presented to an unbiased jury which applies the democraticly determined law to decide the "legal facts." To my thinking, the combination of political processes that determined the law through the trial can reasonably be characterized as Might.
In Illy the idea that Might Makes Right is more obvious and direct than RL. | This is all pretty much spot on. I'd like to add, however that the Forum is fun. The back and forth between friend and foe alike is entertaining. It certainly does not determine much if anything but without it, how would I spout off?
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Bonfyr Verboo
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 25 Jan 2013 at 04:27 |
GC as well as the forum is not important at all, imo. My experience is that bonds among players (hence alliances) have been forged before issues arise and are not swayed by public messages. Discussions that may or may not lead to participation (which is very different from sounding off on GC/forum) occur privately.
As to the idea that somehow "larger" or "top" alliances are somehow controlling "community fair play" is an overstatement of the newbie protection. There are no Illy-Police settling alliance disputes.
In RL, society determines "right" through democratic processes. Societal "Might" is the means of enforcing the rights determined by that community. Disputes among citizens are resolved peacefully through the judicial system of impartial judge maintaining fairness of disputed facts and arguments presented to an unbiased jury which applies the democraticly determined law to decide the "legal facts." To my thinking, the combination of political processes that determined the law through the trial can reasonably be characterized as Might.
In Illy the idea that Might Makes Right is more obvious and direct than RL.
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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 25 Jan 2013 at 01:22 |
gameplayer wrote:
the way this game is going its whoever has the biggest army is becoming more important than what the majority of what the people in the game want, hopefully games changes corrects this trend, limited sources of v2 materials encourages this type of strategy......
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It has *never* been 'majority rule' in Illy. It has been what those who can control dictate. The Illy community has been lucky in that the top 'controlling' alliances have a sense of fair and good play and generally take the long-view in regards to community game play. the consensus of the GC / Forum crowd has always been a means players have used in an attempt to sway the view of those top 'controlling' groups. Sometimes it works for them, sometimes it doesn't but it has never been the determining factor; the determining factor has always been the will of those few who can exert control within the game. In the sense that most players and certainly most of the veteran players have demonstrated a reasonable sense of fair play i'd still say Rill's twelve point Axiom holds true. If you are in the possession of a city location or sov square and someone who is 'mightier' than you comes and forcibly removes you for no justifiable reason most veteran players and top alliances will view that as foul play and they will more than likely take note of your bad form. So just to clarify, while 'Might makes Right" may be the final end means of enforcing in-game principles, "Possession is nine-tenths" is the usually the reasoning. - M.
Edited by Meagh - 25 Jan 2013 at 01:29
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bansisdead
Postmaster
Joined: 08 Jan 2012
Location: UK
Status: Offline
Points: 609
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Posted: 25 Jan 2013 at 01:06 |
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Darkwords I can agree to a point with that, but might is right is a self destructive philosophy, and ultimatley leads to your down fall, as there will always be a mightier foe. It creates a endless cylce of destruction.
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 25 Jan 2013 at 00:50 |
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the way this game is going its whoever has the biggest army is becoming more important than what the majority of what the people in the game want, hopefully games changes corrects this trend, limited sources of v2 materials encourages this type of strategy......
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 25 Jan 2013 at 00:43 |
bansisdead wrote:
both nine-tenths and eleven points out of twelve mean the same thing. Regardless, there is no 'law' set in stone or rare minerals so we can argue all we want, the fact is illyriad is controlled by GC mob-rule. So it doesn't matter who is right or who has might, what matters is who can shout/cry the loudest in GC.
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By gaining the backing of the GC mob, people are merely gaining a greater might, so this is still a case of 'might makes right'.
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bansisdead
Postmaster
Joined: 08 Jan 2012
Location: UK
Status: Offline
Points: 609
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Posted: 24 Jan 2013 at 23:59 |
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both nine-tenths and eleven points out of twelve mean the same thing. Regardless, there is no 'law' set in stone or rare minerals so we can argue all we want, the fact is illyriad is controlled by GC mob-rule. So it doesn't matter who is right or who has might, what matters is who can shout/cry the loudest in GC.
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