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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 19 May 2012 at 16:14 |
Raatalagk wrote:
Suppose I want to settle a city 8 squares distant from a current DLords city: I mail the corresponding player (call him "X"), and make my request. My impression is that player X essentially has veto power, and can flat out refuse my request. Is this what you intend? Because in that case, although you use the word "negotiation", it seems more like permission-asking. |
Yes - you need to ask permission, if permission says "no", try some negotiation. While many might just opt to give the land at such a distance away, some might like to receive some benefit for giving it away.
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 19 May 2012 at 16:09 |
Rill wrote:
This seems consistent with the evolving practice in Illy, although I would suggest at least contacting the hapless player who has moved or settled and negotiating with them before removing them with extreme prejudice. Some people don't read the forum, some people accidentally unclick encampments and don't see cities, that sort of thing. Ignorance is an excuse and stupidity isn't, but neither is necessarily representative of ill will.
I recognize that you are trying to avoid having people say "what if I plunked a city down here and asked after," but at the same time I hope that in practice you will at least contact people first to evaluate their intentions.
Presumably said rule will also not apply to new player spawns. |
Yes, that is what I am speaking to. The language of 'immediate removal' regarding the context of post in which I state we desire communication. This will precede any action, however if I need to make this more clear in the post, I can. As to newbies, No, this rule obviously does not apply since they have not control over where they fall from the proverbial sky and land their new town.
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 19 May 2012 at 15:46 |
The_Dude wrote:
Yes, thank you for the courtesy of
telling me "cross this line and die". That is most generous. |
True. Thus it places the other players in the category of need to discuss location to near Dlord player cities.
belargyle wrote:
and maybe potential alliance usage |
"maybe potential?" That's a lot of turf for plans not yet conceived. |
True,
but who, with a rational mind, does not plan on potentials farther out
than a day or two. The potential is not set and therefore can be
altered. For us, we plan way ahead. For example, Dlord is pretty much
set up for T2 Trade, and AFTER that when we can create our own alliance
Trade hubs, with not only stocks but potential and current sites for the
Hubs later on.
belargyle wrote:
Well, 79 sqs is slightly less unreasonable than 314 sqs.
If I may ask, which Dlord city currently has the most Sov claims and how many sqs are claimed? |
I'm
not sure about others (probably our high end players have more) but as
for me, I have an average of 6 to 8 sov tiles per city (some more, some
less) but with my alt (Xaylia) I have about 10 per town, with expansions
in the near future. Personally, I plan on sov'ing a larger
portion in all my cities (sov lvl 1 only) for the purpose of future
actions - ie, when Walls eventually come out among other things coming
sooner and later.
Edited by belargyle - 19 May 2012 at 15:47
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 19 May 2012 at 08:40 |
belargyle wrote:
The squares 6-10 are open to negotiations but no action, implementation,
nor shall any troops may be upon Dlord territory without ‘prior’ authorization.
Any such action, settlement, or armies claiming / counter-claiming will be
removed immediately and with extreme prejudice. |
What exactly do you mean by "immediately and with extreme prejudice"? Because to me, that sounds exactly like "without any notice" which I would hope is not the case. Also, if someone settles lets say, 9.X squares away (as in, counting tenths of squares) is that going to be an issue? It's a little ridiculous getting messages from upset players because someone settled 9.8 squares away from them.
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Mr Damage
Postmaster
Joined: 01 Jan 2011
Status: Offline
Points: 598
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Posted: 19 May 2012 at 08:25 |
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This is quite a reasonable request from Dlords and I believe that it is purely aimed at avoiding conflict but I don't think any land claim is valid and it always comes down to the bigger force being the ultimate decider. If a smaller alliance tries this they will be laughed out of town, Dlords can put this out there only because of their size ( of course their allies make things a helluvalot easier). Good luck with it, the theory is a good one as long as you have the might to support it, which you currently do, I've had people move within this range unannounced, I haven't destroyed nor threatened them, I don't like it but it is what it is. Good gaming folks.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 19 May 2012 at 07:34 |
invictusa wrote:
So there are alliances and players that actually tolerate people moving within 10 tiles of their cities?
For the ghetto's of the newb ring regions I can see how settling etiquette could be lax. But in all other cases I just figured it would be common sense.
Perhaps it may save time to start a thread listing alliances that do care how close you settle to their cities.
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I can only speak for nCrow and say that we try to be flexible about people wanting to settle within 10 squares of our cities. We prefer that they contact us first to discuss, but if there is reasonable sov available to support the growth of both cities, it's normally not a problem. Most players don't claim sov further than 3-5 squares out from their cities, although it's better to talk it over before settling. We would usually object to settlements within 3-5 squares.
Our philosophy is that Illy is an MMO and therefore space is shared. Multiplayer games by their very nature involve ... well ... other players. If we wanted to avoid contact with other people, we'd be playing a PC game and using the freed-up bandwidth to download movies faster. So long as your city is not likely to substantially impinge on our enjoyment of the game and you do not have hostile intentions, we are happy to have you as a neighbor.
Likewise, we expect others to work with us on settlement issues. It's not our intention to impinge on others' city areas, but an arbitrary refusal of settlement a reasonable distance away (8 squares for example) would be something that we'd probably try to negotiate. If all such requests were refused, we would be even more concerned.
I could be wrong, but I think nCrow is fairly typical in this respect, although perhaps we have a more relaxed attitude than some.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 19 May 2012 at 07:18 |
invictusa wrote:
So there are alliances and players that actually tolerate people moving within 10 tiles of their cities?
For the ghetto's of the newb ring regions I can see how settling etiquette could be lax. But in all other cases I just figured it would be common sense.
Perhaps it may save time to start a thread listing alliances that do care how close you settle to their cities.
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But then you'd have people challenge those alliances who do care about settlement proximity.
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invictusa
Forum Warrior
Joined: 16 Dec 2011
Status: Offline
Points: 488
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Posted: 19 May 2012 at 07:13 |
So there are alliances and players that actually tolerate people moving within 10 tiles of their cities?
For the ghetto's of the newb ring regions I can see how settling etiquette could be lax. But in all other cases I just figured it would be common sense.
Perhaps it may save time to start a thread listing alliances that do care how close you settle to their cities.
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...and miles to go before I sleep.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 19 May 2012 at 06:24 |
Subatoi wrote:
Out of curiosity how many other alliances have issued land claims similar to this one? Alliances still in existence. |
I know of three, but I cannot say their name out of respect for them (since I cannot speak for them.) I am unsure for TNH, but I respect and believe in the 10 square rule. 15 square if the player has built his towns in a central area, and any food dolmen within 10-15 squares that could be his next spot for his new town.
Edited by Quackers - 19 May 2012 at 06:30
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 19 May 2012 at 06:14 |
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Out of curiosity how many other alliances have issued land claims similar to this one? Alliances still in existence.
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