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Topic ClosedA statement from the Dwarven Lords...

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PirateKing View Drop Down
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Direct Link To This Post Posted: 23 May 2012 at 00:04
Originally posted by The_Dude The_Dude wrote:


The Public Dare to "cross the line" will be used as a justification for conflict and nothing more.
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Direct Link To This Post Posted: 22 May 2012 at 23:53
Originally posted by Mara Zira Mara Zira wrote:

It was my understanding that the 10 square restriction for Teleporting and Exodusing cities was so that a large city with a huge army couldn't Teleport or Exodus right next to the city of their enemy and make a surprise attack followed by quick sieging (especially possible with Teleport). With settlers, you can settle close to another city but you also can't make a large army or siege the other town anytime soon (so there are no game-enforced distance rule here except as regards no settling on existing sovereignty).

Could someone give me the link to where the developers state that the 10 square restriction for Teleporting and Exodus had to do with the range of potential sovereignty claiming? That seems to be what some people are using as the foundation of their argument for 10 squares being a game-reasonable distance to verbally claim, and I'd like to see where it's said.

I remember as you do, MZ.  A city may claim a max of 150 Sov.  10 sq radius is 314 sqs.  This has absolutely no reasonable connection to Sov claims based on actual use of Sov to date.  

This reminds me of those battery TV ads back in the 1970's where (Charles Bronson?) dares the world to knock the battery off of his shoulder.

The Public Dare to "cross the line" will be used as a justification for conflict and nothing more.




Edited by The_Dude - 22 May 2012 at 23:54
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Direct Link To This Post Posted: 22 May 2012 at 22:40
Originally posted by PirateKing PirateKing wrote:

This discussion is flawed.  Take Audrey II for an example.  This paranormal plant has demanded a 24 square buffer space and there have been no objections.  Look at the map and you will see that it is only claiming up to 6 squares around its heart.  If a plant can do it, why not Dlords?  Seems like a double standard to me.

That is the...I mean you are....
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Direct Link To This Post Posted: 22 May 2012 at 21:29
This discussion is flawed.  Take Audrey II for an example.  This paranormal plant has demanded a 24 square buffer space and there have been no objections.  Look at the map and you will see that it is only claiming up to 6 squares around its heart.  If a plant can do it, why not Dlords?  Seems like a double standard to me.
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Direct Link To This Post Posted: 22 May 2012 at 21:13
It was my understanding that the 10 square restriction for Teleporting and Exodusing cities was so that a large city with a huge army couldn't Teleport or Exodus right next to the city of their enemy and make a surprise attack followed by quick sieging (especially possible with Teleport). With settlers, you can settle close to another city but you also can't make a large army or siege the other town anytime soon (so there are no game-enforced distance rule here except as regards no settling on existing sovereignty).

Could someone give me the link to where the developers state that the 10 square restriction for Teleporting and Exodus had to do with the range of potential sovereignty claiming? That seems to be what some people are using as the foundation of their argument for 10 squares being a game-reasonable distance to verbally claim, and I'd like to see where it's said.


Edited by Mara Zira - 22 May 2012 at 21:15
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Direct Link To This Post Posted: 22 May 2012 at 18:58
By order of King Geofrey, the alliance Affirmative Action recognizes alliance Dwarven Lord's land claim of 10 squares around each of their existing cities, with the understanding the Dwarven Lord's will do the same to Affirmative Action cities. 

Any business to be conducted within the 10 square range will seek mutual approval from both parties. 


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Direct Link To This Post Posted: 22 May 2012 at 01:16
Originally posted by Subatoi Subatoi wrote:

Tora is thorulfr?

In a word; Yes.
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Direct Link To This Post Posted: 22 May 2012 at 01:14
Oh, and I agree with Dwarven Lord's position on this, honestly. The game mechanics really only allow 5 sov per town without in some way potentially crippling it. It only makes sense to keep with the mechanic instilled in system preventing players from moving an existing town within 10 and apply it to new settlements, within common sensibility and reasoning. It's polite, if within that range to preemptively message before your arrival.

It's also polite, that you make it clear, without being threatening, which SOV around your town that the newly arriving town could feasibly reach is off limits. This might change their decision altogether. 

Ultimately I have to say that I agree with this practice and in my own towns uphold it. I recently landed my third (new settlement) very close to someone not NAP'd with my alliance because I hadn't zoomed my map out. I immediately sent a mail, explaining why I landed it there, and also explaining that if he wanted to siege it out it's fine. He had no issues with me being there. All of his SOV was much closer to him, and that was what was important to him. So it worked out.

The point is, communicate. Be polite. Own your mistake if you make one. Just man up and deal with what comes. If you think ahead, and think twice, communicate, and be polite, you'll find yourself in a much better position. It's pretty simple. 
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Direct Link To This Post Posted: 22 May 2012 at 01:11
Quick points:
  1. Two squares is the reasonable claim radius that a city can achieve an indiscriminate Sov boost to food (to the max of 20 sov squares). By "indiscriminate", I mean that the sov squares have not been chosen, but are taken solely because of their proximity to the town.
  2. Beyond two squares, you're looking at cherry-picking the best squares for sovereignty bonuses, or purely territorial claims to prevent settlers, or to leave options open for buildings on existing sov claims. 
So the OP was indicating that they might want to settle squares because of the sov bonuses they might want to select from the available squares, and that they need the right to defend their settled towns against those who might take away the useful bonus squares.

A suggestion like "10 radius means 400 [or 312, if you're a pedant!] squares, and you can't claim that many!" completely misses the point. In fact, most squares within 10 radius are not desirable, but it makes sense to reserve the right to claim the most useful ones, and when a good settle spot is chosen, a radius of 10 usually contains enough useful sov squares.

Indeed, I think the nominal "10 squares" is generous; it's possible to make use of Sov Bonus squares further afield than that. I'll leave that for others to puzzle out (and for GM_SC/TC to comment that players don't use Sov anywhere near its full potential).
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Direct Link To This Post Posted: 22 May 2012 at 01:00
Tora is thorulfr?
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