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Daufer
Forum Warrior
Joined: 14 Jun 2011 Status: Offline Points: 332 |
Posted: 26 May 2012 at 03:36 |
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Was there a potential sovereignty conflict? Did you bring said conflict to the attention of the alliance leadership? [/QUOTE]
I'm sure there is a potential for conflict over sovereignty if either city ever wants to claim a square more than four spaces away. And since the response to my initial contact to their leadership was "eight squares is plenty of space for both cities and we expect you to be accommodating" I didn't see much use in arguing. But that is beside the point. The point is larger and stronger alliances making a claim of "If you want to settle within 10 squares of us you better ask first" on the one hand and "maybe, on a case by case basis" when asked if the same rule applies to them impinging on someone else's space. I would much rather have been "asked" if someone could plant their fifth city on our doorstep as opposed to "hey, that's a nice building location, I call dibs". Of course had we refused permission they are in a position to say too bad, I don't see a problem so we're moving there anyway, and that is very much the impression that I got from my brief conversation. I don't fault Dlord for their position. They have a dense, well-defined core area without a huge number of outlyers, and it is only reasonable that they don't want strangers crowding in on them. I would not object to any major alliance that, having already settled in a tight area, told others not to get too close without permission. But a lot of minor alliances have done the same thing, and it would be in keeping with the illusion we maintain here if the great powers extended the small fry the same courtesies they demand for themselves. Bah. Enough from me. I'll shut up now before I offend someone big and bad.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 26 May 2012 at 01:09 |
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Was there a potential sovereignty conflict? Did you bring said conflict to the attention of the alliance leadership?
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Daufer
Forum Warrior
Joined: 14 Jun 2011 Status: Offline Points: 332 |
Posted: 26 May 2012 at 00:23 |
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scottfitz
Forum Warrior
Joined: 22 Apr 2010 Location: Spokane WA USA Status: Offline Points: 433 |
Posted: 24 May 2012 at 21:17 |
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Within reason, yes. But all cases would need to be handled individually of course
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Sisren
Forum Warrior
Joined: 03 Feb 2012 Location: PA, USA Status: Offline Points: 446 |
Posted: 24 May 2012 at 13:23 |
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Scott, is this only for people moving towards mCrow? Or would mCrow also respect this with regards to other alliances?
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SunStorm
Postmaster
Joined: 01 Apr 2011 Location: "Look Up" Status: Offline Points: 979 |
Posted: 24 May 2012 at 04:38 |
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Well put SF.
Keep in mind also that some players - like myself - are right next to the ocean. To not compete with my sov, they would need to be 10 squares away since I would have only half the area to claim sov from. And I am claiming a half circle of 5+ around my towns. So your rule of thumb does work in this case as well...with slight modification. I believe this was the goal of Dlords - to maintain that players who outright choose to compete with their cities and sov will get more than a swat on the wrist and sent home to their mommy. *just my 2 cents worth* |
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scottfitz
Forum Warrior
Joined: 22 Apr 2010 Location: Spokane WA USA Status: Offline Points: 433 |
Posted: 23 May 2012 at 22:58 |
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My position is simply that no town shall be moved or settled so close to an mCrow town as to potentially compete for any useable sovereignty squares. Since a distance of 3-4 is the typical maximum practical range for sov, 7 or 8 squares distance is the minimum safe distance for a new neighbor, which means if you want to move within 10 squares of one of our towns, you had best ask first.
In other words, I completely agree with Belargyle on this point.
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dspn23
Forum Warrior
Joined: 02 Jun 2011 Status: Offline Points: 213 |
Posted: 23 May 2012 at 19:52 |
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loool
i would say 3k X 3k... we never know if devs are planing on extending existing map.... :D
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PirateKing
Forum Warrior
Joined: 23 Sep 2011 Location: ~South Seas~ Status: Offline Points: 225 |
Posted: 23 May 2012 at 19:14 |
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![]() Edited by PirateKing - 23 May 2012 at 19:22 |
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~SouthSeasPirates~ |
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 23 May 2012 at 18:54 |
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That is a "4 square distance" picture PirateKing, extend to both sides with 6 more squares (and you could ignore the corners to make it a circle)
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