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Marquesta
Wordsmith
Joined: 31 Jul 2011
Location: Nevada, USA
Status: Offline
Points: 180
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Posted: 19 May 2012 at 06:02 |
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I think it is a great idea. Everyone seems to think that Illy is getting 'too crowded' for the ten square rule to apply. What they are not noticing, is that every few weeks the Devs run a purge and viola! We have space! No there will never be as much land as there was a year ago, but as I said to someone recently, we are not to the point where we should be fighting over a few squares. ITG follows the ten square rule, with settlement within ten squares only at the approval of the nearest city's owner. It is very aggravating when others don't show the same courtesy and we end up crowded. Because we are a training alliance, we do not allow retaliation by our members and our officers will not take retaliation, to avoid others taking anything out on our newbs. If we are pressed we aren't without our allies, but to declare war on someone because they are thoughtless and inconsiderate is not something we will do. Karma will come round :)
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~~Marquesta Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Raatalagk
Wordsmith
Joined: 13 Dec 2011
Location: Canada
Status: Offline
Points: 154
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Posted: 19 May 2012 at 00:36 |
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Suppose I want to settle a city 8 squares distant from a current DLords city: I mail the corresponding player (call him "X"), and make my request. My impression is that player X essentially has veto power, and can flat out refuse my request. Is this what you intend? Because in that case, although you use the word "negotiation", it seems more like permission-asking.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 18 May 2012 at 23:37 |
This seems consistent with the evolving practice in Illy, although I would suggest at least contacting the hapless player who has moved or settled and negotiating with them before removing them with extreme prejudice. Some people don't read the forum, some people accidentally unclick encampments and don't see cities, that sort of thing. Ignorance is an excuse and stupidity isn't, but neither is necessarily representative of ill will.
I recognize that you are trying to avoid having people say "what if I plunked a city down here and asked after," but at the same time I hope that in practice you will at least contact people first to evaluate their intentions.
Presumably said rule will also not apply to new player spawns.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 18 May 2012 at 23:32 |
belargyle wrote:
Mostly... it is for courtesy |
Courtesy? 
Yes, thank you for the courtesy of telling me "cross this line and die". That is most generous. 
belargyle wrote:
and maybe potential alliance usage |
"maybe potential?" That's a lot of turf for plans not yet conceived.
belargyle wrote:
5 squares, with NO negotiations |
Well, 79 sqs is slightly less unreasonable than 314 sqs.
If I may ask, which Dlord city currently has the most Sov claims and how many sqs are claimed?
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Henrii StormStar
New Poster
Joined: 12 Oct 2011
Location: US - Tennessee
Status: Offline
Points: 24
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Posted: 18 May 2012 at 23:15 |
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Thank you Belargyle. Tenarils and exodus use the measured distance so it is crystal clear now.
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 18 May 2012 at 23:07 |
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Mostly... it is for courtesy and maybe potential alliance usage or even some individuals (just cause most don't use a lot does not mean others wont)...
we are considering 5 squares, with NO negotiations on land or sovs, but
the 10 allows for notification of intention, especially getting so
close. So for now it is the 10 square rule of thumb.
Edited by belargyle - 18 May 2012 at 23:08
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 18 May 2012 at 23:04 |
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So why so much land when you have a current usage of 4.28 sqs per city? It makes 314 sqs per city seem like a lot.
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 18 May 2012 at 23:01 |
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Yes TD. From the above:
"In all truth, this is not extreme but a setting forth of a
common courtesy we would like from Illy community toward us, as we intend it toward
them in like manner."
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 18 May 2012 at 22:58 |
You will, of course, reciprocate this policy to all other palyers - meaning Dlords will not be settling within 10 sqs of other players, and all the other terms you have pronounced for Dlord.
Is this correct?
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belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
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Posted: 18 May 2012 at 22:56 |
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The 10 square rule definition is "(as noted in the Rules for moving cities whether magical or relocating).
I added it to the original document for better clarification. Thank you
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