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Topic ClosedA statement from the Dwarven Lords...

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Rill View Drop Down
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Direct Link To This Post Posted: 18 May 2012 at 23:37
This seems consistent with the evolving practice in Illy, although I would suggest at least contacting the hapless player who has moved or settled and negotiating with them before removing them with extreme prejudice.  Some people don't read the forum, some people accidentally unclick encampments and don't see cities, that sort of thing.  Ignorance is an excuse and stupidity isn't, but neither is necessarily representative of ill will.  

I recognize that you are trying to avoid having people say "what if I plunked a city down here and asked after," but at the same time I hope that in practice you will at least contact people first to evaluate their intentions.

Presumably said rule will also not apply to new player spawns.
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Direct Link To This Post Posted: 19 May 2012 at 00:36
Suppose I want to settle a city 8 squares distant from a current DLords city: I mail the corresponding player (call him "X"), and make my request. My impression is that player X essentially has veto power, and can flat out refuse my request. Is this what you intend? Because in that case, although you use the word "negotiation", it seems more like permission-asking.
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Direct Link To This Post Posted: 19 May 2012 at 06:02
I think it is a great idea. Everyone seems to think that Illy is getting 'too crowded' for the ten square rule to apply. What they are not noticing, is that every few weeks the Devs run a purge and viola! We have space! No there will never be as much land as there was a year ago, but as I said to someone recently, we are not to the point where we should be fighting over a few squares. ITG follows the ten square rule, with settlement within ten squares only at the approval of the nearest city's owner.
It is very aggravating when others don't show the same courtesy and we end up crowded. Because we are a training alliance, we do not allow retaliation by our members and our officers will not take retaliation, to avoid others taking anything out on our newbs. If we are pressed we aren't without our allies, but to declare war on someone because they are thoughtless and inconsiderate is not something we will do. Karma will come round :)
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Direct Link To This Post Posted: 19 May 2012 at 06:14
Out of curiosity how many other alliances have issued land claims similar to this one? Alliances still in existence. 
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Direct Link To This Post Posted: 19 May 2012 at 06:24
Originally posted by Subatoi Subatoi wrote:

Out of curiosity how many other alliances have issued land claims similar to this one? Alliances still in existence. 


I know of three, but I cannot say their name out of respect for them (since I cannot speak for them.)

I am unsure for TNH, but I respect and believe in the 10 square rule. 15 square if the player has built his towns in a central area, and any food dolmen within 10-15 squares that could be his next spot for his new town.


Edited by Quackers - 19 May 2012 at 06:30
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Direct Link To This Post Posted: 19 May 2012 at 07:13
So there are alliances and players that actually tolerate people moving within 10 tiles of their cities?

For the ghetto's of the newb ring  regions I can see how settling etiquette could be lax.  But in all other cases I just figured it would be common sense.  

Perhaps it may save time to start a thread listing alliances that do care how close you settle to their cities.


...and miles to go before I sleep.
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Direct Link To This Post Posted: 19 May 2012 at 07:18
Originally posted by invictusa invictusa wrote:

So there are alliances and players that actually tolerate people moving within 10 tiles of their cities?

For the ghetto's of the newb ring  regions I can see how settling etiquette could be lax.  But in all other cases I just figured it would be common sense.  

Perhaps it may save time to start a thread listing alliances that do care how close you settle to their cities.



But then you'd have people challenge those alliances who do care about settlement proximity.  
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Direct Link To This Post Posted: 19 May 2012 at 07:34
Originally posted by invictusa invictusa wrote:

So there are alliances and players that actually tolerate people moving within 10 tiles of their cities?

For the ghetto's of the newb ring  regions I can see how settling etiquette could be lax.  But in all other cases I just figured it would be common sense.  

Perhaps it may save time to start a thread listing alliances that do care how close you settle to their cities.



I can only speak for nCrow and say that we try to be flexible about people wanting to settle within 10 squares of our cities.  We prefer that they contact us first to discuss, but if there is reasonable sov available to support the growth of both cities, it's normally not a problem.  Most players don't claim sov further than 3-5 squares out from their cities, although it's better to talk it over before settling.  We would usually object to settlements within 3-5 squares. 

Our philosophy is that Illy is an MMO and therefore space is shared.  Multiplayer games by their very nature involve ... well ... other players.  If we wanted to avoid contact with other people, we'd be playing a PC game and using the freed-up bandwidth to download movies faster.  So long as your city is not likely to substantially impinge on our enjoyment of the game and you do not have hostile intentions, we are happy to have you as a neighbor.

Likewise, we expect others to work with us on settlement issues.  It's not our intention to impinge on others' city areas, but an arbitrary refusal of settlement a reasonable distance away (8 squares for example) would be something that we'd probably try to negotiate.  If all such requests were refused, we would be even more concerned.

I could be wrong, but I think nCrow is fairly typical in this respect, although perhaps we have a more relaxed attitude than some.
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Direct Link To This Post Posted: 19 May 2012 at 08:25
This is quite a reasonable request from Dlords and I believe that it is purely aimed at avoiding conflict but I don't think any land claim is valid and it always comes down to the bigger force being the ultimate decider. If a smaller alliance tries this they will be laughed out of town, Dlords can put this out there only because of their size ( of course their allies make things a helluvalot easier). Good luck with it, the theory is a good one as long as you have the might to support it, which you currently do, I've had people move within this range unannounced, I haven't destroyed nor threatened them, I don't like it but it is what it is. Good gaming folks.
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Direct Link To This Post Posted: 19 May 2012 at 08:40
Originally posted by belargyle belargyle wrote:

The squares 6-10 are open to negotiations but no action, implementation, nor shall any troops may be upon Dlord territory without ‘prior’ authorization. Any such action, settlement, or armies claiming / counter-claiming will be removed immediately and with extreme prejudice.

What exactly do you mean by "immediately and with extreme prejudice"? Because to me, that sounds exactly like "without any notice" which I would hope is not the case. Also, if someone settles lets say, 9.X squares away (as in, counting tenths of squares) is that going to be an issue? It's a little ridiculous getting messages from upset players because someone settled 9.8 squares away from them.
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