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Topic ClosedA new exodus marking "rule"?

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Endrok View Drop Down
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Direct Link To This Post Posted: 15 Mar 2013 at 11:13
I agree with Meagh that this 'rule' is nonsense, mostly because it relies on other players second guessing your intentions!  

I actually understand the reasons for wanting to secure a place for future exodus, but for it to work correctly ALL players need to assume that any non-res spot with troops on is a future settlement spot claimed by another alliance/player. 

There are certain sections within Illy who assume that because this is a policy that they approve of then the rest of us are under some obligation to know about it.  You can't just make up a rule and place the onus on all other players to know YOUR rule....

There is only one alliance that I know of (I accept there may be others) who publish anything about this on their profile page and even then it only becomes clear after being redirected to their public forum.  So even if you scout an army and see who is occupying the square, most of the time you are left guessing as to the true purpose of those troops.







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Direct Link To This Post Posted: 15 Mar 2013 at 10:29
I think it should be first come first serve. If my town gets there first it's my spot.
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Direct Link To This Post Posted: 15 Mar 2013 at 08:43
Originally posted by Rill Rill wrote:

Marking armies should be used for when a city is actually moving -- either a settler or an Exodusing city.  This is a courteous way to say "heads up, something is happening here pretty soon" and can prevent problems with 2-3 cities piling up at the same location.  

If a player sees a marking army within 5-10 squares of where he/she desires to place a city, it is prudent to contact the owner of the army to ask if there is something going on there, particularly if one is planning a Tenaril move.  Otherwise, you may Tenaril a city adjacent to a square to which someone already has a city Exodusing or settling, and that's a giant headache for all involved.  It's usually better to try to negotiate the space BEFORE you have 3 cities all hoping to claim the same high-food square.

A marking army is thus a point at which to begin negotiations.  The nature of those negotiations will likely be determined by the relative power and interests of the parties involved (such as proximity to an alliance hub, previous history between the players in question, blah, blah).


So, just to clarify, if a siege was ongoing to prepare for a Tenaril move to a location with 0 cities in the 10x10 area, in your opinion, this would be a legitimate reason to send a marking army? Since the location was definitely going to be teleported to and the siege was already en route.

In my opinion, if someone sees a marking army they should scout it, contact the player involved and ask their intentions. I agree, placing marking armies on squares you may or may not wish to settle is ridiculous but in the cases of complicated moves (e.g. terraforming) where a player is actively seeking to improve the map by placing 7 food squares in strategic locations, respecting marking armies is imperative as these take a lot of preparation - especially if the siege army to destroy the 450 pop city has 1 week to travel to the newbie ring (which is usually the case)

Imagine how you would feel, having gone to the trouble of finding a square which as devoid of anyone in the 10x10, sent a marking army to the square to hold it whilst waiting for your siege and by the time you went to teleport, someone had settled/exodused too close >.< That seems, to me, a very disrespectful thing to do and one would hope in such scenarios that the other party would be very understanding.

I deal with a lot of newbies who exo/tele and as soon as they start researching exodus, we begin scouting for locations. Spots are marked a few days before they intend to move and they absolutely WILL move to those squares within the week, two weeks maximum if there are complications such as waiting for confed requests to be accepted. I have always expected their armies to be respected and we always seek permission from all in the 10x10 range before moving. Remember that these players can't teleport until exodus finishes and they pick their teleport spot to be close to their exodus one.

It's common practice for us, as with many, and people ignoring them causes a huge headache - especially as if these people would ask and hold off, we'd be perfect happy for them to settle a reasonable distance away once they have, for instance, teleported in.
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Direct Link To This Post Posted: 15 Mar 2013 at 08:13
I agree entirely with Rill, and also emphasise the point that the practice of "marking" a spot is no excuse for negotiating the potential placement of a town with prospective neighbours prior to marching an army across the map. I get fed up with trying to smooth the wrinkles caused by the careless use of "marking", when it infringes on one of my alliance members pre-existing towns.
"Walk in the way of the good, for the righteous will dwell in the land"
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Direct Link To This Post Posted: 15 Mar 2013 at 05:43
Exodus!!! 

Edited by Aral - 15 Mar 2013 at 05:45
Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Direct Link To This Post Posted: 15 Mar 2013 at 04:57
This has been discussed previously, but I will reiterate my opinion because it's been a couple of weeks since anyone has trollishly mocked me on the forum and some people have apparently begun to doubt my existence. LOL

Marking armies should be used for when a city is actually moving -- either a settler or an Exodusing city.  This is a courteous way to say "heads up, something is happening here pretty soon" and can prevent problems with 2-3 cities piling up at the same location.  

If a player sees a marking army within 5-10 squares of where he/she desires to place a city, it is prudent to contact the owner of the army to ask if there is something going on there, particularly if one is planning a Tenaril move.  Otherwise, you may Tenaril a city adjacent to a square to which someone already has a city Exodusing or settling, and that's a giant headache for all involved.  It's usually better to try to negotiate the space BEFORE you have 3 cities all hoping to claim the same high-food square.

A marking army is thus a point at which to begin negotiations.  The nature of those negotiations will likely be determined by the relative power and interests of the parties involved (such as proximity to an alliance hub, previous history between the players in question, blah, blah).

Placing a marking army someplace you probably want to put a city at some point (but the city is not yet in motion) is pretty dubious.  I can understand why people try it, but I would anticipate they would get a good bit of pushback on that practice, particularly in cases where marking armies sit there for two or more weeks with no action.

Edited to add: The practice of placing a marking army in no way relieves the person of an obligation to contact neighbors (usually within 10 squares of the city) to discuss the imminent arrival of a city.  Placing a marking army within 10 squares of a city is NOT the same as notifying or consulting with the potential neighbors.  This sort of consultation should occur before the city is set in motion and a marking army is sent.


Edited by Rill - 15 Mar 2013 at 05:06
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Direct Link To This Post Posted: 15 Mar 2013 at 01:11
In general I would agree, after all if they are in your 10 square area and have not sought your agreement for them to settle there, you are within your rights to attack that occupation.

Until a city is settled on the spot such an occupation can be considered nothing but an occupation defending that specific square.

However the difference in this is if the occupier has the agreement for them to settle from all cities within 10 squares of the site, in which case those cities should stand against any conflicting occupation in that area.

As with most things, such action must be considered on a case by case basis.  But to say 'I have an army there, so no-one else can settle within 10 squares is pretty ridiculous, after all I have 10 cities, so whats to stop me doing that to fifty 10 square areas of the map.
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Direct Link To This Post Posted: 15 Mar 2013 at 00:59
Have you heard of this exodus reservation practice people are doing?  Someone sends an army across the map, encamps and you are to treat it as if they had a city or some kind of claim on that square and the surrounding area. It is a marker saying they intend to settle a city in that location. Other players should not settle around it or claim sov within that future cities sphere of influence. I have been told that most alliances use this and agree that it's a fair process for claim. Is this so? Do you use it? do you recognize it?

---

I will say at the start - that though I have heard a few people mention this I do not follow it or recognize it. Twice in fact I have seen it in practice. To me, you are sending an army to secure a location in order to make sure your settlers don't die when they finally land. So I do not recognize any preemptive claim rule for exodus and I think it's nonsense but I wonder what other players and alliances feel on the subject and what the politic view is. - M.
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