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threefoothree
Greenhorn
Joined: 02 Sep 2010
Location: tampa, florida
Status: Offline
Points: 88
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Posted: 15 Mar 2013 at 13:36 |
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is there a time limit a army can hold a square? if not, what stops a player or a alliance sending out lots of 1 troop army and commander to 20 spots all over the board and "reserving" 20 or 30 nice spots or a player with 4 cities tries to reserve the next 6 spots he wants his new cities to be. all he would have to do is send more 1 army troops before occupy before the other leaves. i agree if you got all your cities in a area and you dont want someone to mess up your plans in your area your building out, but i dont believe in holding markers for long periods of time across the map that your hoping to spread into.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 15 Mar 2013 at 14:55 |
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3f3 makes a good point about players "abusing" the marking system by marking far more than they can actually use in a reasonable period of time. But is that any different than "10 sqs rule"? After all, a key aspect to the 10 sqs claim is "future releases" _might_ make that area useful to a city.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 15 Mar 2013 at 16:22 |
In response to Scorpain's question about marking armies to reserve a space for a Tenaril move: Because the move is instant, there should be little need for a marking army. In fact, you cannot Tenaril a city to a square that is occupied by an army. Putting a marking army on a square to which you want to Tenaril soon(tm) falls under the same category as putting a marking army on a square you want to settle or Exodus soon(tm).
Just my two cents.
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 15 Mar 2013 at 16:39 |
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I have seen several players use this technique when they are thousands of population away from their next settlement. To me, this technique is only valid if you will initiate exodus or settlement within a day or two. It's actually a courtesy to your new neighbors because it gives them a day to notify you of objections... and it's generally polite to IGM the nearest players prior to your departure.
I feel it's unreasonable to expect players to treat an army in the middle of an empty field the same as they would treat an established city with a 10 square radius. I also agree with Meagh--if you Tenaril to a spot, it's yours by definition. Possession is nine tenths the law, and the 10 square halo was obviously respected. Objecting to a teleport after the fact is a moot point, and if forcible removal is threatened, that's the same as initiating hostilities for other typical reasons (ownership of rare resources, etc.). Implying that people are responsible to scout armies is passive behavior--if you want a square, take ownership the traditional way. Or just sov a 5x5 area to block incoming settlements.
Generally I think if you want a location, then settle it. If you want to own a square, sov it. Then ownership is clear and cannot be disputed because it was implied but not established.
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 15 Mar 2013 at 17:56 |
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I've seen this technique used a few times and I agree that its a dumb move.
I've read of players saying you should notify your neighbors when you plan on placing a new town, but I've never gotten a message from any player invading my 10x10 spaces.
I guess it only works if you have a big alliance to back up your claims...
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 15 Mar 2013 at 18:16 |
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No Epi it works if someone moves within 10 squares radius of your city, where as you are referring to someone moving 10.5 squares from your city, in which case you did not need to be contacted.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 15 Mar 2013 at 18:43 |
Darkwords wrote:
No Epi it works if someone moves within 10 squares radius of your city, where as you are referring to someone moving 10.5 squares from your city, in which case you did not need to be contacted. |
qft
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 15 Mar 2013 at 18:46 |
Rill wrote:
In response to Scorpain's question about marking armies to reserve a space for a Tenaril move: Because the move is instant, there should be little need for a marking army. In fact, you cannot Tenaril a city to a square that is occupied by an army. Putting a marking army on a square to which you want to Tenaril soon(tm) falls under the same category as putting a marking army on a square you want to settle or Exodus soon(tm).
Just my two cents. |
And then you raze the town, so your actual city can land on the sq. So yes there is significant time where it would need to be marked.
The rule is very simple the same way people mark cities they intend to siege with armies. I'm guessing if you don't accept one you don't accept the other.
Just be ready to fight for it, and don't cry bully when the person's marking army you just wiped out is actually 10x as big as you are and wipes you out. Because if I went found a nice spot marked it with an army, maybe made it better via teleport. Then someone else comes along wipes out my marking army and claims it as there own. You can bet i'll turn around and raze their city so I can settle whats rightfully mine.
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Auraya
Postmaster
Joined: 17 Nov 2011
Status: Offline
Points: 523
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Posted: 15 Mar 2013 at 19:32 |
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I think you have misunderstood a point.. when choosing exodus/ tele locations for newbies, it is usual practice for both spots to be chose. At once, so they are in close proximity to each other. Since you can only move one city at once, whilst exodus is in motion you cannot teleport in. This means a marking army is required, so the spot is not lost during exodus - as exodus can take a week or so to land, Q&S members can be holding spots for a short while. I don't think this is unreasonable practice and in response to this thread, I have updated our alliance page.
I wish to make it clear, Q&S members do adhere to this rule both ways - we will scout any camps in the area and mail the owners to check the intentions but we do expect this to work both ways.
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 15 Mar 2013 at 22:23 |
Darkwords wrote:
No Epi it works if someone moves within 10 squares radius of your city, where as you are referring to someone moving 10.5 squares from your city, in which case you did not need to be contacted. | Actually it was 10.05 squares in the last instance. It has been too long to remember the other 6 instances i'm also referring to. What is qft?
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