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Topic Closed-5% of what?

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Direct Link To This Post Posted: 05 Sep 2012 at 16:21
Originally posted by jordigui jordigui wrote:


 So, as I understand following the Heavy Warhorse:
Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
 If you attack on a hill in jungle you get a total bonus (malus) of -5%, right?

 Another issue (not sure if it has already been answered), is that as I understand troops (and commanders) can be equiped with 1 armour, 1 weapon and 1 horse. But the armour and weapon are troop specific. 
 So a spearmen unit will need to be equiped with leather and a spear.
 A knights that uses both chainmail and plate is gonna be able to choose, right?
 But then, this knight can only have a spear as a weapon, right? No sword? :(

 Thanks,
 TH

I answer in order:
- no, you get a total bonus/malus of 0% on hills. First a generic +5% to attack anywhere, then a -5% because it's on hills. It means a total 0%.

edit: sorry I didn't see you wrote hills with jungle. In that case... I'm wondering too ^^

when there is no type of bonus stated it means it is a bonus/malus to attack and defense period. Otherwise it is stated what it applies to.

- the second question is a matter of speculation since equipping isn't live yet. From what I would assume you should be able to equip soldiers with any piece of armor used to train them. So if a knight is equipped with a chainmail and a platemail why should you chose which to give him? However, from the commander interface it looks like you can only equip them with one armor piece.


Edited by Uno - 05 Sep 2012 at 16:23
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Direct Link To This Post Posted: 05 Sep 2012 at 16:16
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Learner Learner wrote:

Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).

So is that +5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas? 

Or is it a +5% attack on everything that is not hills, mountains; in forests, Arctic, Desert, and Jungle and then a -5% on them? 

Perhaps these should be reworded to make them more understandable.
+5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas.


These are unit stat adjustments - after which are then applied things like terrain, divisional bonuses etc. So the other bonuses (added together) multiply the equipment bonuses.

This is incorrect ThunderCat because the +5% is only in attack so they don't quite cancel each other.
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Direct Link To This Post Posted: 05 Sep 2012 at 14:00

 So, as I understand following the Heavy Warhorse:
Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
 If you attack on a hill in jungle you get a total bonus (malus) of -5%, right?

 Another issue (not sure if it has already been answered), is that as I understand troops (and commanders) can be equiped with 1 armour, 1 weapon and 1 horse. But the armour and weapon are troop specific. 
 So a spearmen unit will need to be equiped with leather and a spear.
 A knights that uses both chainmail and plate is gonna be able to choose, right?
 But then, this knight can only have a spear as a weapon, right? No sword? :(

 Thanks,
 TH
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Direct Link To This Post Posted: 06 Aug 2012 at 16:37
Originally posted by GM ThunderCat GM ThunderCat wrote:

To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).
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Direct Link To This Post Posted: 06 Aug 2012 at 16:32
Originally posted by lokifeyson lokifeyson wrote:

Originally posted by Bonaparta Bonaparta wrote:

Some items have race specific bonuses like +2% orcs or -120% elves. Does this include speed, carrying capacity or just attack/defence ?

was wondering same
Also wondering the same.
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Direct Link To This Post Posted: 06 Aug 2012 at 11:12
Originally posted by Bonaparta Bonaparta wrote:

Some items have race specific bonuses like +2% orcs or -120% elves. Does this include speed, carrying capacity or just attack/defence ?

was wondering same
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Direct Link To This Post Posted: 03 Aug 2012 at 14:12
I think all percentage bonuses mentioned without specifying the type are for "all attack and defense values".
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Direct Link To This Post Posted: 03 Aug 2012 at 09:52
Some items have race specific bonuses like +2% orcs or -120% elves. Does this include speed, carrying capacity or just attack/defence ?

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Direct Link To This Post Posted: 03 Aug 2012 at 09:48
Perhaps just stating "-5% atk/def on hills etc..." would at least help?
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Direct Link To This Post Posted: 03 Aug 2012 at 05:38
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Learner Learner wrote:

Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).

So is that +5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas? 

Or is it a +5% attack on everything that is not hills, mountains; in forests, Arctic, Desert, and Jungle and then a -5% on them? 

Perhaps these should be reworded to make them more understandable.
+5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas.


These are unit stat adjustments - after which are then applied things like terrain, divisional bonuses etc. So the other bonuses (added together) multiply the equipment bonuses.


Edited by GM ThunderCat - 03 Aug 2012 at 05:45
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