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Topic Closed31Mar13 Military Unit Production Time Adjustments

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Direct Link To This Post Posted: 01 Apr 2013 at 19:44
In the Dev blog the adjustments are motivated by the fact that there many well established players in Elgea now. There is sufficient supply on advanced resources to build t2 units, most importantly cav.

However that's not the case in the new lands (BL). It seems to me that the changes favor Elves, Orcs, and a more aggressive approach in general.

It is somewhat odd to be able to train the equivalent to trueshots armies by using only bows and beer. I won't complain though.
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Direct Link To This Post Posted: 01 Apr 2013 at 19:50
how are sentinels the equivalent to trueshots?
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Direct Link To This Post Posted: 01 Apr 2013 at 20:35
Your right, sentinels are not the equivalent of trueshots, they are the same in basic power/time, almost equal in power/gold, but better in weapon demand (sentinels ask for a bit more beer over time, but ask less bows and no leather). They are faster too.
See the sheet below:

  train time gold unkeep Move speed carrying cap attck Sp def Sw def Bow def Cav def
Sentinel 750 2 10 25 20 23 23 24 16
Trueshot 1200 3 8 30 32 36 34 36 25
   
  attck Sp def Sw def Bow def Cav def
  Power/time Sentinel 0,027 0,031 0,031 0,032 0,021
  Trueshot 0,027 0,030 0,028 0,030 0,021
  Power/gold Sentinel 10,0 11,5 11,5 12,0 8,0
  Trueshot 10,7 12,0 11,3 12,0 8,3
   
  Beer bow leather  
  Wp demand Sentinels 1 1 0  
  Trueshots 1 2 1  
  dmnd/time Sentinels 0,00133 0,00133 0,00000  
        Trueshots 0,00083 0,00167 0,00083    


Edited by opk - 01 Apr 2013 at 20:52
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Direct Link To This Post Posted: 01 Apr 2013 at 20:37
It doesn't favor a specific race, it does favor infantry units.. Now that stalwarts actually are a lot more meaningful. If only we can make them run.. :)

cav armies will still be used though, they are still the fastest and the strongest units in the long run. However, things now have changed significantly in sustained wars and for regionally located alliances..


Edited by Arakamis - 01 Apr 2013 at 20:39
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Direct Link To This Post Posted: 01 Apr 2013 at 20:39
Originally posted by opk opk wrote:

Your right, sentinels are not the equivalent of trueshots, they are better in basic power/time, equal in power/gold, better in weapon demand (sentinels ask for a bit more beer over time, but ask less bows and no leather). 
See the sheet below:

train time gold unkeep Move speed carrying cap attck Sp def Sw def Bow def Cav def
Sentinel 750 2 25 25 20 23 23 24 16
Trueshot 1200 3 30 30 30 36 34 36 25
   
  attck Sp def Sw def Bow def Cav def
  Power/time Sentinel 0,027 0,031 0,031 0,032 0,021
  Trueshot 0,025 0,030 0,028 0,030 0,021
  Power/gold Sentinel 10,0 11,5 11,5 12,0 8,0
  Trueshot 10,0 12,0 11,3 12,0 8,3
   
  Beer bow leather  
  Wp demand Sentinels 1 1 0  
  Trueshots 1 2 1  
  dmnd/time Sentinels 0,00133 0,00133 0,00000  
        Trueshots 0,00083 0,00167 0,00083    



Trueshots attack is 32, not 30.
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Direct Link To This Post Posted: 01 Apr 2013 at 20:41
seeing as infantry is nearly useless, or was atleast useless before, more expensive then spears, not as fast as cav, just a middle ground, and seeing as cav is the most used offensive unit, spear is more useful. 

So now infantry can be trained fast enough to make them a worthwhile defensive/offensive unit.
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Direct Link To This Post Posted: 01 Apr 2013 at 20:41
Originally posted by Arakamis Arakamis wrote:

It doesn't favor a specific race, it does favor infantry units.. 

if you look well, Inf have different build times, depending on race. About Inf, Orcs are justly favored cause their Inf has lower training time. I wonder why. 
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Direct Link To This Post Posted: 01 Apr 2013 at 20:43
because we are the BEST!!!! our units are the strongest and fastest and THE best. BOW BEFORE THE ORKZ!  WAaaaaaagh!
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Direct Link To This Post Posted: 01 Apr 2013 at 20:44
Originally posted by Garth Garth wrote:

 
Trueshots attack is 32, not 30.

Thanks Garth, bad manual copy, edited.
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Direct Link To This Post Posted: 01 Apr 2013 at 20:47
Originally posted by opk opk wrote:

Originally posted by Arakamis Arakamis wrote:

It doesn't favor a specific race, it does favor infantry units.. 

if you look well, Inf have different build times, depending on race. About Inf, Orcs are justly favored cause their Inf has lower training time. I wonder why. 

yea figured that not yet checked actually. Only calculated for Elves and Dwarves. Playing as a dwarf has just become much more interesting that's for sure.
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