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Topic Closed31JUL12 - MAJOR RELEASE (Crafting)

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Direct Link To This Post Posted: 03 Aug 2012 at 21:32
Originally posted by Bonaparta Bonaparta wrote:

Originally posted by SugarFree SugarFree wrote:

you sure talk like cavalry is everything.

No Kilotov, I realize that dwarven stelwarts are very good and I obviously praised trueshots...

lol i sure feel sorry for this kilotov dude now.
hahaha
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Direct Link To This Post Posted: 04 Aug 2012 at 00:42
T2 spearmen are better than t2 bows defensively. They generally have about 1.5 more defense vs cavalry than bows do, which is all that really matters (except in forests, where inf attacks, but spears get a bonus while bows are penalized there). Also, they are slightly cheaper in resources and faster to make. I haven't looked in detail at the new crafting stats, but I'm sure that in terms of def vs cav spears will still be better than bows even when the bows get decked out in special gear. Far from overpowered, trueshots are merely good at swaggering around on the stats page and showing off figures that don't apply to most defensive combat. There is something, however, to be said about bowmen attacking. A trueshot works admirably when storming a mountain guarded by spearmen, doing as well if not better than a knight.
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 04 Aug 2012 at 02:14
Originally posted by Silent/Steadfast Silent/Steadfast wrote:

T2 spearmen are better than t2 bows defensively. They generally have about 1.5 more defense vs cavalry than bows do, which is all that really matters (except in forests, where inf attacks, but spears get a bonus while bows are penalized there).

Why not just build T2 cav for everything then? T2 spear and cav have the same cav defense for Dwarves, so if cav defense is all that really matters, wouldn't have nothing but cavs be best? Giving you the same cav defense and far more attack and speed. 
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Direct Link To This Post Posted: 04 Aug 2012 at 08:19
Originally posted by Brids17 Brids17 wrote:


Originally posted by Silent/Steadfast Silent/Steadfast wrote:

T2 spearmen are better than t2 bows defensively. They generally have about 1.5 more defense vs cavalry than bows do, which is all that really matters (except in forests, where inf attacks, but spears get a bonus while bows are penalized there).


Why not just build T2 cav for everything then? T2 spear and cav have the same cav defense for Dwarves, so if cav defense is all that really matters, wouldn't have nothing but cavs be best? Giving you the same cav defense and far more attack and speed. 


There are several reasons, the main one being that spearmen get a bonus in defense in more types of terrain. Also, spearmen train a lot faster than cav, and their resource cost is a lot less.
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 07 Aug 2012 at 02:08
Question on the Crafting Research Tree - are all of those dependencies across different types of armor/weapons intentional?  For example, (other than the first row of chainmail research), all of the chainmail research depends on leather armor research.  Sames with swords/spears, etc.  So if I want to specialize in chainmail, I first have to specialize in leather armor?
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Direct Link To This Post Posted: 07 Aug 2012 at 03:11
you know...instead of us arguing over this, i say we ask the devs...they should know the answer...and be able to explain it better than any of us as to why things are the way they are...
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Direct Link To This Post Posted: 07 Aug 2012 at 03:52
Yes, that's who my question was intended for...I have no preference on how it "should" work, I just want to double-check that this is the way it was meant to be and that this is the way it is going to remain so I can adjust accordingly.
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Direct Link To This Post Posted: 08 Aug 2012 at 00:42
Originally posted by Paul Paul wrote:

Question on the Crafting Research Tree - are all of those dependencies across different types of armor/weapons intentional?  For example, (other than the first row of chainmail research), all of the chainmail research depends on leather armor research.  Sames with swords/spears, etc.  So if I want to specialize in chainmail, I first have to specialize in leather armor?

Researching something has no effect other than to unlock something new in your city. In other words, you don't have to craft leather armor after you research it.
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 08 Aug 2012 at 01:49
True, but I must have the building built in order to do the leather armor research, and since it doesn't all come off the same node on the tree, I can't just research the first item then swap out buildings.  I have to have the leather armorer building around the whole time that I'm researching the various leather techs (in order to unlock all of the Chainmail techs)...unless I only do the ones i REALLY want right now, then risk having to swap buildings again later on if I decide I want to research a different line (leather + chainmail) of armor.  Hopefully that made sense...
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Direct Link To This Post Posted: 08 Aug 2012 at 01:55
I guess the main point is that if I want to research ALL chainmail techs, I first have to research ALL leather armor techs (and have the leather armorer building around the entire time that I'm researching).  Previously there were no dependencies between leather/chainmail, so that's why I ask if that was what was intended.
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