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Sister Nikki
Greenhorn
Joined: 16 Nov 2010
Status: Offline
Points: 76
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Posted: 01 Aug 2012 at 16:22 |
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ok the one friendly Illyriad game has lost its simplicity. Also with every big well planned release the hunting season for bugs is opened.
simple a personal opinion.
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 01 Aug 2012 at 16:28 |
Sister Nikki wrote:
ok the one friendly Illyriad game has lost its simplicity. Also with every big well planned release the hunting season for bugs is opened.
simple a personal opinion.
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I have to say this release is huge and overall high quality code.
/me bows Devs
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Starry
Postmaster
Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
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Posted: 01 Aug 2012 at 22:26 |
JimJams wrote:
Sloter wrote:
I must say that i have not checked in details all the numbers but could
it be that devs actualy predicted situations of deff units (bows) being
stacked in def formations with huge amount of divisions/Elite units
bonuses?Good def player know how to form strong deff formations and if
both bows and for exmpl swords get same bonuses then stacked armies
would be imposible to defeat.So lets say that attacking army formed of 5
divisions of infantry have larger bonus from weapons then defending
archer army.BUt it is easy to imagine that defending army would be made
from more then 5 divisions, thus having greater battle bonuses?...Or
maybe this is one of those situations where it is best to read first and
then comment.
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I will crunch the numbers for defense too, tonight, to have a better vision.
But I wonder, are we really wanting LESS defense? And why only for ranged? We should have learned through the last tourney how overpowered is attack vs defense.
It's an hard balance and cannot be perfect. Looking the items (check the link I posted above) I can see cavalry is getting less "attack" love, sword is getting a load, spear so and so and bows are overkilled. While I understand the cavalry nerf, and could agree on even more spear buff, I cannot understand why sword are buffed and bows penalized...
Anyway, everyone can look the numbers and decide. |
So much for the balance between races, that went out the window in March and this update just makes it worse. I fail to see why Elven are yet again being penalized and especially in the jungle. Would one of the Devs like to comment on the balance of the races we were promised early in the game? Sorry but I'm extremely disappointed in the weapons for Elves especially for TrueShots. Maybe it's time to stop investing in this game.
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CEO, Harmless? Founder of Toothless?
"Truth never dies." -HonoredMule
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surferdude
Wordsmith
Joined: 02 Aug 2010
Status: Offline
Points: 103
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Posted: 01 Aug 2012 at 22:41 |
Starry wrote:
So much for the balance between races, that went out the window in March and this update just makes it worse. I fail to see why Elven are yet again being penalized and especially in the jungle. Would one of the Devs like to comment on the balance of the races we were promised early in the game? |
What happened in March?
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 01 Aug 2012 at 22:43 |
Starry wrote:
So much for the balance between races, that went out the window in March and this update just makes it worse. I fail to see why Elven are yet again being penalized and especially in the jungle. Would one of the Devs like to comment on the balance of the races we were promised early in the game?
Sorry but I'm extremely disappointed in the weapons for Elves especially for TrueShots.
Maybe it's time to stop investing in this game.
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I say they did it right. They made it right by allowing elves to do great in forest. Jungle is just going to far. You can easily shoot a bow in the forest but I'd like to see you shoot a bow in a jungle.
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Starry
Postmaster
Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
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Posted: 01 Aug 2012 at 22:53 |
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Well if that is the case, then explain the changes in March to T2 Cavs and change in terrain effects. Anyone in the tourney can vouch for the changes made in the middle of the tourney and the results that ensued. Races are not balanced, haven't been since March.
Carry on, won't post again....
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CEO, Harmless? Founder of Toothless?
"Truth never dies." -HonoredMule
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 01 Aug 2012 at 23:06 |
Quackers wrote:
Starry wrote:
So much for the balance between races, that went out the window in March and this update just makes it worse. I fail to see why Elven are yet again being penalized and especially in the jungle. Would one of the Devs like to comment on the balance of the races we were promised early in the game?
Sorry but I'm extremely disappointed in the weapons for Elves especially for TrueShots.
Maybe it's time to stop investing in this game.
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I say they did it right. They made it right by allowing elves to do great in forest. Jungle is just going to far. You can easily shoot a bow in the forest but I'd like to see you shoot a bow in a jungle.
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Bah, you pretend reality, talking about a game, and elves? Elves.... And by the way the the penalty to those bows applies also on desert and arctic. Both on offense and defense...
I have to redo all the maths, may be I lost an year building Trueshots cities....
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Prometheuz
Forum Warrior
Joined: 23 Nov 2011
Status: Offline
Points: 230
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Posted: 01 Aug 2012 at 23:18 |
Sister Nikki wrote:
ok the one friendly Illyriad game has lost its simplicity. Also with every big well planned release the hunting season for bugs is opened.
simple a personal opinion.
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I sympathise. Simple is always the straightforward way. For me though the Major Releases always bring an exciting change to the game and open up new pathways for players to explore. Illyria is a developing game still. I think that is why so many of the community have remained entranced by it and remained for so long. But always the "pathways" concept has remained and players are free to follow an increasing number of roles as individuals, in alliances or even in cross cultural groups. A player still can follow the simple friendly networking way. They are even free to seek to convince others of its value but in a developing game nothing lasts forever...it becomes changed.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 01 Aug 2012 at 23:58 |
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o wow, now that elven are not overpowered, you ask for balance? you sissy.
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 01 Aug 2012 at 23:59 |
JimJams wrote:
I have to redo all the maths, may be I lost an year building Trueshots cities....
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Hm? Now why would anyone make trueshot only cities? .... Well it's simple, it's way overpowered unit for a very low cost. The cost should be at least 2 leather armors like any other t2 ranged unit and some of the stats should be lowered... The other overpowered unit in the game is knight, but it's production costs are normal, so there is at least some balance. Another reason for this huge elf and human bonus is time to train units in aspect to their experience points. While you can train t2 archers and t2 cavalry at the same speed per experience point, you can't train other two specialist units so (for dwarfs t2 infantry and for orcs t2 spear). While this training times per exp points will not be changed there can be no balance between races. I'm afraid orcs are most penalized here.
Crafting will not change this fact. In fact it will make it even worse, because we orcs have to produce more numerous armies of low quality troops to make it comparable to much smaller amount of human, dwarf and elf units. That means that large number of units will also need larger amount of weapons and armors. Trueshot (t2 elven archer) and clan guardsmen (t2 orcish spearmen) both need 1 leather to produce, but 1 crafted armor on trueshot is worth way more then 1 crafted armor on clan guardsmen, because all the basic statistics for trueshot are much better not to mention training time per exp point. I'm afraid that if you put a bit higher % bonus on bad basic stats this still makes it overall much more bad stats for equipped unit.
So I have a question for the devs. Why have you made bad situation for orcs even worse with this release? Equipping low upkeep units is just waste of weapons and armors. For example if I give the same spear that has 10% attack bonus to knight, it will give 6.5 attack bonus per weapon or 13 in elite division. If I give the same weapon to kobold it will only give 0.9 attack bonus or 1.8 in elite division. Of course this is the same weapon and production times for it are the same? The same is true for armors.... Even 4 kobolds are not comparable with 1 knight except their upkeep. It is much more time consuming to make 4 kobolds then 1 knight and even before this update 1 knight was way better in every statistic then 4 kobolds. Shouldn't spearmen that use weapon especially made for them have the same bonus as the knights which historically didn't even use spears? Well 8% orcs on the server... I wonder if this % will be even smaller after this release? I'm certainly thinking of leaving like 2 other orcs from my alliance have done already...
Another aspect of this crafting business. It penalizes big players and rewards small players. Big players with 200K+ army will never be able to equip big percentage of the army, but small player might equip all of it. I have no objections regarding this aspect of crafting.
Edited by Bonaparta - 02 Aug 2012 at 00:09
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