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Topic Closed31Aug2012: Workshop Specialisation

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Garth View Drop Down
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Direct Link To This Post Posted: 01 Sep 2012 at 10:57
Originally posted by Rorgash Rorgash wrote:

not sure what happened to you guys, i have queues going in all my towns and i haven't lost anything :/

so maybe a bug and not a intended event?

or is that list you having build a building and started the queue then demolished it to abuse the bug?

im not sure about this but seeing as nothing like this happened to me on either of my account.

They're referring to the "set up a queue, demo the building and the queue keeps going" anomaly. I know a lot of people are upset it was fixed with no warning. Personally, any queues I set up in buildings I then had to demo for whatever reason were done in full knowledge that I might lose the queue eventually. So sure, I lost a few queues, I'm not upset about it at all. 

I'm not sure why the devs have their feet held to the fire for fixing obvious game anomalies that were being taken advantage of. In any case, anyone who was taking advantage of it had probably benefitted substantially over how ever many months -- so how could you now moan about lost res? If you weighed what you've already gained vs. what you just lost, most likely you came out far ahead. As we know, the margin is astounding for a number of advanced res items, and basic res is pretty cheap and easy to come by/replace.

As for the rest of the update, I'm waiting until we're a little farther in to make a call. I am a bit unsettled by how much more time my regular duties are taking now. Have to keep reminding myself: they're optional!!!!
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Cerex Flikex View Drop Down
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Direct Link To This Post Posted: 01 Sep 2012 at 10:57
Looks to me like building a level 1, queuing, then demolishing. This has been changed to not be allowed, and I think that's for the better.

Oh and Devs, thanks for this update. The explanation really helps, and I'm loving the new demolish button.
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Rorgash View Drop Down
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Direct Link To This Post Posted: 01 Sep 2012 at 11:16
if that is their problem they should be happy that they didnt get banned Ermm 

edit: typo


Edited by Rorgash - 01 Sep 2012 at 11:17
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Direct Link To This Post Posted: 01 Sep 2012 at 11:58
Originally posted by Garth Garth wrote:

Originally posted by Rorgash Rorgash wrote:

not sure what happened to you guys, i have queues going in all my towns and i haven't lost anything :/

so maybe a bug and not a intended event?

or is that list you having build a building and started the queue then demolished it to abuse the bug?

im not sure about this but seeing as nothing like this happened to me on either of my account.

They're referring to the "set up a queue, demo the building and the queue keeps going" anomaly. I know a lot of people are upset it was fixed with no warning. Personally, any queues I set up in buildings I then had to demo for whatever reason were done in full knowledge that I might lose the queue eventually. So sure, I lost a few queues, I'm not upset about it at all. 

I'm not sure why the devs have their feet held to the fire for fixing obvious game anomalies that were being taken advantage of. In any case, anyone who was taking advantage of it had probably benefitted substantially over how ever many months -- so how could you now moan about lost res? If you weighed what you've already gained vs. what you just lost, most likely you came out far ahead. As we know, the margin is astounding for a number of advanced res items, and basic res is pretty cheap and easy to come by/replace.

As for the rest of the update, I'm waiting until we're a little farther in to make a call. I am a bit unsettled by how much more time my regular duties are taking now. Have to keep reminding myself: they're optional!!!!

Is this SERIOUSLY what these ppl are complaining about? I wasn't exactly sure what it is these ppl were getting at. If i'm not mistaken, that can be seen as exploiting a BUG, and people are complaining about not being able to do it anymore.. On the forum. 
*Facepalm*
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Direct Link To This Post Posted: 01 Sep 2012 at 12:33
Do these newer build times for crafted items apply to things already in queues?


I ask cause I got excited and set up a queue of 500 light bows a week or so back... and it is still telling me it will be done at the end of October. Cry

Do I have to level up my Bowyer one more time? Or cancel the queue entirely in order to get the new faster speeds?

Thank you all and nice work on this. Clap
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Rill View Drop Down
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Direct Link To This Post Posted: 01 Sep 2012 at 12:42
I think they said in global chat they would be working on updating the build times in current queues, but I might not have understood correctly.
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Direct Link To This Post Posted: 01 Sep 2012 at 13:35
Excellent, thanks Rill!

I don't have the ability to focus on the game and on GC, so I'm never there.
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Direct Link To This Post Posted: 01 Sep 2012 at 14:07
If you take a look at the updated notes on the first page, notice was given in February to the change of the production queue for destroyed buildings. This was always a bug and not something you were intended to be able to do.

As someone already said, the fact that you got to use this bug to your advantage for as long as some people did was enough.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 01 Sep 2012 at 14:39
Originally posted by GM Luna GM Luna wrote:

If you take a look at the updated notes on the first page, notice was given in February to the change of the production queue for destroyed buildings. This was always a bug and not something you were intended to be able to do.

As someone already said, the fact that you got to use this bug to your advantage for as long as some people did was enough.

Luna

I was wrong :-(
Sorry, never read that message before...
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Direct Link To This Post Posted: 01 Sep 2012 at 15:11
Originally posted by GM ThunderCat GM ThunderCat wrote:

The February fix for destroyed buildings still producing resources and maintaining their queues (http://forum.illyriad.co.uk/14feb12-bug-fix-love-3_topic3176_post38945.html) did not behave correctly. In line with the above changing building levels, this has now been corrected.
Eh, I wasn't aware that this was supposed to be an incorrectly fixed bug, and used it for a straight forward "all build queues must be busy" strategy.

The new behaviour is far more intuitive, and I don't care about lost basic resources.  

But I also had lots of cows queued in temporarily non-existing buildings.  Limited plots and the crafting research in essence require to switch dummy buildings at level 1, and filling queues while at it was perfectly plausible.  You should return those lost cows.  The level 0 building times were slow, e.g., 2000 queued saddles were expected to be ready months later.
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