31AUG16 - Tournament, release notes |
Post Reply
|
Page <1234 5> |
| Author | ||||||||||||||
kodabear
Postmaster General
Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
Post Options
Thanks(0)
Quote Reply
Posted: 25 Sep 2016 at 00:48 |
|||||||||||||
I would hope they wouldn't combined the Casualty totals. Because that would be very boring Tournament page.
@SC would the tournament API key only show the casualty? Np SC i was very happy to do the first ever server wide player Tournament. I learn that my hosting was crappy and I needed a new one. I also learn some coding stuff to. I hope you guys learned some stuff to Edited by kodabear - 25 Sep 2016 at 04:26 |
||||||||||||||
![]() |
||||||||||||||
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 25 Sep 2016 at 00:24 |
|||||||||||||
|
Casualty totals for defender and attacker? or both somehow combined? I assume the former, but just checking.
|
||||||||||||||
![]() |
||||||||||||||
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Post Options
Thanks(0)
Quote Reply
Posted: 24 Sep 2016 at 15:32 |
|||||||||||||
|
Koda/digi - I totally understand that you didn't ask for the limited-data tournament API key, and you've made it very clear that you don't want to use it or code against it for future tournaments; as is absolutely your prerogative (and can I take this moment to thank you, again, for running the last tournament). Is there anyone out there - obviously having a working knowledge of xml data, server polling, stats etc - who is willing and able to use the limited-data tournament API key to produce a player-run tournament? Cheers, SC EDIT: For the purposes of this question, assume that the tournament API key will indicate whether the attacker or the defenders 'won' the engagement and that casualty totals (but not troop type) are included.
Edited by GM Stormcrow - 24 Sep 2016 at 15:38 |
||||||||||||||
![]() |
||||||||||||||
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Sep 2016 at 22:49 |
|||||||||||||
|
not sure if it's possible to comment here without taking up one or the other banner, but for my part: i could not care any less about the origin city of an army; i would very much like to know troop type, because i find the casualty counts we get quite blithe and would prefer that casualties be weighted by troop type rather than simply shown as units killed. the loss of 100 stalwarts vs 100 axmen is not insignificant to me, and it shouldn't be insignificant to anyone measuring the impact of an attack. i invite an explanation of why troop type would be compromising, on the assumption that origin city is not part of the data set returned (i.e., that the devs remove it).
|
||||||||||||||
![]() |
||||||||||||||
kodabear
Postmaster General
Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Sep 2016 at 22:09 |
|||||||||||||
Two things. One the current "Tournament" API key does show the city the attack have came from. Wonder why you havent give any feedback/comments on that since you guys were the ones who wanted this limited Tournament API key and you had just said you didnt want cities being shown in the API key. Two. Cilcain clearly says "we" dont want troop count. (link is below just in case you think i am making up the comment from him. Without having all the troop data unless the devs added something to the API key we cannt tell who won the battle so having the troop count is required for king of the hill Tournament. http://forum.illyriad.co.uk/combat-api-and-its-use-in-a-player-run-tourney_topic6867_post92657.html#92657
|
||||||||||||||
![]() |
||||||||||||||
Mahaut
Wordsmith
Joined: 20 Jan 2012 Location: North West UK Status: Offline Points: 173 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Sep 2016 at 20:30 |
|||||||||||||
|
To be fair to those of us that wanted this Api. We didn't ask for no troop numbers, we asked for the city they came from to be unidentifiable to the data compiler - journey times to not be shown to the compiler as showing the one makes it easy to work out the other. And a couple of us didn't want troops type...We have never had a problem with actual numbers and who won the battle with attack troops and casualty numbers.
No idea why anyone thought we did......I remember no post from any of us asking for that.
|
||||||||||||||
|
||||||||||||||
![]() |
||||||||||||||
ubluntu
Forum Warrior
Joined: 24 Aug 2013 Status: Offline Points: 324 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Sep 2016 at 16:10 |
|||||||||||||
|
I agree with Kodabear and Digioso here. As-is I don't see how this could be used to run a tournament and would rather use the full combat report API anyway since it allows for much more interesting statistics.
I would rather see the devs time spent on other things, but since we are already here. I did notice a bug with datacomplete in the listing of combats in the new API. It appears to be the value for the attacker even if the key is for a defender and the tournament combat report has all defenders listed as participants. Please see Combat GUID 'C536950E-808A-4FE0-BFFA-E7F5C4BA2C00' in my Combat Report API for an example of this. |
||||||||||||||
![]() |
||||||||||||||
Digioso
Forum Warrior
Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 287 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Sep 2016 at 08:34 |
|||||||||||||
|
I agree with Koda here.
a) No numbers about involved troops. This makes for boring statistics. b) There is no way to see the winner of a battle. There is no indicator to see who won the battle. And because there are no troops listed it isn't possible to determine. |
||||||||||||||
![]() |
||||||||||||||
kodabear
Postmaster General
Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
Post Options
Thanks(0)
Quote Reply
Posted: 20 Sep 2016 at 21:45 |
|||||||||||||
I can say should I do another tournament I wont use the limited API key. I have many reason for this. One of the main reason is the end tournament stats you are able to do with a full combat report are a lot better and a lot more interesting for players to look at. And wont allow people use the limited API key and the combat API key as it will mess up the end tournament stats. I do understand that this will make it were some alliances wont take part and that is there problem not mine. I also highly doubt anyone else other then me and maybe ubluntu would be running a tournament. So this work the devs are doing it pointless and a waste of there time
|
||||||||||||||
![]() |
||||||||||||||
Derby
New Poster
Joined: 18 Mar 2015 Location: Missouri Status: Offline Points: 9 |
Post Options
Thanks(1)
Quote Reply
Posted: 20 Sep 2016 at 21:27 |
|||||||||||||
|
Wanted to thank GM Stormcrow on his and Dev's efforts on the Tournament key. It will be ashamed if closed out and not to be used by any further Dev or player run tournaments.
I know I will not take part in any tournament that uses the Combat key and not a restricted view separate tournament key. But did want to say thanks for trying to get a tournament key that protects individual player security while affording enough information that ensures a certain level of player trust in tournament square battle outcomes.
|
||||||||||||||
![]() |
||||||||||||||
Post Reply
|
Page <1234 5> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |