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30JUL15 - 1WK NOTICE: NPC AI & DIPLO CHANGE

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Endrok View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 11 Aug 2015 at 10:18
Originally posted by GM Stormcrow GM Stormcrow wrote:

[QUOTE=GM Stormcrow]
OK, I think it's working as intended as of now...
I'll monitor it closely, though, over the next 48hrs, to make sure.
Regards,
SC

Thanks for the update.
Will the faction troops take action against existing camps or only new ones that arrive after the change ?

Endrok
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Post Options Post Options   Thanks (1) Thanks(1)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 11 Aug 2015 at 00:20
Originally posted by GM Stormcrow GM Stormcrow wrote:

Thanks for letting me know; I'm looking into it.  We put many levels of security into faction behaviours so that they didn't inadvertently attack players early; at the 'where do I travel to' AI decision-level as well as the 'what do I do when I get there' decision-level.  I'm guessing that I've only partially unplugged the safety code.  I'll check this through, though, walk it through on test - and let you know in the forum when I think it's all working as intended.
OK, I think it's working as intended as of now...

I'll monitor it closely, though, over the next 48hrs, to make sure.

Regards,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2015 at 18:30
More thoughts/questions/wonderings...

1. Will the AI seek those "hated" by a faction?  Is the definition of "live" factions more than just the faction "passing by" an encampment/harvesting party being turned into a battle?

2. Are there any factors placed into factions such that they would be less likely to assault a smaller player than a larger one?  What about the number of times the same player is hit within a given period?

3. What happens to the crafted gear when the player's army is wiped out by the faction?  Can it be gathered or does the faction take it?

I'd think these would be good initial implementations before changes in faction standing are introduced to the game.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote demdigs Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2015 at 18:21
GM Stormcrow, Thank you for clarification for what is going on. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2015 at 18:16
Originally posted by Endrok Endrok wrote:

This is an army that arrived on the spot AFTER the Faction behaviour change.  So I'm guessing it's not working as expected yet.

This message came just over 2hrs after my troops landed killing a Tower army (153 Shadow Mages) ....  initially I got all carried away thinking they had attacked me Embarrassed  The sq was empty when I sent them, but they obviously arrived before I got there ... so I was the attacker. 

Endrok/Erik

Thanks for letting me know; I'm looking into it.  We put many levels of security into faction behaviours so that they didn't inadvertently attack players early; at the 'where do I travel to' AI decision-level as well as the 'what do I do when I get there' decision-level.  I'm guessing that I've only partially unplugged the safety code.  I'll check this through, though, walk it through on test - and let you know in the forum when I think it's all working as intended.

Cheers,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jordigui Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2015 at 17:14
Did the faction armies drop anything?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2015 at 13:24
My alt is camped near The Tower one of my army camps got this message .... 
========================================

The Tower patrol passes by your units at 529|-2937

Sent By:System
Received By:Erik Redbeard [-SV-]
Date:08 Aug 2015 08:56
Mechanical Patrol from the The Tower arrives at [529|-2937] in Calumnex and moves on without incident. 

(GM note 18AUG13): Factions will not currently attack players; and as at this moment, attacking factions occupying map squares will not damage your standings in any way. We will give sufficient notice on the forums and in the patchnotes when we intend to change this state of affairs.
========================================

This is an army that arrived on the spot AFTER the Faction behaviour change.  So I'm guessing it's not working as expected yet.

This message came just over 2hrs after my troops landed killing a Tower army (153 Shadow Mages) ....  initially I got all carried away thinking they had attacked me Embarrassed  The sq was empty when I sent them, but they obviously arrived before I got there ... so I was the attacker. 

Endrok/Erik





Edited by Endrok - 08 Aug 2015 at 13:25
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bimoda Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 16:11
Watches as <System> sends a Cornucopia of -90s at Stukahh for confirmation. ;-)

Originally posted by Stukahh Stukahh wrote:

Can we get any sort of confirmation from the Illyriad devs that the -90 AI Factions are live?

They appear to exhibit the same behaviours as they always have.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Marty Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 05:47
I can report that the Diplo changes both came into effect, I had warning messages that I had tried to send less than 5 seconds apart, and that I had tried to send more missions than my consulate level.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Stukahh Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 04:33
Can we get any sort of confirmation from the Illyriad devs that the -90 AI Factions are live?

They appear to exhibit the same behaviours as they always have.


I don't always drink. But when I do, I prefer the blood of my enemies.
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