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30JUL15 - 1WK NOTICE: NPC AI & DIPLO CHANGE

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Jax View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jax Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 22:06
Happy to see updates :D only feels like a few months since I first started

Edited by Jax - 31 Jul 2015 at 22:10
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sheza Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 17:19
Will they steal from us ? 
sharpens swords..... 

If Horses don't go to Heaven when they die. then I want to go where they go.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 11:05
This first step in changing the Faction AI behaviour is very welcome...

Apart from " player encampments" will they also start attacking towns close to their hubs  or will they be safe for now ?

########### EDIT ##############
OK read the original post properly this time and it clearly says cities are safe Embarrassed
#############################


Edited by Endrok - 31 Jul 2015 at 11:27
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr Damage Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 08:52
Great news
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Post Options Post Options   Thanks (0) Thanks(0)   Quote demdigs Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 06:25
Will faction quests be available once faction fully become available?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ubluntu Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 04:05
Originally posted by Brandmeister Brandmeister wrote:

Are we able to influence our faction standing yet?

Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by ubluntu ubluntu wrote:

Does this mean you will be turning on Faction Standing?

Not immediately, as the initial round of 'pure hatred' Factions can't be influenced in their hatred.  But yes, as we get to factions that can be influenced by other player actions, alterable faction standing mechanisms will come online.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 03:36
Are we able to influence our faction standing yet?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 03:34
Originally posted by Rill Rill wrote:

Just to confirm my understanding, diplomatic units that are attached to armies do not count in the total number of diplomatic missions, right?  Since they are by definition on military missions?

Correct.  Diplomats attached to armies count as military units whilst in a division.

Regards,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 03:11
Just to confirm my understanding, diplomatic units that are attached to armies do not count in the total number of diplomatic missions, right?  Since they are by definition on military missions?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jul 2015 at 03:09
Just eliminating the partial successes of scouts probably would have killed the tendency to send multiple diplomatic missions to the same target.  (I tested for myself recently to confirm that scout spam no longer results in even partial success with less than 100 units, which it did for a time even after the alteration of the thresholds for random success/failure.)

It is sort of hard to reconcile this change with the existence of buildings like scouts lookout, since it seems like this change will reinforce a tendency to have a medium group of scouts in many cities rather than a large group of scouts in a single city.  Maybe the scouts lookout buildings should also increase the number of diplomatic missions that can be abroad?

I don't see it as a big negative change, but I anticipate that at some point in the future I am going to forget that it exists and have a major facepalm moment.

Great news on the NPC aggressive AI!  I look forward to hearing from people how this is working.
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