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30JUL15 - 1WK NOTICE: NPC AI & DIPLO CHANGE

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 20:55
Originally posted by Dungshoveleux Dungshoveleux wrote:

as an aside, how do you know that some of the players aren't somehow AI's?

I can neither confirm nor deny this.

--Robotic Illyriad Learning Library (RILL)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Balrek Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 17:12
Originally posted by Dungshoveleux Dungshoveleux wrote:

as an aside, how do you know that some of the players aren't somehow AI's?

Woo-Hoo Illy's first conspiracy theory! 

I believe that I may in fact be an AI component created by the Devs and that my programming prevents me from finding out the truth LOL
"Let your plans be dark and impenetrable as night,
and when you move, fall like a thunderbolt."
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 16:32
Dung, by that reasoning, any online game with an interactive PvE component is being played by the developers.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 13:51
as an aside, how do you know that some of the players aren't somehow AI's?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 13:50
but the devs do control the behaviour of the mammoths!
the devs control the behaviour of factions!
so, they may not be controlling specific actions, but they are controlling the parameters by which their AI's play the game.  thus they ARE indirectly playing part of the game already. QED.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote twilights Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 13:50
the game has never been pure sandbox and Dev involvement in the game is desperately needed to keep it advancing and not fade away....thanks for releasing partially done factions...looks like a game changer and if needed I have no problem with constant Dev or gm control of them...hint hint...code can only do so much

Edited by twilights - 02 Aug 2015 at 13:53
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 13:47
if they do change the mechanic to allow players to destroy/build hubs then it could be argued that the Devs are indirectly playing the game through the factions and that is one thing that i never want to see.

I don't see the logic here! allowing an alliance or group of alliances to form a faction and build hubs or destroy other faction hubs is surely a 100% player decision and has nothing at all to do with the devs.  allowing a player to join an AI faction is a player decision. What I am advocating is to allow the AI's to control both AI factions and AI towns which belong to the faction. it ought to be possible for players to join an AI faction. since you agree that AI actions are not the devs playing the game, how can player actions be deemed to be the devs playing the game?

personally, I would also like to see a link between factions and the king.  In that the factions determine who the king is and that a player could potentially occupy this position.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 13:34
??? but why is having npc towns and factions controlled by a computer considered to be "playing" and yet the current state of factions and faction miltary ccontrolled by AI's considered not to be playing?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Curmudgeon Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 11:49
Originally posted by Dungshoveleux Dungshoveleux wrote:

mjc2: the devs WILL be playing the game once factions go live!  The very fact that factions can now attack players is just the beginning.  so unfortunately (for you) I do see the AI playing the game (within certain parameters)


That is like saying that Rikoo controls mammoths. If that were true (and I'm sure he loves the idea) a few of us would have been trampled on several times by now.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2015 at 10:09
dung, i dont consider it playing unless they have control over what the units do.  based on my understanding they will have control over the parameters for when the factions will attack and how many troops they send but they will not be able to adjust those parameters once they are set(in fact the general parameters are already posted and have been since before BL opened up for settlement only the specifics in code needed to be worked out) only the players will be able to by doing quests or whatever to change faction standings.  with that said the factions will all be reactive and not active therefore the devs are not playing since they cannot make any active decisions.

based on what you are saying it could be construed that the Devs have been playing for years since there are NPCs for us to attack.  but all NPC movements are based on computer coding and there is no actual human controlling the actions of the individual NPCs we all hunt.
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