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30JUL15 - 1WK NOTICE: NPC AI & DIPLO CHANGE

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GM Stormcrow View Drop Down
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Joined: 23 Feb 2010
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Post Options Post Options   Thanks (6) Thanks(6)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 30 Jul 2015 at 22:32
Hi all,

Giving one week's notice of the following changes to things!

CONCURRENT DIPLOMATIC MISSIONS
We're reducing the number of concurrent missions any one town can have running at the same time. 

Starting at 00:00:01 Friday the 7th of August, each town will only be able to support a concurrent number of diplomatic missions equal to the combined level of the Consulate and Foreign Office(s) in that town.

So, if your town has a L20 Consulate, a L20 Foreign Office, and a 2nd L10 Foreign Office, that town will have a maximum of 50 concurrent diplomatic missions at any one time.

Any missions (over and above the number supported by your town) currently in progress at the changeover time will complete as usual; you just won't be able to send new missions until mission slots (equal to your combined levels of Consulate and Foreign Office) become available.

At the same time we will also be introducing an enforced 5-second pause between a particular town sending out a diplomatic mission.

NPC AGGRESSIVE AI

Also commencing at 00:00:01 Friday the 7th, those NPC Factions with the highest level of 'pure hatred' (ie standings to player races at -90 or worse), a list comprising:
  • Houergerrt
  • The Lost Clans
  • The Tower
... will begin to attack player encampments - both gatherers and player armies - that are out-and-about occupying squares on the map.  

In terms of the radius around their hubs in which these NPCs may attack, you should assume that if you currently find these NPC groups moving through your neighbourhood, then they're aware of you and are not happy about it, and may start attacking in a week's time.

In terms of the size of the attacking force that these NPCs may use, it's going to be the same min/max groupings that have been patrolling the areas so far.

NPCs will not currently attack player cities, but it should be assumed that this is not far around the corner.

It should also be assumed that - once we've ironed out any bugs that may arise from this kind of aggressive NPC interaction - we will begin introducing aggressive AI behaviour to other factions with negative default standings to player racial groupings, gradually increasing from -90 up to the -50 unprovoked attack threshold.

You can see your standing with any faction on the faction page in game.

Enjoy!

SC



Edited by GM Stormcrow - 30 Jul 2015 at 22:34
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