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Rohk View Drop Down
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Direct Link To This Post Posted: 05 Feb 2012 at 18:24
I hadn't seen any answer about the capital changing feature yet so I thought I would ask as I am at the point of having 9 cities and while I won't be at the point of settling a 10th for a while, I wanted to know if there is any news. I just wanted to know if there was any idea when the ability to change the 'capital' designation of our cities at will is going to go live or where it fits in relative to the other developments currently in the works.


Edited by Rohk - 05 Feb 2012 at 18:31
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Direct Link To This Post Posted: 09 Dec 2011 at 13:36
I can't see that working tbh - particularly with things like advance res production where adding just one more level would bring production down ridiculously low (one city outprouducing many others without any sov bonuses) unless the entire structure of build level - production time mechanic was changed.
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Direct Link To This Post Posted: 09 Dec 2011 at 12:01
I have wondered if a L21-ceiling in capital cities would add to strategy without adversely affecting game balance.
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Direct Link To This Post Posted: 09 Dec 2011 at 11:51
Originally posted by Angrim Angrim wrote:

From the original post:

If the city you have chosen to move is your capital city, then your capital city will change to your largest non-moving city.  We will also be introducing a mechanism to allow players to change their capital city at will.

Has this mechanism been implemented?  

Not yet. I guess it will arrive soon though.

Currently there is no particular advantage to having a capitol as a particular city that I am aware of other than for players close to achieving 10 cities.
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Direct Link To This Post Posted: 09 Dec 2011 at 00:39
From the original post:

If the city you have chosen to move is your capital city, then your capital city will change to your largest non-moving city.  We will also be introducing a mechanism to allow players to change their capital city at will.

Has this mechanism been implemented?  
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Direct Link To This Post Posted: 25 Nov 2011 at 19:54
Food no. Gold yes.
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Direct Link To This Post Posted: 25 Nov 2011 at 15:34
I am contemplating a rather lengthy exodus.  Will my town consume food while it's in transit?
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Direct Link To This Post Posted: 19 Nov 2011 at 19:24
LOL  thats what i was asking and wanted to know. Didnt ask bout the troops or anythng like that just wanted to know "yes you will IF" or "no you will not IF"


Anyway thanx much!! Thumbs Up
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Rill View Drop Down
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Direct Link To This Post Posted: 19 Nov 2011 at 07:49
You would lose anything that is produced while the warehouse or storehouse is building.  If you prestiged the warehouse or storehouse up to finish immediately after landing, then you would not lose anything.  Otherwise, since resources are added to storage one at a time when they are finished, you will lose each one when it finishes until the warehouse or storehouse is completed.

If you have too many advanced resources, I'm sure I could find a fledgling alliance that could use em ... Wink
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Direct Link To This Post Posted: 19 Nov 2011 at 07:41
I am aware that the production of resources and troops cease but it did not say that you would lose the things in production, only of the things that are already produced.

What do you mean Rill, "you would lose the production from when your city landed until the upgrade to level 13 of either storehouse or warehouse is complete" ... from my understanding of what you have just said is, if i upgrade my warehouse or storehouse upon landing my city then i wont lose whats being produced?
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