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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 06 Oct 2011 at 04:54 |
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Could someone explain the point of the ten square rule? It makes little difference to how long a siege camp takes to reach it's target, and a 2 week wait for diplomatic missions would be far more effective in preventing zerg thieveing
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 06 Oct 2011 at 06:43 |
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I imagine it could relate to sovereign claims? Although 5 squares might seem better for that, we still await the Chancery of Estates. It WOULD be a bummer to have a really big player move in and take over your small city's chance of claiming sovereignty after you'd claimed a spot. At least the way it is they have to go to the trouble of sieging you. A larger player could of course settle a completely new city right next to your awesome dolmen, but at least he would take a while to grow.
Edited by Rill - 06 Oct 2011 at 06:43
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 06 Oct 2011 at 12:41 |
Rill wrote:
I imagine it could relate to sovereign claims? Although 5 squares might seem better for that, we still await the Chancery of Estates. It WOULD be a bummer to have a really big player move in and take over your small city's chance of claiming sovereignty after you'd claimed a spot. At least the way it is they have to go to the trouble of sieging you. A larger player could of course settle a completely new city right next to your awesome dolmen, but at least he would take a while to grow.
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thats called strategy. that dolmen ain't yours if you don't claim sov on it.
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fluffy
Forum Warrior
Joined: 02 Mar 2010
Status: Offline
Points: 335
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Posted: 06 Oct 2011 at 17:32 |
After clicking on the I wish to move here button, I get this: lUnable to complete request Issue relocating town: Arithmetic overflow error converting int to data type numeric. Which doesn't help when trying to move. I'll throw it into a petition too.
Edited by fluffy - 06 Oct 2011 at 17:33
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 06 Oct 2011 at 18:29 |
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Can't convert int to numeric? That's pretty weird.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 06 Oct 2011 at 18:35 |
Kilotov of DokGthung wrote:
Rill wrote:
I imagine it could relate to sovereign claims? Although 5 squares might seem better for that, we still await the Chancery of Estates. It WOULD be a bummer to have a really big player move in and take over your small city's chance of claiming sovereignty after you'd claimed a spot. At least the way it is they have to go to the trouble of sieging you. A larger player could of course settle a completely new city right next to your awesome dolmen, but at least he would take a while to grow.
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thats called strategy. that dolmen ain't yours if you don't claim sov on it.
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I agree. However, it's a challenge to place sovereignty from a newly placed city or as a new player. Having a zone of exclusion around a city would give new cities and new players a chance to claim sovereignty. If someone wants to compete for sovereignty, they can settle a new city close by or siege the person closer to the sov -- not an impossibility, just more of a challenge. (I'm not advocating either action, just pointing out gameplay possibilities.)
I was reflecting that the 10-square rule seems to make it a little more work to claim the desirable sov, making it easier for the first settler to compete even if the person is smaller, and that could be a possible justification -- I was not saying that people should not compete for sov.
I am not advocating for or against the 10-square rule. I am pointing out an effect that it has that some people might see as desirable.
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rijk
New Poster
Joined: 14 Apr 2010
Status: Offline
Points: 8
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Posted: 07 Oct 2011 at 04:13 |
Haven't spotted in this thread any reply to an earlier question about someone possibly settling a location while your city is lumbering towards it. This is something I was wondering myself. The obvious answer is that an initiated move locks in that location. But is that the case? Otherwise, great!
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 07 Oct 2011 at 15:11 |
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*
Edited by Kilotov of DokGthung - 07 Oct 2011 at 16:10
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 07 Oct 2011 at 16:09 |
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WHERE IS MA TOWN?????
better question: how can i tell when my towns arrives?
Edited by Kilotov of DokGthung - 07 Oct 2011 at 16:10
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2157
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Posted: 07 Oct 2011 at 16:44 |
Kilotov of DokGthung wrote:
WHERE IS MA TOWN?????
better question: how can i tell when my towns arrives? |
The progress bar on the move city page provides an idea of when the city will arrive and you will receive a notification when the city actually arrives.
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