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Rill View Drop Down
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Direct Link To This Post Posted: 19 Nov 2011 at 05:55
Resource and troop production stops during Exodus -- thus if your advanced resource inventory was at the level 12 storehouse plus warehouse maximum when you exodused, you would lose the production from when your city landed until the upgrade to level 13 of either storehouse or warehouse is complete.
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Direct Link To This Post Posted: 19 Nov 2011 at 04:47
Originally posted by GM ThunderCat GM ThunderCat wrote:

  • You will lose any resources and advanced resources your new level of storehouse and warehouse cannot hold.


Im not sure if this question has already been asked but would this include the resources that are currently in the process of being produced? eg if i have advanced resources in production and producing more then what my city is able to hold, would i lose the excess advanced resources even if they are not made yet?

The above warning mentions what your new lvl of storehouse & warehouse can not hold but its not clear if that includes resources in production
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Direct Link To This Post Posted: 10 Nov 2011 at 11:37
Originally posted by Mr Damage Mr Damage wrote:

Lol. LOJ, hope we are all suitably bemused.


Aww

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Direct Link To This Post Posted: 10 Nov 2011 at 06:09
Lol. LOJ, hope we are all suitably bemused.
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Direct Link To This Post Posted: 09 Nov 2011 at 22:13
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

Originally posted by Mr Damage Mr Damage wrote:

If realism is so offensive 


I dont think Im the offended one here.

The point was using realism as the standard is inconsistant. That is all.

No need to take your ball and go home with bringing in unrelated issues now (Judy).

hehehe.
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Direct Link To This Post Posted: 09 Nov 2011 at 20:05
Originally posted by Mr Damage Mr Damage wrote:

If realism is so offensive 


I dont think Im the offended one here.

The point was using realism as the standard is inconsistant. That is all.

No need to take your ball and go home with bringing in unrelated issues now (Judy).
"ouch...best of luck."
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Direct Link To This Post Posted: 09 Nov 2011 at 12:28
I think one of the major reasons for the release of Exodos was so that people that would be impacted heavily by closing this glitch had plenty of opportunity to adjust their city placement in advance.

'In advance' has now been several months. Can we now close this glitch please, and prevent those that are still using it from continuing to do so? It is unfair on every player who is now playing by the rules.
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Direct Link To This Post Posted: 09 Nov 2011 at 06:01
Well if fantasy is what we want then why the need  to change things, let the negative food exploit remain, those who choose to use it good for them and those that don't, you are wasting your time playing because you are outnumbered. The St. Jude issue of settling on a single square and being unsiegeable is fine too, it's cheeky and completely unrealistic but stop complaining about it. My reference to real life is just as a method of direction to perhaps develop a way to overcome the issue, it was those who are most affected by the mooted changes (users of the exploit) that complained the loudest and inferred that people would leave the game because of it or there was too much effort required to adjust their cities and they may as well raze their cities and start over. If realism is so offensive to some then maybe common sense is a better term of phrase but at the end of the day elements of real life are what makes these games successful.  So lets end the discussion.

Edited by Mr Damage - 09 Nov 2011 at 07:20
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Direct Link To This Post Posted: 08 Nov 2011 at 19:25
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

I'm constantly bemused at the 'rationale' whereby gameplay in Illyriad is called into question based upon its real-world appropriateness.

The point of a fantasy game is precisely the ability to do the opposite. So when you next feel like penning a sentence containing the phrase 'In real life' please stop and consider in a game filled with Orcs, Elves and Magic what is the best gameplay option, not what would happen if you were mayor of yourlocaltown-ville.

When I think about "in real life" as pertains to this Fantasy game, I'm thinking about *consequences*. One of the really fun things about Illy is that the devs have considered "realistic" consequences in a fantastical world. One of the main aspects of world building is that it must internally consistent; so, for example, if the inhabitants of the world need food to survive, that fact must be applied consistently and appropriately.
I agree, though, that any rule can be made up that is completely different from our "real world"; that rule, then, would just need to be applied consistently and appropriately.
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Direct Link To This Post Posted: 08 Nov 2011 at 19:12
Originally posted by Createure Createure wrote:


So here it is again anyways: Will the negative-food/zero-balance glitch be fixed please? I understand that food decoupling was put on hold and/or cancelled (as has already been discussed on the previous page) but this does not mean there are not other ways to close this exploit (simpler ways, infact).


this is the question.
i dare hope in ... a tax reset that brings the food back into positive. if that would prove impossible, then just max production, whatever the gold negative may be... so much lol if that really happens
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