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elguapoz View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 12:10
Guys - I like the concept but the building level reduction seems a bit severe.  I find it hard to believe that such a severe reduction in building levels is actually being implemented.  I've been playing for 1.5 years and used a lot of prestige to increase the size of my cities.  If I wish to move them, like everybody else, to 7 food plots then it will take me SIX months to restore my building levels.  And the prestige I purchased and subsequently spent was a waste.
I'll be honest and say that although I am invested in the game and very interested in where it's going this decision is enough to make me consider giving it up.  It's hard to swallow that I'll have to work for 6 months to get back to where I am now...
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Direct Link To This Post Posted: 30 Sep 2011 at 08:36
I am on board with nearly all of this.
However, I think Warehouse level requirement should be gradated, so that if I have a town of, say, 150 pop, I don't have to build all the way to 20! I understand the thrust of it, but there is an imbalance there, i.e. a somewhat nonsensical standard.

In short, why not tie the necessary Warehouse level to population?

Addendum: anticipating possible exploits; I suppose then someone could demolish some buildings to reduce population, and thus decrease their Warehouse requirement. Is that really an exploit, though, or a realistic choice and sacrifice? "We're about to move, everyone. Tear down some of those added wings and let some of our citizens go on leave until we've relocated and rebuilt to prior levels."
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Direct Link To This Post Posted: 30 Sep 2011 at 05:58
lol

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GM ThunderCat View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 04:47
Originally posted by hydraa hydraa wrote:

do spells cooldown during the move?
yes
Originally posted by hydraa hydraa wrote:

can a moving city be targeted by diplos, spells while moving (could be used somewhat defensivied for smaller towns.
no
Originally posted by hydraa hydraa wrote:

Does it auto dispell blights that have been cast against the city?
yes
Originally posted by hydraa hydraa wrote:

is there a setup time for the move
no
Originally posted by hydraa hydraa wrote:

is there a cooldown time from the previos move  (looks like 5 days)
yes 5 days (per city)
Originally posted by hydraa hydraa wrote:

Can caravans be sent to the moving city?
no

101010 = 42

Like your style Wink
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Direct Link To This Post Posted: 30 Sep 2011 at 04:26
So we build WH to 20 to get the tech only to have it knocked down to 12 when we move?  Kinda pointless...
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 30 Sep 2011 at 03:53
do spells cooldown during the move?
can a moving city be targeted by diplos, spells while moving (could be used somewhat defensivied for smaller towns.
Does it auto dispell blights that have been cast against the city?
is there a setup time for the move
is there a cooldown time from the previos move  (looks like 5 days)
Can caravans be sent to the moving city?
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 03:53
you poor, poor people....
level 20 WH is a MUST for any civilized town.
get some culture and build it.
or stay where you are now for ever
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hydraa View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 03:30
also is the reduction a full loss of the level or does demolition have to be researched as well returning resources?

(should demolition be a preq for exodus?)
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Malpherion View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 03:30
Level 20 Warehouse is crazy. Level 12 should be enough.
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hydraa View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 02:39
future considerations must mean faster siege equipment., it currently takes 12 hrs to set up a siege, the town would be 60 squares away, unless you are setting up leading the target

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