| Author |
|
jamieh
New Poster
Joined: 02 Aug 2010
Location: London
Status: Offline
Points: 26
|
Posted: 01 Oct 2011 at 17:15 |
|
just wondering if the exodus move will have to worry about conditions like being 10 squares away from a non alliance player? I didn't see that in the announcement and am hoping that it's not something we have to worry about this time?
Loving it as it stands tho. lvl 12 is painful but then so it should be, we're moving a city for goodness sake!
|
 |
GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2157
|
Posted: 01 Oct 2011 at 17:05 |
intor wrote:
Just wondering, does the teleport spell work on the city designated as a capital, or on the players first city (if they're not the same)?
If it's the first city, is it possible to first relocate ones 1st using the new Exodus tech, and then use the Tenaril's spell?
If it's the capital, if one were to settle ones 2nd city and then move the old capital, so that the 2nd becomes the new capital, would we be able to teleport the 2nd (the new capital)? And what about once we can designate the capital ourselves?
What I have in mind is someone getting a city on a 7 food square, and then teleporting it to a location with less food plots, like a mountain (or a location with 0 food). |
Due to much use the magics behind Tenaril's Spell of Ultimate Teleportation have weakened and its use will be once per player rather than once per capital city. You will only be able to teleport your current capital as currently (whatever your current capital is, whether its your first city or another city). This change will take place shortly.
(Currently if your capital is sieged to the ground, you can then teleport your next largest city as it becomes capital or your new town if you only had one town)
Also Tenraril's spell will be added to the Magic tree as an early non-school magic, to prevent very new players from teleporting their capital immediately without first understanding a little about their choice of location. This will happen soonish(tm)
|
 |
intor
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 82
|
Posted: 01 Oct 2011 at 06:29 |
Just wondering, does the teleport spell work on the city designated as a capital, or on the players first city (if they're not the same)?
If it's the first city, is it possible to first relocate ones 1st using the new Exodus tech, and then use the Tenaril's spell?
If it's the capital, if one were to settle ones 2nd city and then move the old capital, so that the 2nd becomes the new capital, would we be able to teleport the 2nd (the new capital)? And what about once we can designate the capital ourselves?
What I have in mind is someone getting a city on a 7 food square, and then teleporting it to a location with less food plots, like a mountain (or a location with 0 food).
|
 |
tallica
Forum Warrior
Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
|
Posted: 30 Sep 2011 at 16:54 |
Torn Sky wrote:
More than 12x better since you keep all your research also, /me had a city seiged to move just before first announcemnt of exodus
|
I did the same thing, lucky it was my third, my smallest, so I didn't lose too much. But given another week I would have had my other 2 torn down. Instead I waited for a month, keeping everything at level 12 (except the ones that were already higher). I just wish I knew about the level 20 WH, i would have it already and be working on the research, instead of waiting on res...
|
 |
Kabu
Wordsmith
Joined: 27 Jul 2011
Status: Offline
Points: 118
|
Posted: 30 Sep 2011 at 16:51 |
|
I have two questions:
1) If I lose resource plots, does the system keep the ones with the highest levels? From left to right on the city map? From the first one in the Resources list?
2) From what I read, we don't lose researched skills that required buildings above level 12, but I want to confirm this: if I had, say, researched Ward of Insanity (requires Mage Tower level 13), will I still be able to cast it with my level 12 Mage Tower? In other words, does the level requirement only apply to the research or does it apply to the ability to cast as well?
Thanks in advance!
|
 |
Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
|
Posted: 30 Sep 2011 at 16:46 |
tallica wrote:
For all those people complaining about having to build up the Warehouse to level 20 just to have it knocked down to 12:
The previous alternative for us to move our towns was to have the city besieged and destroyed, then send out settlers and start over.
This new option is 12x better than before, at least now I'll have my towns starting off at level 12 buildings, rather than level 0.
Exodus isn't meant for newbs, it's for players with more than one town, for us to finally be able to put our capitals on 7-food plots without having to destroy our capital and start a new town, and for us to fix mistakes we made when we ourselves were newbs.
Stop complaining about it, if you don't like it, no one is forcing you to move!
|
More than 12x better since you keep all your research also, /me had a city seiged to move just before first announcemnt of exodus
|
 |
pfragment
Greenhorn
Joined: 25 Aug 2011
Status: Offline
Points: 47
|
Posted: 30 Sep 2011 at 16:17 |
|
This is EPIC
|
 |
Smoking GNU
Forum Warrior
Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
|
Posted: 30 Sep 2011 at 15:24 |
|
OK, why are the BIG players complaining about the WH20??? The smaller players i can understand, it's difficult getting there the first time, and takes a while. what self respecting city won't have the LIMIT in storage capacity? Thats basically the FIRST building you should get to 20 (except for barracks if you're really militant).
EDIT: Removed a part that related to a post in this thread that doesn't exist (cause my brain is rebelling on me)
Edited by Smoking GNU - 30 Sep 2011 at 15:31
|
 |
tallica
Forum Warrior
Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
|
Posted: 30 Sep 2011 at 15:12 |
|
For all those people complaining about having to build up the Warehouse to level 20 just to have it knocked down to 12:
The previous alternative for us to move our towns was to have the city besieged and destroyed, then send out settlers and start over.
This new option is 12x better than before, at least now I'll have my towns starting off at level 12 buildings, rather than level 0.
Exodus isn't meant for newbs, it's for players with more than one town, for us to finally be able to put our capitals on 7-food plots without having to destroy our capital and start a new town, and for us to fix mistakes we made when we ourselves were newbs.
Stop complaining about it, if you don't like it, no one is forcing you to move!
|
 |
Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
|
Posted: 30 Sep 2011 at 12:32 |
|
No one is forcing you to move your cities. The concept is that it's an alternative to razing your own towns and rebuilding them elsewhere. If you haven't considered razing them then I don't think it's worth your time to move them either. I'm only moving one of my cities, one with mostly lower level buildings, there's no way I'm moving my larger cities.
|
|
|
 |