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surferdude
Wordsmith
Joined: 02 Aug 2010
Status: Offline
Points: 103
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Posted: 05 Oct 2011 at 02:15 |
Kilotov of DokGthung wrote:
or none at all! why even do a limit to THIS kind of movement????
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Zerg attacks Kilotov with his level 12 city on his doorstep! The rest of my alliance surround Kilotov each one with single unt type hoards; close enough that each one can nearly instantly back up any other city - the megablock attacks! After the flames rise on the smokey ruins the hunting zerg megablock moves on to its next target...
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 05 Oct 2011 at 00:16 |
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or none at all! why even do a limit to THIS kind of movement????
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 05 Oct 2011 at 00:10 |
10 square radius is too much... should be like 8 squares tops.
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Mara Zira
Forum Warrior
Joined: 14 Aug 2011
Location: Arkansas, USA
Status: Offline
Points: 223
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Posted: 04 Oct 2011 at 23:29 |
Here's a quick guide on moving:
Go to your castle and click on the Relocate seal. There are two bars:
one for the spell, and one for Exodus Technology. Click on the Exodus
Technology bar/button.
Choose the city to move (of those listed...those that have finished researching Exodus)
Put in the coordinates and click the "I wish to move here" button
It'll say, "Preparing" then tell you if there are any requirements
you aren't meeting and how the city will change (resource plots lost and
those gained) if you move.
Click the confirm city move button if all is green.
On that page at the bottom, you'll see which city is moving and how
long it'll take to get there. Right now, the World Map shows no icon for
the moving city. You city is just gone. Icon coming soon.
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intor
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 82
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Posted: 04 Oct 2011 at 10:17 |
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If that's exactly what happens (they go back again), then perhaps players could send a messenger to the location first, so he can lay claim to it, and you can only move a city to a spot you got claim over? That or occupy with an army...
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Sovereign
Greenhorn
Joined: 20 May 2011
Location: TEXAS
Status: Offline
Points: 43
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Posted: 04 Oct 2011 at 07:07 |
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Okay, so here is a quick question. Let's say I am using this and at the slow rate of travel, my city has been traveling for two weeks. In the mean time, someone has come in with settlers and nabbed my sport prior to my arrival. Now what happens? Is my spot secured somehow or do we walk our happy butts back and try this again? LOL
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~~Sovereign~~
"Dreams are the inspiration for the creation of man-made miracles"
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 04 Oct 2011 at 01:09 |
Silures wrote:
whilst moving will the upkeep be paused for the new buildings (tier2) that consume some basic resources?
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Yup.
Unless TC says otherwise (this is his baby!), basic resource consumption and production of all buildings will be paused for the duration of the move.
Regards,
SC
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 04 Oct 2011 at 00:30 |
regarding the 10-square limit, I quote from the original post:
Moving to a new location in this way has the same restrictions as the Tenaril's Spell of Ultimate Teleportation (ie must have all your units at home, cannot move to a location that is within 10 squares of another alliance etc).
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Silures
New Poster
Joined: 22 Jun 2011
Status: Offline
Points: 5
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Posted: 04 Oct 2011 at 00:11 |
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whilst moving will the upkeep be paused for the new buildings (tier2) that consume some basic resources?
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 01 Oct 2011 at 19:45 |
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10 square rule is good for the spell, but for the exidus move? i think that if you move the town that way, you know what you do... so let it be free to move wherever we want to
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