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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 05 Oct 2011 at 18:03 |
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what happens if i settle a new town as my old one is moving?
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fluffy
Forum Warrior
Joined: 02 Mar 2010
Status: Offline
Points: 335
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Posted: 05 Oct 2011 at 17:52 |
10 squares is a pain. Specially when suspended accounts count...in newbie protection no less. really?
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 05 Oct 2011 at 12:53 |
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this 10 square rule is killing me...
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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 05 Oct 2011 at 09:01 |
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I think the 10 square rule is a little silly, the biggest problem with zerg attacks is a surprise siege. Which a 10 square radius does little to help. Yet a 30 day waiting period for siege would.
Edited by Erik Dirk - 05 Oct 2011 at 10:39
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 05 Oct 2011 at 08:57 |
Mara Zira wrote:
I know of a number of people who wish to move their city just one square over (5 food to 7 food), but if they were in a crowded area, they wouldn't be allowed to. I'd suggest adding something like "If the city has claimed level V sovereignty on the square for 30 days that the player desires to move the sov-owning city onto, then the 10-square restrictions turns into a 5 square restriction." It'd be very difficult to maintain a sov at level V at any distance for 30 days, so that would prevent abuse.
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^^ this. This is a good idea. 
Not sure we'd even need the 30-day rule, as getting Sov 5 has to a) be nearby and b) takes quite some time already.
Will think on it further, but I do like this.
SC
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 05 Oct 2011 at 08:04 |
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I agree with everything you've all said.
10 square restriction is just too much for people in crowded areas... or even in not so crowded areas it is usually a problem.
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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 05 Oct 2011 at 04:25 |
Also rather than organising confeds for a few days, could a system whereby a message can be sent to the nearby players saying "player A wants to move a city X squares from you" be implemented instead. Also perhaps rather than a 5 day waiting period for military actions instead change it to disabling siege camps from that city for a month. Then surprise attacks are pretty much impossible, unless the target is completely oblivious to their surroundings and arguably should get surprised.
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Mara Zira
Forum Warrior
Joined: 14 Aug 2011
Location: Arkansas, USA
Status: Offline
Points: 223
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Posted: 05 Oct 2011 at 03:23 |
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I know of a number of people who wish to move their city just one square over (5 food to 7 food), but if they were in a crowded area, they wouldn't be allowed to. I'd suggest adding something like "If the city has claimed level V sovereignty on the square for 30 days that the player desires to move the sov-owning city onto, then the 10-square restrictions turns into a 5 square restriction." It'd be very difficult to maintain a sov at level V at any distance for 30 days, so that would prevent abuse.
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tallica
Forum Warrior
Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
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Posted: 05 Oct 2011 at 02:33 |
surferdude wrote:
Kilotov of DokGthung wrote:
or none at all! why even do a limit to THIS kind of movement????
| Zerg attacks Kilotov with his level 12 city on his doorstep! The rest of my alliance surround Kilotov each one with single unt type hoards; close enough that each one can nearly instantly back up any other city - the megablock attacks!
After the flames rise on the smokey ruins the hunting zerg megablock moves on to its next target...
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Except that you have to wait 5 days before sending any diplo or military units from a town that has just finished moving... of course if you build up 5-6 towns meant only for moving and 'zerging' you can time them to all land at the same time, then all launch attacks against a town, but this would be extremely expensive and not a very effective way of swarming someone. I'm sure someone will try it out though...
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surferdude
Wordsmith
Joined: 02 Aug 2010
Status: Offline
Points: 103
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Posted: 05 Oct 2011 at 02:25 |
surferdude wrote:
Kilotov of DokGthung wrote:
or none at all! why even do a limit to THIS kind of movement????
| Zerg attacks Kilotov with his level 12 city on his doorstep! The rest of my alliance surround Kilotov each one with single unt type hoards; close enough that each one can nearly instantly back up any other city - the megablock attacks!
After the flames rise on the smokey ruins the hunting zerg megablock moves on to its next target...
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Which of course is perfectly realistic as shown below:
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