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Direct Link To This Post Posted: 06 Oct 2011 at 00:40
Just tried the Sov 5 thing and it still wouldn't let me...
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Direct Link To This Post Posted: 06 Oct 2011 at 00:05
Originally posted by Iduna Iduna wrote:

with regard to changing your capital city (either by moving it or the to be introduced option to change your capital to any city you like) the players who have reached 10 cities have the discovery Famine Management in their capital city. Will this also change to the new capital city ?
No, it remains in the original city
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Direct Link To This Post Posted: 06 Oct 2011 at 00:04
Originally posted by Createure Createure wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

We will shortly be dropping (suspended) player counted in the exclusion and adding the sov 5 changes.
These changes have been made...

This is good news, thanks TC. Clap

Sov 5 claim will seriously help those guys who want to move their city just a few squares.

Will there be an official announcement/patch-notes just to clarify the exact nature of this change?
Yes
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Direct Link To This Post Posted: 06 Oct 2011 at 00:04
Originally posted by StJude StJude wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

 
  • You cannot be currently under an active blockade or siege. You must break blockades and sieges before you can move.

Could you clarify this point?

When you say active, do you mean one is enroute or has landed or has landed AND setup?
After careful consideration:
  • A blockade or siege that has landed (and/or set up) will hold the city
  • Incoming units will not prevent a city move (unless they are a returning Sally Forth or a capturing/razing army)
  • Reinforcements already in the town will prevent a city move.
  • You cannot sally forth for 5 days after moving your city, or move your city for 5 days after moving your city. 
  • Incoming sieges and blockades will be changed to attacks on the square that they we going to set-up on, and return immediately after. The sieging/blockading army will be informed immediately via in-game mail that the city has moved.
  • Incoming reinforcements to the city will be changed to occupations of the square. The sieging/blockading army will be informed immediately via in-game mail that the city has moved.
This may lead to some interesting strategies and considerations for the both the attacker and defender.  



Edited by GM ThunderCat - 06 Oct 2011 at 01:40
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Direct Link To This Post Posted: 05 Oct 2011 at 23:49
with regard to changing your capital city (either by moving it or the to be introduced option to change your capital to any city you like) the players who have reached 10 cities have the discovery Famine Management in their capital city. Will this also change to the new capital city ?
those with no fear are wreckless
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Direct Link To This Post Posted: 05 Oct 2011 at 20:35
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

We will shortly be dropping (suspended) player counted in the exclusion and adding the sov 5 changes.
These changes have been made...

This is good news, thanks TC. Clap

Sov 5 claim will seriously help those guys who want to move their city just a few squares.

Will there be an official announcement/patch-notes just to clarify the exact nature of this change?


Edited by Createure - 05 Oct 2011 at 20:37
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Direct Link To This Post Posted: 05 Oct 2011 at 20:16
Originally posted by GM ThunderCat GM ThunderCat wrote:

 
  • You cannot be currently under an active blockade or siege. You must break blockades and sieges before you can move.

Could you clarify this point?

When you say active, do you mean one is enroute or has landed or has landed AND setup?
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Direct Link To This Post Posted: 05 Oct 2011 at 18:53
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by fluffy fluffy wrote:

10 squares is a pain.  Specially when suspended accounts count...in newbie protection no less.  really?
We will shortly be dropping (suspended) player counted in the exclusion and adding the sov 5 changes.
These changes have been made...
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Direct Link To This Post Posted: 05 Oct 2011 at 18:35
sigh.  guess I need to go get confed's with every alliance.

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Direct Link To This Post Posted: 05 Oct 2011 at 18:28
Originally posted by fluffy fluffy wrote:

10 squares is a pain.  Specially when suspended accounts count...in newbie protection no less.  really?
We will shortly be dropping (suspended) player counted in the exclusion and adding the sov 5 changes.

You could always get the players to join your alliance during the move...
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