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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
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Posted: 25 Oct 2011 at 02:45 |
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There can be a city made on an island on Earth that can't be taken/sieged. In the past of course. As for the fun factor...Have fun without ruining other's fun, at least to much. And destroying a city doesn't of a player sure doesn't sound too fun for the player losing the city now does it?
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Zork2012
Wordsmith
Joined: 16 Jun 2011
Status: Offline
Points: 135
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Posted: 25 Oct 2011 at 02:34 |
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But that is also an established game mechanic, sorry it isnt fun for you, I would like to keep some cities and so would the rest of my alliance. Keeping cities is fun for us, so atleast half of us are happy.
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 25 Oct 2011 at 02:31 |
Zork2012 wrote:
Kumomoto, in the case of you have to kill your own troops, the mechanics worked as advertised, this is a unique situation where we are not allowed to attack the siege, its inside a friendly city. Here we have troops that should have done one of two things. Either attacked the city that was occupying the square they were sent to , or reinforced the city that was on the square they were sent to. Nobody has ever been able to siege from inside an existing city. This is where the mechanic of the game fails. |
It is also unique in that the cities in question are set up on a island purely in an attempt to take advantage of another game mechanic that in all honestly fails the "fun" test as well.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 25 Oct 2011 at 02:23 |
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I hate to help the enemy, but there is a very simple solution to his problem... Just leave his alliance and attack...
Here endeth the lesson.
Edited by Kumomoto - 25 Oct 2011 at 02:33
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Zork2012
Wordsmith
Joined: 16 Jun 2011
Status: Offline
Points: 135
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Posted: 25 Oct 2011 at 02:20 |
Kumomoto, in the case of you have to kill your own troops, the mechanics worked as advertised, this is a unique situation where we are not allowed to attack the siege, its inside a friendly city. Here we have troops that should have done one of two things. Either attacked the city that was occupying the square they were sent to , or reinforced the city that was on the square they were sent to. Nobody has ever been able to siege from inside an existing city. This is where the mechanic of the game fails.
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Manannan
Postmaster
Joined: 22 Mar 2011
Location: Mystical Mists
Status: Offline
Points: 576
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Posted: 25 Oct 2011 at 02:20 |
StJude wrote:
Kumomoto wrote:
The fact that the mechanic works this way benefited Icon in the last siege (we had to kill 20k of our own troops) and we didn't see any forums threads about it. Now that it goes against you, you want it reversed?
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Bitter Sea that way chief --> |
Good shout Kumo... I notice he never EVER publishes bad battle reports for himself or allies, only ones that go his or his allies way. And the second something doesn't go his way he's straight on b****ing about it like my ex mother in law!
At the same time though Jude good shout calling out a game error. Something they obviously didn't think about when planing exodus.
Who wins... NEITHER! You're both complaining in the announcement forum!
Where does that put this post? Right on par with the two of them as I'll freely admit to whining too.... Anyone got some cheese to go with my whine? Stuff it I'll crack open a beer instead! 
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Doesn't look good... doesn't look bad either!
"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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StJude
Postmaster
Joined: 12 Jun 2011
Status: Offline
Points: 568
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Posted: 25 Oct 2011 at 00:11 |
Kumomoto wrote:
The fact that the mechanic works this way benefited Icon in the last siege (we had to kill 20k of our own troops) and we didn't see any forums threads about it. Now that it goes against you, you want it reversed?
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Bitter Sea that way chief -->
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 24 Oct 2011 at 23:31 |
StJude wrote:
There are two important issues here. First the arrival of our city and second that a siege is being launched from my city and cannot be attacked by anyone or any city in our alliance.
The order of events are as follows:
1.) There were occupying armies on the tile. When my city landed, those armies reinforced my city.
2.) The reinforcing armies were called home.
3.) Two more armies arrived, the first was an army set to occupy. This triggered my WoD and they setup camp. A few hours later the second army arrived, which was the siege force and setup camp.
4.) My city did not arrive ON TOP of the attacking armies. It was there before them. To me, the way the game mechanics are laid out, the armies should have converted to attacks on my city and should not be allowed to simply take up residence and setup a siege.
5.) How then do we in ICON launch attacks at this siege from cities that were not exodused to break the siege? There is no way for us to do so currently.
In short, had the siege landed first, I would understand this situation. However, my city landed first and the siege AFTER.
I would very much appreciate if some attention were given to this situation.
Borg opened petition 4398 to address this anomaly.
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The fact that the mechanic works this way benefited Icon in the last siege (we had to kill 20k of our own troops) and we didn't see any forums threads about it. Now that it goes against you, you want it reversed?
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StJude
Postmaster
Joined: 12 Jun 2011
Status: Offline
Points: 568
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Posted: 24 Oct 2011 at 22:34 |
There are two important issues here. First the arrival of our city and second that a siege is being launched from my city and cannot be attacked by anyone or any city in our alliance.
The order of events are as follows:
1.) There were occupying armies on the tile. When my city landed, those armies reinforced my city.
2.) The reinforcing armies were called home.
3.) Two more armies arrived, the first was an army set to occupy. This triggered my WoD and they setup camp. A few hours later the second army arrived, which was the siege force and setup camp.
4.) My city did not arrive ON TOP of the attacking armies. It was there before them. To me, the way the game mechanics are laid out, the armies should have converted to attacks on my city and should not be allowed to simply take up residence and setup a siege.
5.) How then do we in ICON launch attacks at this siege from cities that were not exodused to break the siege? There is no way for us to do so currently.
In short, had the siege landed first, I would understand this situation. However, my city landed first and the siege AFTER.
I would very much appreciate if some attention were given to this situation.
Borg opened petition 4398 to address this anomaly.
Edited by StJude - 24 Oct 2011 at 22:37
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Celebcalen
Forum Warrior
Joined: 18 May 2011
Status: Offline
Points: 288
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Posted: 24 Oct 2011 at 22:19 |
GM Stormcrow wrote:
(... if you want to secure your intended exodus destination, you'd better get a friendly occupying army to hold the square you want in advance of your arrival).
| Whilst the timing of events which may led to this particular anomaly(?) seem to be in dispute and are crucial in resolving this piece of game play - the event itself has also raised other issues concerning "Exodus" (which in it's conception is still a pretty exciting option for a gamer to exercise). Still. It's a pity that this arisen now as I have been following the battle of wits and organisation between the protagonists, who have been using the full range of game mechanics, available to them, including the latest developments, to gain a tactical advantage. These are the sort of contests that,for me, are quite exciting. These sorts of contest are quality gaming and it would be a shame if it were spoiled by an anomaly of some sort. As things stand I think that the most important advice given by GM Stormcrow to those who may considering using exodus in the near future is quoted above.
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