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fluffy View Drop Down
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Direct Link To This Post Posted: 14 Oct 2011 at 10:14
Or What happens if you move, and someone else settles that spot or an army shows up on it?  Does your town bounce off and move back to its original home?

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Direct Link To This Post Posted: 14 Oct 2011 at 15:21
Originally posted by Rill Rill wrote:

What happens if a player's city is exodusing and all the remaining cities are razed?

Does the last city continue to its destination?

lololol
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Direct Link To This Post Posted: 14 Oct 2011 at 16:16
Originally posted by fluffy fluffy wrote:

Or What happens if you move, and someone else settles that spot or an army shows up on it?  Does your town bounce off and move back to its original home?



I believe that the city will settle on that square regardless... and I believe that the army will remain sitting on the square as a 'hostile occupying force' until it's time runs out and it returns home.

I know this because I settled a square with one of my own armies occupying the square - and my own army appeared as a 'hostile occupation' - sending a messenger to the city caused the army to withdraw.

The implications of this are unknown to me - but I assume it is a slight glitch and will be fixed.
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Direct Link To This Post Posted: 14 Oct 2011 at 16:42
Originally posted by Starry Starry wrote:

Something is amiss, since the program allowed me to move to a square adjacent to another city.  The city was not there a week ago, a caravan was blocking the city on the map when I doubled checked (had this location scouted for more than one month) and now I'm locked into a four day move to a location I shouldn't have been allowed to move.    Not pleased right now, the point of the move was to get out of a congested area and have space for increased sov.
Fixed - Was due to a glitch in the over-ride from having Sov V
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Direct Link To This Post Posted: 14 Oct 2011 at 17:09
Thank you kind sir!   :)
CEO, Harmless?
Founder of Toothless?

"Truth never dies."
-HonoredMule

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StJude View Drop Down
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Direct Link To This Post Posted: 17 Oct 2011 at 15:56
Mr Thundercat Sir,

I awoke this morning, grabbed a cuppa and proceeded to survey my Kingdom of now population 1 or 2 (It depends what time of day you look at it) only to discover some sort of super mega weapon of great range and even greater accuracy under the employ of one Llyorn of Jaensch of Alliance H?

It seems Monsieur Llyorn's siege encampment located here: http://uk1.illyriad.co.uk/#/World/Map/583/-120/4 has both the ability to hit my capital which is moving and also to hit it from half way across the map.

Why he even bothered to send a siege encampment escapes me if he has the ability to fire at such magnificent distances? But I will never understand the mind of those ruffians in H?, so why start now.

Anyway, rather than ask you to fix this issue, we at ICON were wondering if instead you could furnish us with this same technology so as to even the playing field somewhat. We do solemnly swear to not use it on newbs. What say you?

Oh, here is a shiny report with words and pretty things. I will be tres interested to see if any of the shots reduce any buildings to below level 12. I am also glad that you decided to forego the penalty of reducing building levels to a maximum of 12.

> FW: Siege Engines from Llyorn Of Jaensch attack your buildings at Hail Dark Blight!
> Received: 17 Oct 2011 14:27
> Original Message:
Siege Engines from Llyorn Of Jaensch's town, Munich of Bavprinc, attacked your buildings at Hail Dark Blight!, and damaged it as follows:
 

Siege Against Buildings Result:
AttackedHitMissedLvl WasLvl Now
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Miss0100
Lumberjack101413
Lumberjack101413
Clay Pit101312
Clay Pit101514
Iron Mine101615
Quarry101413
Tannery101716
Barracks102019
Warehouse102019

Resources Salvaged from the Wreckage:
WoodClayIronStone
143560149831172507166678

Please note that if your Storehouse is unable to store this quantity of salvaged material, it is lost forever.





Edited by StJude - 17 Oct 2011 at 17:12
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 17 Oct 2011 at 23:29
Originally posted by StJude StJude wrote:

Anyway, rather than ask you to fix this issue, we at ICON were wondering if instead you could furnish us with this same technology so as to even the playing field somewhat. We do solemnly swear to not use it on newbs. What say you?
Heh, StJ.

There is no code that says "If X alliance, do Y instead"!

... so I suspect that you are (as is everyone)  furnished with the very same magnificent "bug technology" by default: ie siege a city and it goes into motion via exodus, and the siege still happens.

TC is on it, and this should get fixed shortly!

SC
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Direct Link To This Post Posted: 18 Oct 2011 at 01:59
Originally posted by GM Stormcrow GM Stormcrow wrote:

 

There is no code that says "If X alliance, do Y instead"!

... so I suspect that you are (as is everyone)  furnished with the very same magnificent "bug technology" by default: ie siege a city and it goes into motion via exodus, and the siege still happens.

TC is on it, and this should get fixed shortly!

SC

Tongue in cheek good Sir, tongue in cheek!

Btw, I think Mr Thundercat did in fact do something, as it was pointed out to me a good few hours ago that the siege encampment was turned into a Reinforcing force.

Excellent work me boys!
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Direct Link To This Post Posted: 18 Oct 2011 at 17:35
It is amazing just what a little Judicious protesting can accomplish.
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Direct Link To This Post Posted: 18 Oct 2011 at 20:25
Originally posted by Canesrule Canesrule wrote:

It is amazing just what a little Judicious protesting can accomplish.

Oh hell no. Please, I beg of you. Thorpunning is still alive and well.
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