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HonoredMule View Drop Down
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Direct Link To This Post Posted: 30 Sep 2011 at 02:17
Good point...I think the wall should always be left behind, regardless of "environmental situations."  Leaving that, one might argue that the exodus would have considerable cover, particularly if the army were required to attack any camps at (about) the same time (in reality, it could be attacks that must return before the city actually leaves, or they could return to the city's original location then disappear as "back in town").
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Direct Link To This Post Posted: 30 Sep 2011 at 02:15
How about you take only basic buildings when under siege, Ie basic production, and store house.

On another note when is the new food V.s. tax system coming in. Could we have it in a few weeks from now, so that we've had time to re-set up our cities, geomancy etc. by the way, what happens to mana and research points?

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Direct Link To This Post Posted: 29 Sep 2011 at 23:51
Originally posted by HonoredMule HonoredMule wrote:

If that's true, it's a good idea.  Every siege target has the choice of trying to weather the attack or, if he thinks he'll lose, fleeing the site.  Territorial behavior will no longer require quite so absolute, uncompromising, and unforgiving stances.
Interesting idea, but it would probably have a higher penalty as the armies might well notice you slipping out with the whole city...
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Direct Link To This Post Posted: 29 Sep 2011 at 23:27
Originally posted by Uno Uno wrote:

Interesting. Needs clarification about the under siege condition.

Tallica, did you read points 6 and 7 under sacrifices?


Thanks, must have over-looked that in my excitement.
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Direct Link To This Post Posted: 29 Sep 2011 at 23:08
Originally posted by Kumomoto Kumomoto wrote:

So you can move your city if it is being attacked?
As per Tenaril's Spell of Ultimate Teleportation:


4. PREPARING YOUR CITY:
  • All your units must be at home.  Trade, Military and Diplomatic units cannot be moving or stationed abroad.

  • You cannot have trade offers on the marketplace. These must be cancelled prior to move.

  • You cannot have reinforcements from another player in your city.  These must have left your town.

  • You cannot be currently under an active blockade or siege. You must break blockades and sieges before you can move.

With the difference that Research and building construction in your city cannot be still going on and all spells will be cancelled. Advance resource and unit production is ok - although it will pause during the move.
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Direct Link To This Post Posted: 29 Sep 2011 at 22:45
Interesting. Needs clarification about the under siege condition.

Tallica, did you read points 6 and 7 under sacrifices?
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Direct Link To This Post Posted: 29 Sep 2011 at 20:43
Since we can't have buildings or research queued during the move, can we continue producing units or adv res? Or will these queues also need to be finished prior to moving?

/me wishes he knew about needing level 20 warehouse for the research...
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Direct Link To This Post Posted: 29 Sep 2011 at 19:19
Will tier 2 building upkeep pause or will it keep charging you during the move?
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Kumomoto View Drop Down
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Direct Link To This Post Posted: 29 Sep 2011 at 18:53
I agree, HM, once pathfinding is in place and you have a chance to intercept them... but without it?

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HonoredMule View Drop Down
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Direct Link To This Post Posted: 29 Sep 2011 at 18:50
If that's true, it's a good idea.  Every siege target has the choice of trying to weather the attack or, if he thinks he'll lose, fleeing the site.  Territorial behavior will no longer require quite so absolute, uncompromising, and unforgiving stances.
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