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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 29 Aug 2012 at 15:25 |
I think Rill has a point.
Let's say a big alliance (not H?, you all know we are weak and lazy) should decide they have to own one or more silversteel mine, and simply move a big army and take it, what will happen?
You all know what. The community ethic will immediately decide they are wrong and all the server (but may be a few fools) will all join to punish them.
You could call the resulting war PVP, but it is not. Like a soccer game 11 vs 1 is not a soccer game.
So, we have war or "pvp" only with limited and small actors, or, if big players are involved, only if a solid "reason for war" can be produced.
Which is about never, or once in a couple years.
So, let's hope we have a tourney Soon, or at least before people die snorting...
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Drejan
Forum Warrior
Joined: 30 Sep 2010
Status: Offline
Points: 234
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Posted: 29 Aug 2012 at 12:08 |
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I didn't complain on war in this topic anyway, i think this patch has done a great work for frictions and possible wars... before this patch no one wanted to camp on a rocky dwarf homeland...
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 29 Aug 2012 at 06:26 |
bansisdead wrote:
Rill, you know you are right, ppl dont pvp because they either have been destroyed by GC or the threat of destruction by GC weights on their mind. *** |
That's hilarious!
Just cuz you ain't PvPing doesn't mean it ain't happen', Cowboy. 
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EvilKatia
Forum Warrior
Joined: 30 Jun 2012
Location: Canada
Status: Offline
Points: 210
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Posted: 29 Aug 2012 at 04:48 |
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As my friend Ras sum it up : cant wait for the factions to go live....
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Kat
'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 29 Aug 2012 at 03:45 |
@gameplayer: lol
Rill hit the proverbial nail on the teeny, tiny head. No endgame makes Illy an entirely different animal. Long range goals are possible, just as they are in RL, because there is no deadline. Even players with no long range goals understand the significance of no endgame (even if not consciously.)
Loosing things that took time to build is terrible (for many) but not the end of the world. There is time to rebuild, because there is no deadline. This means that PvP is entirely feasible.
So, why not PvP? Simple answer: reputation. If one is to thrive in the community, regardless of what group you are in manners and respect for others (at minimum within the group) is a must. Most of us are part of groups that are trying to grow and war is counter to that.
Don't get me wrong, just because I believe war is counterproductive MOST of the time does not mean I believe it is out the window on every occasion. In Illy, just as in RL, war has a place. I believe that this sentiment is what divides us, everywhere.
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Bonfyr Verboo
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 29 Aug 2012 at 03:10 |
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i have to agree with some of the above posts, this game is more of a social group that happens to use the game as a meeting place, most of us that want other style of play that threatens these relationships are verbally told that they are not welcomed in gc and in the forums, it is different in that it is not really the game that is the main function here but these relationships, the question the devs have to ask themselves is this what they really made this game for, a social meeting place first and a game that can be played second, we as players have to accept this for what it is and stop upsetting the relationships of these people, sorry for being such a pain in your behind but now i understand your need for the current game play........hugs and snuggles.....again i am sorry, i thought this was a game
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 29 Aug 2012 at 01:43 |
Every time there is a "tournament" millions of troops are destroyed, only to be rebuilt. If people were reluctant to engage in battle because of troop build times why would so many die in tournaments?
People fight all the time in Illy, they don't fight each other because we don't have anything worth the cost.
People need something worth the cost but something that doesn't have an economic value in the game.
Perhaps if there were a "capital" in each district and that capital had 30 resource plots and 30 city plots people would fight for that? Maybe the capital is just a regular city but one player could have 11 cities with the capital? In either case the capital could be captured but never razed.
Maybe if alliances got points for putting flags on squares there would be hundreds of little fights daily for territory. I mean, seriously, GC would quickly be overwhelmed by the petty squabbling.
I really don't know, I don't design games. Whatever is being fought for can't have a major economic value. If it did, the math is too simple and the outrage to great. If you are fighting for economic value, wars are either economically worth it (in which case the winner will take all) or they are not (and people won't fight). Make people fight for titles and extra cities and nonsense like that and you might see constant warfare. I very much believe that players in Illy send out their armies every tournament and I know most of those are quashed so I don't see players having a general problem loosing troops.
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bansisdead
Postmaster
Joined: 08 Jan 2012
Location: UK
Status: Offline
Points: 609
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Posted: 29 Aug 2012 at 00:02 |
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Rill, you know you are right, ppl dont pvp because they either have been destroyed by GC or the threat of destruction by GC weights on their mind. I dont believe this is to-do with the devs but the community, for reasons unknown to me. What ever the reason this game, or the community has a conscience, which isn't a bad thing. It is a fine balance between impeding on gameplay and making the game fair for all, which I feel illy has the closest balance of the both, but its not a perfect balance, and I'm sure ppl can link lots of situations which counter my view. Most games similar to this are pay to win...
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 28 Aug 2012 at 23:44 |
I have a new hypothesis about why there is not that much PvP in Illy. Perhaps it doesn't have nearly as much to do with game mechanics as people think. Perhaps what has really happened is that the developers have created a world that people want to interact with in the long term -- a truly perpetual game.
If that is the case, then people will act with more care and more thought for long-term consequences. Yes, part of it is about not losing cities, but it's also about relationships and reputation, which are as valuable or more valuable in a truly long-term game as any city.
A city of reasonable size can be built in six months, or much more quickly by use of prestige. On the other hand, relationships and reputation are the work of months and years. And people are loathe to risk those for the sake of a little war.
I don't know whether this is true or not. But I think it's just as rational an interpretation of the evidence as alternative hypotheses. If it is true, then there is little the developers can do, short of setting an end date for the server (which would probably cause many people to leave) or setting a beginning date for another one, that would change the current pattern.
In other words: It's not the devs. It's us. Perhaps we need to own our own actions, lack of action, and complex motivations for such.
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 28 Aug 2012 at 22:53 |
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it is realy crazy that we are crafting equipment that can only be used in military actions but wait, they cost too much time and effort to use them cause we can lose them. why cant we make plows or hammers or such things that speed build times or increase resource production amounts, just plain crazy to have crafted military items in a game that discourages player against player military action...devs think on it
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