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27NOV14 - Player and Town Growth Graphs

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invictusa View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote invictusa Quote  Post ReplyReply Direct Link To This Post Posted: 27 Nov 2014 at 20:54
Awesome!  Would be even sweeter with a slider bar or other method of adjustment for expanse of time included in the graphs.
...and miles to go before I sleep.
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Eons View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Eons Quote  Post ReplyReply Direct Link To This Post Posted: 27 Nov 2014 at 16:14
Congratulations GM Team!!! These new features will surely be very useful for new and veteran players alike!!!! Happy Thanksgiving everyone!!!!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 27 Nov 2014 at 16:10
While working on a larger feature, we thought we'd share a new item that has emerged from testing and works quite well in its own right; this is from the same piece that the real-time combat feed came from (which is now working again).

There are now two types of hourly growth graphs available to you.

Town growth

Private to the player who owns the town (or sitter) is the resource growth graph which shows the amount of resources you have stored on an hour-by-hour basis and the production rates that is happening:




Hopefully this will have the additional benefit of providing clarity as to why buildings are de-levelled when this happens.

All the resource types are a pairing of storage and production, except population which is a pairing of population and tax rate.

Player Growth

Viewable to all players and available from the player profile is the player growth graph. This shows a trio that is made up of the player's population, town count and sovereignty held (in the top section) and the 8 scores that are used on the rankings (in the lower section):



This data has always been publicly available; but the trending has generally only been available to the makers of third party tools. With the demise of Illytools we decided to make these trends available to the wider playerbase (which also provides some of the ability requested by the PIG group)


Additionally:

  • Weirdly-formatted scout reports have been fixed
  • Production schedule numbers have improved spacing so large orders no longer run together
  • The data extract files refresh has been fixed. The issue was caused by the CDN being overly optimistic in its caching. We have now fixed the https headers which should resolve this - however it may take a little while for the old files to flush out of the CDN edge nodes. Meanwhile to force a fresh file pull you can add a refresh query string to the end of the filename and pull a file that will update on refreshes
      e.g. http://data.illyriad.co.uk/datafile_worldmap.txt
        -> http://data.illyriad.co.uk/datafile_worldmap.txt?refresh 

GM Rikoo


Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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