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GM ThunderCat View Drop Down
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Joined: 11 Dec 2009
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Direct Link To This Post Posted: 26 Sep 2012 at 00:26
A few changes for cotters
  • Scavenging: This is now working properly and cotters will now scavenge equipment.
  • Accurate Completion times: Rather than using a completion time of the maximum possible, then sometimes finishing early - cotters will now show a completion time based on how many items they can pick up on a square and how many units there are.
  • Changing Completion Times: Herbs grow, new minerals discovered, new battles may occur. If new items become available on a square while the cotters are still gathering, each time they harvest (once per hour) they will re-assess their completion times to match.
  • Armies and: Neutral cotters will no longer survive visits from alliance armies and vice versa.
  • Adaptable: Previously cotters after arriving at a square would pick an item and harvest only that, returning when they had depleted it or were full.  Now they will gather everything they can from a square, changing as one time is depleted onto the next via:
  • Priorities: Cotters now gather in a priority preference, with the order and reasons as follows:
    1. Equipment - being most valuable
    2. Hides - being time limited
    3. Minerals  - will come back if over harvested
    4. Herbs - widespread, so over harvesting not too detrimental
    5. Grapes - localised and scarce so careful harvesting is required
  • Accurate Next items: The next item to be harvested will change as the cotter works its way through the items on the square.
 


Edited by GM ThunderCat - 26 Sep 2012 at 04:34
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