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Topic Closed25Sep2012 Cotter Changes

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Direct Link To This Post Posted: 26 Sep 2012 at 17:35
Originally posted by IbnSenna IbnSenna wrote:

Originally posted by IbnSenna IbnSenna wrote:

Cotters from [city] arrived at [-x|-y] in [region] but began harvesting [1 Boar spear]. 16 hours ago
Cotters from [city] finished at [-x|-y] in [region] but were unsucessful in their mission and are returning home. 15 hours ago

No bumping, …


This happened twice: is harvesting randomly successful? or do cotters have limits about what they can successfully get (% of adv weapons? — what kind of rounding occurs when there's only 1 item?)?

best regards

IbnSenna

Oops mis-copied/edited the notifications, sorry: should read "and began harvesting", "unsuccessful"
this doesnt just happen with cotters, i have had this happen with skinners too...
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Direct Link To This Post Posted: 26 Sep 2012 at 17:51
I rarely read the annoying notification/mail-spam (I feel like its more for debugging and sitting, not active players), but sure enough, in the past two days (as far back as the notification log goes) I've had cotters fail to harvest on three occasions and skinners have failed three times (and I'm pretty sure there was no bumping involved).  Weird thing is, the cotters weren't gathering equipment...

Edited by Darmon - 26 Sep 2012 at 17:53
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Direct Link To This Post Posted: 26 Sep 2012 at 18:08
Here's an example of the timing left on my cotters gathering grapes.  As you can see, the "remaining time" indication is now completely useless.

 5Cotters
Location: [670|628] in Qarosslan9m 40s
175 View In Map4Cotters
Location: [669|630] in Qarosslan17m 43s
140 View In Map5Cotters
Location: [691|611] in Qarosslan53m 54s
280 View In Map
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Direct Link To This Post Posted: 26 Sep 2012 at 20:19
The same goes for cotters on hides, by the way. So it seems like a bug rather than a feature - hides don't replenish so that doesn't seem to be the reason for the timer to jump backward.
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Direct Link To This Post Posted: 26 Sep 2012 at 20:31
I do wish it would return to telling us how many are left on a square after harvesting with grapes.  I really don't wish to overharvest and now I have to wait for scouting reports :(
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Direct Link To This Post Posted: 26 Sep 2012 at 20:44
Originally posted by Elmindra Elmindra wrote:

I do wish it would return to telling us how many are left on a square after harvesting with grapes.  I really don't wish to overharvest and now I have to wait for scouting reports :(
It appears that Grapes replenish to their base amount at the top of each hour.

This makes it almost impossible to over-harvest a grape site since cotters are pulling about 5/hr each.
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Direct Link To This Post Posted: 26 Sep 2012 at 20:45
Originally posted by Rill Rill wrote:

Here's an example of the timing left on my cotters gathering grapes.  As you can see, the "remaining time" indication is now completely useless.

 5Cotters
Location: [670|628] in Qarosslan9m 40s
175 View In Map4Cotters
Location: [669|630] in Qarosslan17m 43s
140 View In Map5Cotters
Location: [691|611] in Qarosslan53m 54s
280 View In Map

It appears that the "remaining time" is now showing the time until the next hourly increase to the gathered amount.  Yes, useless.
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Direct Link To This Post Posted: 26 Sep 2012 at 23:42
Originally posted by The_Dude The_Dude wrote:

Originally posted by Elmindra Elmindra wrote:

I do wish it would return to telling us how many are left on a square after harvesting with grapes.  I really don't wish to overharvest and now I have to wait for scouting reports :(
It appears that Grapes replenish to their base amount at the top of each hour.

This makes it almost impossible to over-harvest a grape site since cotters are pulling about 5/hr each.
Caveat:  Eight cotters picking grapes non-stop might not see the end of "24/7".   
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Direct Link To This Post Posted: 27 Sep 2012 at 05:09
Originally posted by dunnoob dunnoob wrote:

Originally posted by The_Dude The_Dude wrote:

Originally posted by Elmindra Elmindra wrote:

I do wish it would return to telling us how many are left on a square after harvesting with grapes.  I really don't wish to overharvest and now I have to wait for scouting reports :(
It appears that Grapes replenish to their base amount at the top of each hour.

This makes it almost impossible to over-harvest a grape site since cotters are pulling about 5/hr each.
Caveat:  Eight cotters picking grapes non-stop might not see the end of "24/7".   

8 cotters at 7 grapes / hr each = 56 grapes harvested per hour ... so long as the grapes base value is more than 56 then 24/7/356 harvesting should not deplete the grapes under the current process.  At the top of each hour, the grape site replenishes to its base value.
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Direct Link To This Post Posted: 27 Sep 2012 at 08:56
Originally posted by The_Dude The_Dude wrote:

Originally posted by dunnoob dunnoob wrote:

Caveat:  Eight cotters picking grapes non-stop might not see the end of "24/7".   

8 cotters at 7 grapes / hr each = 56 grapes harvested per hour ... so long as the grapes base value is more than 56 then 24/7/356 harvesting should not deplete the grapes under the current process.  At the top of each hour, the grape site replenishes to its base value.
Thanks for info; I tested it only once with three scouts while the eight cotters were busy picking grapes, and the third scout reported less grapes than the first and second scout.  I don't recall the details; the square had a limit of about 570 grapes, and the third scout reported less.  Possibly this scout arrived at a bad time, and I certainly didn't know or expect that fresh grapes are added hourly (instead of continuously.)
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