| Purifier (Human Cavalry) - Fratri Hominis [FRATR] |
 | In areas where the Fratri Hominis are prevalent, one will often find these Knights - wearing their distinctive yellow cloaks, and with a white star on their shields - suspiciously roaming the countryside, looking for non-humans or those of mixed blood. Often times, such unfortunate people are dragged off in the middle of the night, never to be seen again... |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 12 | 100 | 4 | 59 | 36 | 33 | 24 | 28 |
| |
| Battlefield Physician (Human Infantry) - Kingdom of Larn [LARN] |
 | The barber-surgeons of Larn are famed for their ability to save lives on the field of battle, and are often sought out by rulers beyond the lands of Larn itself. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 7 | 20 | 1 | 2 | 2 | 2 | 2 | 2 |
| |
| Whitebow (Elf Ranged) - Lyrians [LYRIA] |
 | The Whitebows, also called the Whitebow Guard, are said to shoot further and more accurately than any other archer. Often they will shoot down aggressors who have not even readied their attack formations. However, putting all of their faith in their famed bows, and disdaining armour, they can be cut to pieces by a foe who closes in for the kill. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 8 | 30 | 4 | 33 | 16 | 23 | 37 | 24 |
| |
| Skullsplitter (Orc Infantry) - Marauding Skullsplitters [MARAU] |
 | The Skullsplitters are brutal, tough warriors, convinced that the gods have given to the Orc race the right to battle and to enslave every other race in Illyria. And they make sure that everyone knows it. Their war-cries, threats and screams strike fear into the hearts of weaker foes, and many an enemy has fled the battle in terror before combat is even joined. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 7 | 40 | 3 | 30 | 16 | 17 | 12 | 15 |
| |
| Huskarl (Human Infantry) - Nordlanders [NORLA] |
 | These are the bodyguards of the Northmen Chieftains and kings. They are well-armed and armoured, and will gladly fight to the death for their noble. When foreign nobles perform a service for, or win the friendship or admiration of, the Northmen elite, the greatest gift the Northmen feel that they can give is to send one of their bodyguards to fight for the foreigner. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 6 | 50 | 4 | 42 | 23 | 46 | 36 | 39 |
| |
| Pillager (Human Cavalry) - Udan Tebriz [UDAN ] |
 | The Pillagers of Udan Tebriz are denounced by most soldiers as cowards and opportunists - not real warriors at all. Unarmoured, armed only with light swords and javelins, they are in it for easy plunder, not to fight, and when they Raid they will refuse to fight if they find that they are outnumbered. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 19 | 100 | 2 | 19 | 16 | 13 | 9 | 9 |
| |
| Ironwall (Dwarf Infantry) - Clan Moedagh [CLANM] |
 | Encased in thick plate armour, with huge shields and heavy axes, these warriors stand in battle as a wall of iron - hence the name. They shrug off flimsy arrows and spears, which rarely penetrate their armour, but can be outfought by skilled swordsmen who are not so encumbered. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 3 | 42 | 4 | 44 | 29 | 18 | 55 | 42 |
| |
| Berserker (Dwarf Infantry) - Clan Moedagh [CLANM] |
 | The Clan's Berserkers are a far cry from the shrieking hordes which the name might suggest. They are focused, usually silent in battle, driven by vows to atone for their ancestors' defeats. But they are relentless in the attack, and utterly heedless of their own safety. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 7 | 20 | 3 | 47 | 14 | 17 | 11 | 13 |
| |
| Tunnel Fighter (Dwarf Spears) - Clan Moedagh [CLANM] |
 | The bulk of the Clan's warriors are lightly-armed and agile - a far cry from the usual image of a Dwarven warrior. But their role is far from typical. They are not trained for pitched battle in open terrain. They are supposed to fight in dark tunnels against an elusive foe, venturing into the depths to fight ancient enemies. In the open, their skills serve them well against fast-moving cavalry; however, they also leave them vulnerable to archers. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 9 | 15 | 1 | 8 | 16 | 13 | 4 | 13 |
| |
| Shieldman (Dwarf Infantry) - Clan Reashag [HILLD] |
 | Clan Reashag's Shieldmen are armed with distinctive huge shields, bound in iron and covered with spikes and studs. A favoured tactic, when facing cavalry is to stand the shield on the ground, propped up with a stave, and duck: horses must either leap the obstacle (to be gutted from beneath by the swordsman) or crash into its spikes. Unfortunately, these unwieldy objects make the Shieldmen vulnerable to conventional swordsmen, who can easily outmanoeuvre them. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 5 | 36 | 3 | 29 | 41 | 20 | 32 | 30 |
| |
| Reashag Stalwart (Dwarf Infantry) - Clan Reashag [HILLD] |
 | Clan Reashag's Stalwarts are primarily used for offensive missions, often in support of allies. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 6 | 40 | 3 | 40 | 17 | 21 | 18 | 20 |
| |
| Dawnraider (Human Cavalry) - Crimson Dawn [CRIMS] |
 | Move fast, strike first: the Crimson Dawn mercenaries who sign up for its Dawnraiders delight in the speed and flexibility of their role, often aiming to overrun enemy positions before their foes can react. While most barbarian warriors consider captured weapons to be the finest trophies one can take (and the height of sophisticated interior design), the Dawnriders will only mount on their walls weapons which are still in their sheaths. The message is simple: the kills they are most proud of are those where the enemy has not even had time to draw a weapon in defence. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 19 | 100 | 2 | 21 | 19 | 15 | 10 | 11 |
| |
| Striker (Elf Cavalry) - Crimson Dawn [CRIMS] |
 | The Strikers are the core of this barbarian mercenary army. They're tough, fast horsemen, with a good reputation for combat. But they are not stupid, and as professional mercenaries, they are keen to survive to fight another day. |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 20 | 80 | 3 | 43 | 25 | 14 | 11 | 12 |
| |
| Defender (Human Spears) - Crimson Dawn [CRIMS] |
 | Those who wish to join the Crimson Dawn but who do not meet their high standards for horsemanship, yet who are none-the-less physically fit and strong, may be taken on as Defenders - spearmen whose role is to guard camps and protect supplies. They are not well-armed but they are tough, and, accustomed to training against cavalry, they are a match for many mounted foes... |
| Speed | Carry | XP | Atk | DefCav | DefSwo | DefBow | DefSpr |
|---|
| 8 | 20 | 2 | 12 | 32 | 17 | 12 | 19 |
| |