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25APR14 - Bugfixes & patchnotes

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Alcie View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alcie Quote  Post ReplyReply Direct Link To This Post Posted: 26 Apr 2014 at 17:01
Originally posted by G0DsDestroyer G0DsDestroyer wrote:

Any chance Swampland can become claimable for food <span style=": rgb255, 248, 229;">sovereignty </span>too? <img src="smileys/smiley4.gif" alt="Big smile" title="Big smile" />



maybe you will be able to hunt in swamps but have a 30 percent chance of catching a blight there per day.   mm... tasty poisonous frogs....


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Arctic55 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 26 Apr 2014 at 21:26
Originally posted by G0DsDestroyer G0DsDestroyer wrote:

Any chance Swampland can become claimable for food sovereignty too?

I was going to ask the same thing.

Edited by Arctic55 - 26 Apr 2014 at 21:27
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Malek Quote  Post ReplyReply Direct Link To This Post Posted: 28 Apr 2014 at 05:55
HI SC,
I still have a dead commander in a moving army of 0. Petition no 9886. 
Thanks. 
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GM Stormcrow View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 01:26
Originally posted by GM Stormcrow GM Stormcrow wrote:

LOCHS, LAKES & COUNTER CLAIMING SOVEREIGNTY
The 40,675 Lochs and Lakes on elgea are going to be opened up as food sovereignable squares, in the same way as coastline currently is.

We'll be doing this in phases, as we are aware there is certainly some potential for disputes over which player gets the food sovereignty; which is why I'm setting out this sequence of events:
  1. We will be distributing the food amounts randomly across the 40,675 squares, and in the same proportions that coastline was distributed, namely:

    10% 4 food
    20% 5 food
    20% 6 food
    10% 7 food
    10% 8 food
    10% 9 food
    10% 10 food
    5% 11 food
    1% 12 food
    1% 13 food
    1% 14 food
    1% 15 food
    1% 16 food

    As the distribution is random, the numbers above won't be perfectly accurate, but should be very close (ie 19.8% instead of 20% etc).  

    This distribution will appear on the map early next week, so players can start discussing any potential conflicts with their neighbours.

Hi everyone,

Apologies for running slightly late with this.  I've now randomly seeded the world map with Food values for lochs and lakes.

A player raised a question about Tarns (up in the North), and whether these should be fishable as well.  I think they should, and will be removing their Wood, Clay, Iron and Stone values, and reseeding them as food according to the same algorithm tomorrow.

Now, please all argue amongst yourselves about who gets access to which Loch, Lake (and, from tomorrow, Tarn) and we'll open them up to sovereign claims after we've fixed the other sov issues as per the OP.

Best wishes,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Daefis Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 01:45
hmm still impassable for me?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 02:10
Originally posted by Daefis Daefis wrote:

hmm still impassable for me?

Yes.  As mentioned, please see original post for further tripartite details.

SC

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 02:21
Could we do something about swamps and volcanoes? Maybe not make them settleable but at least useable as sov? We all have probably seen or heard of towns in swamps and such, and people do live on volcanoes for some reason. So those should be useable as sov imo.
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GM Stormcrow View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 02:33
Originally posted by Arctic55 Arctic55 wrote:

Could we do something about swamps and volcanoes? Maybe not make them settleable but at least useable as sov? We all have probably seen or heard of towns in swamps and such, and people do live on volcanoes for some reason. So those should be useable as sov imo.
Well, there generally were (historically) unfortunate consequences for living on both swamps - and (certainly on active) volcanoes; and I'm not quite ready to introduce pestilence and/or eruptions into Illy Smile

But it's worth putting onto the rainy day list, which it's now on.

Best,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 03:32
Tarns have now also been seeded with Food, and will behave in accordance with the sovereign fisheries only rule for Lochs and Lakes.

Many thanks,

SC
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 May 2014 at 05:00
I was rather hoping that volcanos would eventually do ... something.  Perhaps erupt with some possibility of damage to nearby cities and some possibility of spawning a rare mineral mine ... something like that.  Would be an interesting way to introduce new resources.  "Floods" of lakes and rivers could spawn rare herbs.  All in the long term, of course.
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