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Topic Closed22Sept2012 Major Release (Equipping)

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Wordsmith
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Direct Link To This Post Posted: 22 Sep 2012 at 22:40
@Aurordan : Commanders with Defy Death that get reduced to 1hp and returned, even if the army is destroyed, keep the equipment.  5 commanders: 4 with 10/10 defy death lost no eqpt, 1 commander with 5/10 Defy Death died, and lost eqpt.  All troops lost eqpt.
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Direct Link To This Post Posted: 22 Sep 2012 at 22:58
Originally posted by Ander Ander wrote:

Originally posted by Yhina Yhina wrote:

No, no.. the defending group was made of wild dogs ( 4 types : 2 spear type, and 2 infantry)

The defenders were   (520 ( 612 -15% as spearmen in plains)   and 289 (infantry type ) so 809 total defense.

and you arent considering the 15% attack bonus from divisional bonus for attackers

The numbers seem file with 809 total defense. You should consider double penalty for terrain too.

Total Attack Force=
1952 ( 1 + 1(100% against animals from equipment) - 0.1(2x terrain penalty) ) + 3200 ( 1 - 0.1*(2x terrain penalty) ) * 1.15(commander divisional bonus)
= 6458

Defense/Attack = 809/6458 = 12.5%






The math is brilliant but got two serious doubts :
1) archers dont get any penalty on plains
2) dont see why, or at least they shouldnt, double the effect of terrain modifiers from being elite, the same way they dont double commander modifier (both come later on)
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Direct Link To This Post Posted: 22 Sep 2012 at 23:55
I don't understand one thing. There isn't any real secret about how the fight math should work.
So, why don't just add a table with fight math exposed directly in the fight report ?
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Direct Link To This Post Posted: 23 Sep 2012 at 00:06
A question on the racial bonuses (apologies if answered somewhere else). If it says Dwarves +6%, does that mean Dwarves using the weapon has +6% on attack and defence bonuses? Or is it +6% also on movement speed, magic resistance and carrying capacity?

Edited by Nesse - 23 Sep 2012 at 00:06
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Direct Link To This Post Posted: 23 Sep 2012 at 00:08
Bonuses that don't specify what they are for are a generic attack and defense bonus. 

Luna
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Direct Link To This Post Posted: 23 Sep 2012 at 00:14
that includes +vs animal, +vs monster and +vs undead type modifiers? both in attack or defense or depends on whether they are weapons or armors?
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Direct Link To This Post Posted: 23 Sep 2012 at 00:18
Yes, if it says + vs. animal it means attack and defense vs. animal.

Luna
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Direct Link To This Post Posted: 23 Sep 2012 at 04:26
For map drops, will that be equipped gear and adv res used to make the units?  or just equiped gear?

Personally, I am thinking it should be both...  its not like the swordsman did have a sword and armor if they have just a horse...
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Direct Link To This Post Posted: 23 Sep 2012 at 04:51
Originally posted by Sisren Sisren wrote:

For map drops, will that be equipped gear and adv res used to make the units?  or just equiped gear?

Personally, I am thinking it should be both...  its not like the swordsman did have a sword and armor if they have just a horse...

since the cotters will pick up stuff randomly, if they have to pick up advanced res as well it will substantially diminish their efficiency and mean it will take a lot longer to recover available gear after battles.  With no decay on this stuff, eventually every non-city square in Elgea could be covered with battle trash.

Wiser heads than mine will have to decide if that is desirable.


Edited by Rill - 23 Sep 2012 at 04:53
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Direct Link To This Post Posted: 23 Sep 2012 at 05:20
Originally posted by Yhina Yhina wrote:

 
2) dont see why, or at least they shouldnt, double the effect of terrain modifiers from being elite, the same way they dont double commander modifier (both come later on)

The effect of some of the existing factors have changed -

Originally posted by GM ThunderCat GM ThunderCat wrote:


  • Offensive bonuses add up attack bonus, racial bonus, terrain bonus, biome bonus, and day/night bonus.
All bonuses are then doubled if the unit/commander is elite.

The equipped units new stats are then multiplied by the additive effects of the other bonuses. (e.g. commander divisional bonuses, jungle warfare colleges etc.)
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