Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 22Sept2012 Major Release (Equipping)
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic Closed22Sept2012 Major Release (Equipping)

 Post Reply Post Reply Page  <12345 7>
Author
RatuJone View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 15 Jul 2011
Status: Offline
Points: 67
Direct Link To This Post Posted: 24 Sep 2012 at 16:29
Yes, the research was completed.
I'm pretty Harmless, really :)
Back to Top
Salararius View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
Direct Link To This Post Posted: 24 Sep 2012 at 15:21
Originally posted by RatuJone RatuJone wrote:

I don't know if anyone else has reported this as I don't have the time atm to read the whole thread. I lost a commander in a skirmish. He left his SS Plate Armour on the battlefield. I sent 1 cotter (scavenging enabled) to retrieve the armour. Said cotter harvested/scavenged, completed his task and came back empty handed. The armour shows as still there. Next I sent 2 cotters, and same story.
Please advise.
There is a new research to complete in order to scavenge equipment.  Is that what you meant by "scavenging enabled"?

Back to Top
RatuJone View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 15 Jul 2011
Status: Offline
Points: 67
Direct Link To This Post Posted: 24 Sep 2012 at 09:05
I don't know if anyone else has reported this as I don't have the time atm to read the whole thread. I lost a commander in a skirmish. He left his SS Plate Armour on the battlefield. I sent 1 cotter (scavenging enabled) to retrieve the armour. Said cotter harvested/scavenged, completed his task and came back empty handed. The armour shows as still there. Next I sent 2 cotters, and same story.
Please advise.
I'm pretty Harmless, really :)
Back to Top
Yhina View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 04 May 2012
Status: Offline
Points: 61
Direct Link To This Post Posted: 23 Sep 2012 at 10:56
Either way, the results dont match the "expected"... even if you doubled the terrain modifiers, as they would be 0%..

----------edited part ,added ---

Done a few more fights :

both in plains with 200 ts and the same commander vs wild dogs.

a) the one with the hunter bow (+vs animals) gave out a expected result

b) the one just with overpadded leather armor gave out more casualties than should for +28% vs animal bonus ( to attack and defense as mentioned by GM Luna), but less than if the item was complety ignored... the casualties taken leave the bonus somewhere in between 8% and 20% ( with a single fight can not be narrowed much )


Edited by Yhina - 23 Sep 2012 at 21:48
Back to Top
Captain Ganoes Paran View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 23 Jan 2012
Status: Offline
Points: 158
Direct Link To This Post Posted: 23 Sep 2012 at 10:23
i think only the bonuses you get from equipement is doubled on elit troops
Back to Top
Yhina View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 04 May 2012
Status: Offline
Points: 61
Direct Link To This Post Posted: 23 Sep 2012 at 10:23
Did another simple fight without gear this time :

Same commander (10 heroism, 15 conc. fire) leading 200 TS vs wild dogs, plains again.

Defenders total defense ( considering spear units penalty on plains ) : 501

Attackers final attack rating : 9604   ( 1952*1.15 + 6400*1.15 )

Ratio : 5.22% 

Real loses as in report : 10 trueshots .   

Should any terrain modifier affect the archers on plains would have lead to diferent casualty ammount.... so if terrain modifier for archers in plains is still 0%..  the fight with +vs animal armor and weapon has something ... fishy.
Back to Top
Yhina View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 04 May 2012
Status: Offline
Points: 61
Direct Link To This Post Posted: 23 Sep 2012 at 07:54
Originally posted by Ander Ander wrote:

Originally posted by Yhina Yhina wrote:

 
2) dont see why, or at least they shouldnt, double the effect of terrain modifiers from being elite, the same way they dont double commander modifier (both come later on)

The effect of some of the existing factors have changed -

Originally posted by GM ThunderCat GM ThunderCat wrote:


  • Offensive bonuses add up attack bonus, racial bonus, terrain bonus, biome bonus, and day/night bonus.
All bonuses are then doubled if the unit/commander is elite.

The equipped units new stats are then multiplied by the additive effects of the other bonuses. (e.g. commander divisional bonuses, jungle warfare colleges etc.)


Alright then :) Need to do a few more fights without gear to make sure the terrain modifier for archers is still 0% (for plains) as before..

If terrain modifier is doubled too by being elite, i see yet another advantage for cavalry with their already huge bonus for plains... even without any gear...

Could anyone do a test with a cavalry army to confirm this?
Back to Top
Ander View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 24 Apr 2011
Status: Offline
Points: 1269
Direct Link To This Post Posted: 23 Sep 2012 at 05:20
Originally posted by Yhina Yhina wrote:

 
2) dont see why, or at least they shouldnt, double the effect of terrain modifiers from being elite, the same way they dont double commander modifier (both come later on)

The effect of some of the existing factors have changed -

Originally posted by GM ThunderCat GM ThunderCat wrote:


  • Offensive bonuses add up attack bonus, racial bonus, terrain bonus, biome bonus, and day/night bonus.
All bonuses are then doubled if the unit/commander is elite.

The equipped units new stats are then multiplied by the additive effects of the other bonuses. (e.g. commander divisional bonuses, jungle warfare colleges etc.)
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 23 Sep 2012 at 04:51
Originally posted by Sisren Sisren wrote:

For map drops, will that be equipped gear and adv res used to make the units?  or just equiped gear?

Personally, I am thinking it should be both...  its not like the swordsman did have a sword and armor if they have just a horse...

since the cotters will pick up stuff randomly, if they have to pick up advanced res as well it will substantially diminish their efficiency and mean it will take a lot longer to recover available gear after battles.  With no decay on this stuff, eventually every non-city square in Elgea could be covered with battle trash.

Wiser heads than mine will have to decide if that is desirable.


Edited by Rill - 23 Sep 2012 at 04:53
Back to Top
Sisren View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
Direct Link To This Post Posted: 23 Sep 2012 at 04:26
For map drops, will that be equipped gear and adv res used to make the units?  or just equiped gear?

Personally, I am thinking it should be both...  its not like the swordsman did have a sword and armor if they have just a horse...
Back to Top
 Post Reply Post Reply Page  <12345 7>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.