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RatuJone
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 67
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Posted: 24 Sep 2012 at 16:29 |
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Yes, the research was completed.
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I'm pretty Harmless, really :)
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 24 Sep 2012 at 15:21 |
RatuJone wrote:
I don't know if anyone else has reported this as I don't have the time atm to read the whole thread. I lost a commander in a skirmish. He left his SS Plate Armour on the battlefield. I sent 1 cotter (scavenging enabled) to retrieve the armour. Said cotter harvested/scavenged, completed his task and came back empty handed. The armour shows as still there. Next I sent 2 cotters, and same story.Please advise. |
There is a new research to complete in order to scavenge equipment. Is that what you meant by "scavenging enabled"?
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RatuJone
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 67
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Posted: 24 Sep 2012 at 09:05 |
I don't know if anyone else has reported this as I don't have the time atm to read the whole thread. I lost a commander in a skirmish. He left his SS Plate Armour on the battlefield. I sent 1 cotter (scavenging enabled) to retrieve the armour. Said cotter harvested/scavenged, completed his task and came back empty handed. The armour shows as still there. Next I sent 2 cotters, and same story. Please advise.
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I'm pretty Harmless, really :)
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Yhina
Greenhorn
Joined: 04 May 2012
Status: Offline
Points: 61
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Posted: 23 Sep 2012 at 10:56 |
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Either way, the results dont match the "expected"... even if you doubled the terrain modifiers, as they would be 0%..
----------edited part ,added ---
Done a few more fights :
both in plains with 200 ts and the same commander vs wild dogs.
a) the one with the hunter bow (+vs animals) gave out a expected result
b) the one just with overpadded leather armor gave out more casualties than should for +28% vs animal bonus ( to attack and defense as mentioned by GM Luna), but less than if the item was complety ignored... the casualties taken leave the bonus somewhere in between 8% and 20% ( with a single fight can not be narrowed much )
Edited by Yhina - 23 Sep 2012 at 21:48
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Captain Ganoes Paran
Wordsmith
Joined: 23 Jan 2012
Status: Offline
Points: 158
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Posted: 23 Sep 2012 at 10:23 |
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i think only the bonuses you get from equipement is doubled on elit troops
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Yhina
Greenhorn
Joined: 04 May 2012
Status: Offline
Points: 61
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Posted: 23 Sep 2012 at 10:23 |
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Did another simple fight without gear this time :
Same commander (10 heroism, 15 conc. fire) leading 200 TS vs wild dogs, plains again.
Defenders total defense ( considering spear units penalty on plains ) : 501
Attackers final attack rating : 9604 ( 1952*1.15 + 6400*1.15 )
Ratio : 5.22%
Real loses as in report : 10 trueshots .
Should any terrain modifier affect the archers on plains would have lead to diferent casualty ammount.... so if terrain modifier for archers in plains is still 0%.. the fight with +vs animal armor and weapon has something ... fishy.
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Yhina
Greenhorn
Joined: 04 May 2012
Status: Offline
Points: 61
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Posted: 23 Sep 2012 at 07:54 |
Ander wrote:
Yhina wrote:
2) dont see why, or at least they shouldnt, double the effect of terrain modifiers from being elite, the same way they dont double commander modifier (both come later on)
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The effect of some of the existing factors have changed -
GM ThunderCat wrote:
- Offensive bonuses add up attack bonus, racial bonus, terrain bonus, biome bonus, and day/night bonus.
All bonuses are then doubled if the unit/commander is elite. The equipped units new stats are then multiplied by the additive effects of the other bonuses. (e.g. commander divisional bonuses, jungle warfare colleges etc.) |
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Alright then :) Need to do a few more fights without gear to make sure the terrain modifier for archers is still 0% (for plains) as before.. If terrain modifier is doubled too by being elite, i see yet another advantage for cavalry with their already huge bonus for plains... even without any gear... Could anyone do a test with a cavalry army to confirm this?
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 23 Sep 2012 at 05:20 |
Yhina wrote:
2) dont see why, or at least they shouldnt, double the effect of terrain modifiers from being elite, the same way they dont double commander modifier (both come later on)
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The effect of some of the existing factors have changed -
GM ThunderCat wrote:
- Offensive bonuses add up attack bonus, racial bonus, terrain bonus, biome bonus, and day/night bonus.
All bonuses are then doubled if the unit/commander is elite. The equipped units new stats are then multiplied by the additive effects of the other bonuses. (e.g. commander divisional bonuses, jungle warfare colleges etc.) |
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 23 Sep 2012 at 04:51 |
Sisren wrote:
For map drops, will that be equipped gear and adv res used to make the units? or just equiped gear?
Personally, I am thinking it should be both... its not like the swordsman did have a sword and armor if they have just a horse... |
since the cotters will pick up stuff randomly, if they have to pick up advanced res as well it will substantially diminish their efficiency and mean it will take a lot longer to recover available gear after battles. With no decay on this stuff, eventually every non-city square in Elgea could be covered with battle trash.
Wiser heads than mine will have to decide if that is desirable.
Edited by Rill - 23 Sep 2012 at 04:53
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Sisren
Forum Warrior
Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
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Posted: 23 Sep 2012 at 04:26 |
For map drops, will that be equipped gear and adv res used to make the units? or just equiped gear?
Personally, I am thinking it should be both... its not like the swordsman did have a sword and armor if they have just a horse...
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