22JUL24 - Military Unit Speed Increases |
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BrianN
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Joined: 30 Jul 2019 Location: Wisconsin, USA Status: Offline Points: 134 |
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Posted: 23 Jul 2024 at 22:50 |
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OK, so my thoughts on this:
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So thats what concerns me...everyone knows the meta is unbalanced for cavalry, but you are planning to do more than this? I always say that "availability is the best ability" and this to me was cav's biggest advantage, so if you are nerfing that best ability by 20+% what more are you going after? As zoon said, this effectively kills the last shot of siegeing in PvP, as the attackers needed a massive numbers advantage and will now need even more. I also wonder if you guys took into effect the bigger than 20% boost this gives them when you include riding horses. Paradoxically, long distance warfare is made harder by this update, not easier. With a lack of underlying source notes with this update, it makes me wonder if it was really thought out properly. Where's a DPH table? Where's a UpDPh table? It makes it seem like these numbers were simply pulled out of thin air and not carefully researched. I could come up with these this weekend if you are interested in them, but I wonder what your rationale for the values was. IMO, the greatest problem with Cav wasnt the move speed, it was the crazy terrain boost on plains. This made the tourney even more ridiculous when the squares are on plains. Limiting future updates to the imput of only 5 people, 3 whom dont play at all, is not great.
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Smopecakes
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Joined: 14 Apr 2017 Status: Offline Points: 335 |
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Posted: 24 Jul 2024 at 00:11 |
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There was an extensive and finely detailed discussion about some of the basics in the "Infantry" suggestion thread that likely made up the core player input, along with the general 'the map is too big' concern
My sense is that the speeds considered were almost all "is an increase of one or two more plausible?". The percentage results from the base speed and whether it was one or two. Only Sentinels gained 3 points which I support as it was kind of awkward with 9 speed Axemen following around fetching Sentinel elfs barely getting away at 10 speed I'd say riding horses are too expensive to affect the dynamic. With foot units largely 8-11 speed for a 9.5 average and cav 11-17 for a 14 speed average there remains a fulsome difference. The effective area of a cav cluster is 2x larger than foot and the linear allied reinforcement distance 50% more
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HATH
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Joined: 04 Oct 2018 Location: Adelaide Status: Offline Points: 10 |
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Posted: 24 Jul 2024 at 03:31 |
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what about the Scrawny Wolf, surely they deserve a boost!
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stylesie
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Joined: 23 Apr 2021 Location: Australia Status: Offline Points: 5 |
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Posted: 24 Jul 2024 at 05:24 |
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I would have loved to see some diplos, scouts get a speed boost.
Or for Thieves speed and carrying capacity to be nerfed. Hard for a light footed, Ranger to catch up to a heavily laden thief. |
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BrianN
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Posted: 24 Jul 2024 at 10:20 |
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What thread? I never saw it. And sentinels on foot are now faster than knights? Silly
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 680 |
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Posted: 24 Jul 2024 at 10:34 |
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On page 3 i made the suggestion to a flat buff to movement speed for all units. Which is essentially what this update does - with a few tweaks and improvements that i personally like. Let me quote Bazoon there:
This is not to call out Bazoon - as i think the concerns he posted above are valid. But at that time we did not consider them.
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BrianN
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Posted: 24 Jul 2024 at 14:39 |
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Oh, yippey!! Aug 2023!! Year old topic! Not to mention that Sentinels' top speed now is 30% faster than knights'. Build time 2.13x faster, for better than 90% the defensive value. Devs better be darn sure they look at the values before their next tweak...it appears they didnt do so for this one, just threw out a blanket 20-30% buff. Again, I agree with the general goal of this update, but Im not seeing any indication of an actual mathematical strategy.
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Thirion
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Posted: 24 Jul 2024 at 15:05 |
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Inf gets +1 movement speed, Spears and Bows get +2. With 3 exceptions: Sents, Wardancers and Axemen. More speed for Sents and Wardancers probably because of the race. Axmen probably to buff dwarf infantry a bit without making it too broken. Movement speed does impact the damage you can do - but it depends a lot on the setup and distance - thus it is in my opinon hard to compare it.
Edited by Thirion - 24 Jul 2024 at 15:05 |
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bzn
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Joined: 18 Oct 2022 Location: Kul Tar Status: Offline Points: 309 |
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Posted: 24 Jul 2024 at 23:09 |
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I dont agree with what I said previously as now I have more experience and a better understanding of the dynamic of sieging and defending. other units being faster is not good.
I think previous movement speeds with either a reduction of cav attack or a reduction of the negative terrain effect of plains on other units would have been a better change to balance out cav Edited by bzn - 24 Jul 2024 at 23:11 |
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King Sigerius
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Joined: 11 Nov 2017 Location: Michigan Status: Offline Points: 256 |
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Posted: 24 Jul 2024 at 23:19 |
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100% I loved how big and still crowded the map was when I joined. The slow pace, the even slower seiges. Fighting should have a reward imo. Capping a town gives you EVERYTHING in that town. And a cav on plains nerf would have been my go to.
Prioritize regional conflicts. And turn on hub blockading. Edited by King Sigerius - 24 Jul 2024 at 23:20 |
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