22JUL24 - Military Unit Speed Increases |
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Sif
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Posted: 23 Jul 2024 at 08:28 |
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An other negative that brings is that make the stronger race "elfs" and even stronger since their favorite unit get the best 30 % when the rest takes around 20 %
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Thirion
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Posted: 23 Jul 2024 at 08:41 |
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All T2 spears besides elf get a 33% increase. Which is in my opinion a good change. Elfs still have the weakest defense against cav - which is in my experience the most used unit in the game. So overall probably the best race in attacking (Cav + Bow) but the worst race in defending sieges (probably close to humans though).
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Thirion
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Posted: 23 Jul 2024 at 09:13 |
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Summary: In my opinion this change increases interaction between players and there are going to be interactions more often. Both are in my opinion really good changes. Interaction between players keep players playing. Tournaments have shown that quite well over the last few years - especially in the beginning. Long distance warfare is in my opinion one of the main problems in Illyriad and that got made easier. Which is a good change. Alliances building clusters and then just sitting there without any interaction essentially kills the alliance in the long run (and there have been quite a few examples). I agree with Bazoon that defense might be a bit easier now. I do think that it is a good change though - as in my opinion it is better for the game to have a battle where the opposition has more opportunities to react and try to counter the aggression. Capturing/Razing a city without any counter-play might be efficient. But for me (and probably a lot of others) outplaying the enemy and Capturing/Razing a city despite the enemy putting up a defense is in my opinion way more fun - for both sides. I disagree with Sif. This is a MMO and you are always going to have stronger and weaker players and alliances. You always have to consider how strong the enemy is and a) if you are strong enough to "fight" them and b) if it makes sense to "fight" them. In my opinion this is a core part of MMOs and not too much changed there. As an example a new, 2 city player cannot and should not expect to win a war against a 20 city player. And in my opinion it is the same with bigger and smaller alliances. It is different in tournaments - and i really like that there. Big alliances usually fight for more squares and smaller alliances focus on a few squares - thus small alliances can (and do!) fight and win against bigger alliances on a square there.
Edited by Thirion - 23 Jul 2024 at 09:13 |
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Sif
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Joined: 10 Apr 2021 Location: Athens Status: Offline Points: 423 |
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Posted: 23 Jul 2024 at 09:43 |
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The 2 city player that just come at the game sould be able to attack his neibor at the most isolated places of the map and not afraid that will get attacked from the other side of the map.... And this is imo the main problem here and it is so big that new players mitgh even get sieged for something they said at gc that someone stronger did not like... The smaller the map the less space for new players want to play at strategic war game... But for these who want to play a farm game is fine...
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Thirion
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Posted: 23 Jul 2024 at 09:59 |
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1) Why should he be able to attack a bigger player? 2) Does it really matter wether it takes 1d, 10d or 1 month for the attack on the other side of the map to arrive? You are complaining about something that is already (and should be) possible. The only difference is time. And Illyriad is a slow game - thus time is not that important. Especially when you made someone really angry.
Not really. As far as i know there have been quite a few successful war training alliances and also "PvP events" (e.g. thunderdome) in the past. You can still do those. Nobody is saying anything against newbies fighting each other - as long as both sides want it. What i personally have a problem with is bullying and griefing - as that is just fun for one side and the other side just leaves the game in the long run. Many other games have shown that already. Or as a conclusion: In my opinion don't force other players into something they do not want. Find like-minded players and create your own content. The update here helps with that.
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Sif
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Posted: 23 Jul 2024 at 10:29 |
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This goes off topick imo so a new topic sould open about if smaller the map is good or bad...
As for this update imo limited radios for troops would solve the problem which this update makes worst... And the faster siege engines would make it even worst
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Sif
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Posted: 23 Jul 2024 at 10:47 |
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Just because I can not let it go
A 2 city newb sould be able to attack an other 2 city newb even if the other part did not want too... In a game... And not get bullied from the other side of the map for not to
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Sif
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Posted: 23 Jul 2024 at 10:52 |
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And imo not only sould be able to... But sould be motivated to.... If you want ppl to be interested to play a game
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Thirion
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Posted: 23 Jul 2024 at 11:27 |
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The
problem is that bullying/griefing kills the retention of the game. Players just leave and thus
the game slowly dies. Video games in the last 20 years have shown
this. Which contradicts the "one server and play
forever" idea of Illyriad. Video about it: http://www.youtube.com/watch?v=34RPwDfLpKg In my opinion this is a game design issue and needs to be fixed by the devs. The devs should offer healthy and sustainable PvP content. Tournaments are. And there are a lot of other healthy and sustainable PvP ideas out there in other MMOs (e.g. Arenas, Castle Sieges, ...). But this is really off-topic now. We should discuss this in another topic. |
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Sif
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Posted: 23 Jul 2024 at 11:32 |
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OK to the next topick do not forget to answer if a 2city account is allowed to attack an other 2 city account that do not want to, with the mindset you enforce both acounts to adopt
Edited by Sif - 23 Jul 2024 at 11:32 |
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