22JUL24 - Military Unit Speed Increases |
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Mr. Ubiquitous Feral
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Joined: 01 Jan 2011 Location: U.S.A. Status: Offline Points: 425 |
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Posted: 04 Aug 2024 at 11:18 |
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TLDR However, I would like to make these points......the lyrics to Ram Jam's song are different to those quoted in GC. Knowing the banned player as someone who often twisted facts to his benefit, I believe the lyrics were changed purposefully in order to bring a reaction. ...having played Illy since June 2010, I've seen the Devs release updates that have radically improved my player experience. Remember the old town map? The introduction of trade hubs and npc's? What about the old dorf stats? I seriously doubt these updates will be game killers. ...concerning the Devs: I see it as if my daughter's friends are over and they're playing in the yard. My daughter may say 'the my little ponies can now run as fast as my cat.' Her friends could be upset but its not their yard. The biggest difference here is that my daughter will and has knocked out a best friend's tooth. Yes, she got in trouble but only because it was her best friend. I will not miss brian. I'm saddened by the ones who have abandoned but I know they have other games to play. I saw questionable things but not from the Devs. Respectfully, Skarr / Ubiquitous Feral
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 1054 |
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Posted: 07 Aug 2024 at 22:11 |
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Now almost all military units with +50% forced march are equal to or more than the speed of skinners, herbalists, and miners. It means you set the military off to kill or occupy some square and then let the harvesters go in the sure knowledge that unless something spawns/moves that is large enough to kill your military units, then the harvesters are completely safe. No more hanging about to set our harvesters off in order to prevent them arriving first (and maybe getting slaughtered by 1 npc).
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Solid Techno
Greenhorn
Joined: 20 Aug 2022 Status: Offline Points: 55 |
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Posted: 28 Jan 2026 at 17:22 |
Cav is still quite strong indeed, but the line between it being too weak and too strong is very fine. Little more buff to infantry and cav will become obsolete. In comparison to elven bows it already is obsolete (not counting for elven cav of course). Best idea I have is, to just make cav more expensive to hold and/or produce. This way cav still remains stronger, but production and upkeep costs will start to get tougher and tougher to maintain, what should incentives looking for offensive support in other units. On top of that a simple nerf speed of elves across the board, including diplos, so they don't make everyone else look weak should solve the problem of imbalance once and for all. Speed advantage of this sort should come at the price of unit strength and production speeds, which is not even remotely the case. Probably only their spears and infantry are the only units that are balanced in terms of speed : strength. Edited by Solid Techno - 28 Jan 2026 at 17:23 |
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