22FEB15 - UIv4 PREVIEW |
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GM Stormcrow ![]() Admin Group ![]() ![]() GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3338 |
![]() ![]() ![]() ![]() ![]() Posted: 22 Feb 2015 at 21:23 |
WHAT HAVE THE ROMANS EVER DONE FOR US, EH?
However, today we'd like to share something even more concrete; and hopefully a little more exciting than the existing benefits THAT AoA development has provided to Illyriad, such as progression graphs and private chat (even if TC thinks graphs are exciting). Please bear in mind this is early days and there is a lot more to come and improvements to be made. We are not yet at an beta stage and taking bug reports, but... Illyriad needs a lick of paint... ![]() More interactivity.... ![]() Different perspectives, showing where units are travelling to... ![]() A grand strategic view of the whole world... ![]() Where the tactical map, strategic map and regional map are the same thing, and all full screen... ![]() Where coastline and rivers look more realistic, and where the map can be viewed from different rotational angles to better see the lay of the land... ![]() And where moving around the map is fast, and touch enabled, pinch to zoom ready, and where the data is pulled from across the entire world - all visible at once. Keys to use for map navigation:
Some things to note!
[Click above] See if you can spot your town! There are a large number of useful tools, highlights and overlays that we have written to interact with this new world map, for example to help with both empire and alliance planning, warfare etc. However, these tools do require the map to be integrated with the full game in order to be utilised - we just can't show them to you on a generic 'out-of-game' map. And so integration of this UI into the full game is the next step. We've come a long way from this: ![]() Thank you for joining us on this journey! Regards, SC Edited by GM Rikoo - 24 Feb 2015 at 14:26 |
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ubluntu ![]() Forum Warrior ![]() Joined: 24 Aug 2013 Status: Offline Points: 304 |
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/me drools
Can't wait to take it for a real test drive ;)
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Etherea ![]() New Poster ![]() ![]() Joined: 19 Nov 2014 Location: Connecticut Status: Offline Points: 35 |
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WOW just wow, it looks GREAT!!! Any idea how long until it becomes part of the game? Love it!!!
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Gul'Dan ![]() Greenhorn ![]() ![]() Joined: 28 Nov 2014 Location: Lan Losh Status: Offline Points: 86 |
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Nice, needs a bit of improvement, but I can't wait!
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Kalculas ![]() New Poster ![]() ![]() Joined: 15 Apr 2012 Location: Lan Larosh Status: Offline Points: 13 |
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What's it mean when coins and things drop out of the sky and land on the map, and what is the setting that controls that?
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Whakomatic ![]() New Poster ![]() ![]() Joined: 07 May 2014 Status: Offline Points: 11 |
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The UI is a key element of a game so it is awesome to see such interesting ideas applied to Illyriad
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Brandmeister ![]() Postmaster General ![]() ![]() Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2386 |
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While it sounds cool, I will be very disappointed that I can no longer play on my iPad, since that is 75% of my Illy time these days.
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GM Rikoo ![]() Admin Group ![]() ![]() Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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As the post says, if you cannot run this map, there will be a toggle to use the "old" version. GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Hora ![]() Postmaster ![]() ![]() Joined: 10 May 2010 Status: Offline Points: 839 |
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Yeah, finally a way to actually see the sov based Fairy Roads on a tactical scale!
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Brandmeister ![]() Postmaster General ![]() ![]() Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2386 |
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Rikoo, this new map seems to have considerable new functionality. It does not seem advantageous to get stuck using legacy mode.
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