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22FEB15 - INFANTRY & CRAFTING CHANGES NOW LIVE

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JimJams View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JimJams Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2015 at 21:50
I cannot imagine a worst change than that.
The only good is I am no more playing a lot so I can say I don't care a bit about this idiocy.
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Jejune View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 14:23
I think there might be some unintended consequences with these updates that are going to affect racial differences in the game -- namely between elves and orcs. The only advantage that elves really hold in the game is speed. As an example, the Swiftsteed is by far the fastest cavalry unit, clocking in at 20. With these new crafting updates, however, you've changed the paradigm to where crafting allows the orc cav to be virtually identical to elf cav.

Here's an example:

Light Leather
Currently:
(-2% Atk, -2% CavDef, -2% SprDef, -2% BowDef, -2% SwoDef, +10% Spd, +2% Elf, +6% Orc)

So, for a T1 elven cav, light leather imparts a 12% speed boost, bringing its speed to 22.4. Orcs gain 16%, but since their T1 cav moves at 17, they net out at 19.72. So, even though light armor favors the orcs racially, it does not put them faster than elves when it comes to light cavalry.

Now let's look at the new upgrades:

(-4% Atk, -4% CavDef, -4% SprDef, -4% BowDef, -4% SwoDef, +10% Spd, +10% Elf, +30% Orc)

In this scenario, the T1 elven cavalry gains a 20% net move speed, bringing it to 24. The orc, on the other hand, gains an astounding 40%, bringing its net speed to 23.8. For all intents and purposes, orc T1 cav runs at the same speed.

Now, it is true that elves also have the option of using the elven thoroughbred, which imparts the 15% move speed bonus versus the orcan war wolf, which only offers 10%. But in the abstract, it's hard to reconcile why light (and extra light) armors would favor the orc over the elf. 

Is it your intention to purposely negate elven speed superiority through these crafting upgrades? If so, I see no value to being an elf, other than for aesthetic purposes (we are the best-looking, after all).

I would humbly suggest adjusting racial bonuses so that elves can at least retain the only advantage they have in the game. Or, at the very least, I'd love to hear your rationale/logic for how or why a light or extra-light crafted item would favor an orc more than an elf. Many thanks!



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 14:33
Jejune: The racial equipment modifier only affects Attack and Defense stats, not speed.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 15:37
Originally posted by Brandmeister Brandmeister wrote:

Jejune: The racial equipment modifier only affects Attack and Defense stats, not speed.

I will happily stand corrected if that is the case, Brand, as it would assuage my concerns. But I am not convinced that is so -- I hope the devs will clarify.

For example, if you look at the elven thoroughbred modifiers, they are presented as such:

+15% move speed, -20% for dwarves, -20% for orcs, -20% for humans

In this case, racial bonuses are most definitely being applied to move speed. If this is the case with the elven thoroughbred, then why not with the light and extra light armors?

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Post Options Post Options   Thanks (0) Thanks(0)   Quote John Louis Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 15:55
I think the Devs already specified:

CRAFTY, TRICKSY HOBBITSES
7 DAY WARNING - LIVE ON SUNDAY 01MAR AT 1800 SERVER TIME -
CRAFTED ITEMS EFFECTIVENESS INCREASE
Most crafted items will have their:
positive attributes increased by 5-fold, and their
negative penalties doubled
This adjustment will not apply to all crafted items.

The following is a list of crafted items that will not have their values changed and will remain as they are - for now at least:
All mounts / horses
All non-mount Move Speed item increase values (ie other values might change on an item, but not the ones that increase speed. Penalties that decrease Move Speed will be doubled)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 27 Feb 2015 at 16:37
I equip Elven Thoroughbreds when my Dwarven packsmen are claiming sov. They get a +15% to speed (doubled for elite divisions).

You're an elf, why not just equip some light armor on a unit, and check to see if the racial bonus applies to your speed? That will prove it conclusively one way or the other.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Stukahh Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2015 at 15:12
Are the crafting bonuses going to be adjusted today?  Today is the 7th day.  


I don't always drink. But when I do, I prefer the blood of my enemies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Count Rupert Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2015 at 15:22
Originally posted by Stukahh Stukahh wrote:

Are the crafting bonuses going to be adjusted today?  Today is the 7th day.  



They're supposed to take effect at 1800, so we still have a few hours.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM ThunderCat Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2015 at 15:41
Originally posted by Jejune Jejune wrote:

Originally posted by Brandmeister Brandmeister wrote:

Jejune: The racial equipment modifier only affects Attack and Defense stats, not speed.

I will happily stand corrected if that is the case, Brand, as it would assuage my concerns. But I am not convinced that is so -- I hope the devs will clarify.

For example, if you look at the elven thoroughbred modifiers, they are presented as such:

+15% move speed, -20% for dwarves, -20% for orcs, -20% for humans

This is a +15% increase to all races speed; but a 20% drop in attack and defense for dwarves, orcs, humans
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2015 at 16:41
Thanks for the clarification, GM ThunderCat.
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