22FEB15 - INFANTRY & CRAFTING CHANGES NOW LIVE |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 27 Feb 2015 at 16:37 |
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I equip Elven Thoroughbreds when my Dwarven packsmen are claiming sov. They get a +15% to speed (doubled for elite divisions).
You're an elf, why not just equip some light armor on a unit, and check to see if the racial bonus applies to your speed? That will prove it conclusively one way or the other. |
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John Louis
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Joined: 18 Jun 2011 Status: Offline Points: 99 |
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Posted: 27 Feb 2015 at 15:55 |
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I think the Devs already specified:
CRAFTY, TRICKSY HOBBITSES 7 DAY WARNING - LIVE ON SUNDAY 01MAR AT 1800 SERVER TIME - CRAFTED ITEMS EFFECTIVENESS INCREASE Most crafted items will have their: positive attributes increased by 5-fold, and their negative penalties doubled This adjustment will not apply to all crafted items. The following is a list of crafted items that will not have their values changed and will remain as they are - for now at least: All mounts / horses All non-mount Move Speed item increase values (ie other values might change on an item, but not the ones that increase speed. Penalties that decrease Move Speed will be doubled) |
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Jejune
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Joined: 10 Feb 2013 Status: Offline Points: 1015 |
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Posted: 27 Feb 2015 at 15:37 |
I will happily stand corrected if that is the case, Brand, as it would assuage my concerns. But I am not convinced that is so -- I hope the devs will clarify. For example, if you look at the elven thoroughbred modifiers, they are presented as such: +15% move speed, -20% for dwarves, -20% for orcs, -20% for humans In this case, racial bonuses are most definitely being applied to move speed. If this is the case with the elven thoroughbred, then why not with the light and extra light armors?
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 27 Feb 2015 at 14:33 |
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Jejune: The racial equipment modifier only affects Attack and Defense stats, not speed.
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Jejune
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Posted: 27 Feb 2015 at 14:23 |
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I think there might be some unintended consequences with these updates that are going to affect racial differences in the game -- namely between elves and orcs. The only advantage that elves really hold in the game is speed. As an example, the Swiftsteed is by far the fastest cavalry unit, clocking in at 20. With these new crafting updates, however, you've changed the paradigm to where crafting allows the orc cav to be virtually identical to elf cav.
Here's an example: Light Leather Currently: (-2% Atk, -2% CavDef, -2% SprDef, -2% BowDef, -2% SwoDef, +10% Spd, +2% Elf, +6% Orc) So, for a T1 elven cav, light leather imparts a 12% speed boost, bringing its speed to 22.4. Orcs gain 16%, but since their T1 cav moves at 17, they net out at 19.72. So, even though light armor favors the orcs racially, it does not put them faster than elves when it comes to light cavalry. Now let's look at the new upgrades: (-4% Atk, -4% CavDef, -4% SprDef, -4% BowDef, -4% SwoDef, +10% Spd, +10% Elf, +30% Orc) In this scenario, the T1 elven cavalry gains a 20% net move speed, bringing it to 24. The orc, on the other hand, gains an astounding 40%, bringing its net speed to 23.8. For all intents and purposes, orc T1 cav runs at the same speed. Now, it is true that elves also have the option of using the elven thoroughbred, which imparts the 15% move speed bonus versus the orcan war wolf, which only offers 10%. But in the abstract, it's hard to reconcile why light (and extra light) armors would favor the orc over the elf. Is it your intention to purposely negate elven speed superiority through these crafting upgrades? If so, I see no value to being an elf, other than for aesthetic purposes (we are the best-looking, after all). I would humbly suggest adjusting racial bonuses so that elves can at least retain the only advantage they have in the game. Or, at the very least, I'd love to hear your rationale/logic for how or why a light or extra-light crafted item would favor an orc more than an elf. Many thanks! |
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JimJams
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Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
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Posted: 23 Feb 2015 at 21:50 |
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I cannot imagine a worst change than that.
The only good is I am no more playing a lot so I can say I don't care a bit about this idiocy.
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Stukahh
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Joined: 03 Feb 2015 Location: Fellandire, BL Status: Offline Points: 266 |
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Posted: 23 Feb 2015 at 17:01 |
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It's no secret that Dwarves have been the weakest race for some time. The Dwarves in SIN are told almost daily they are inferior :P Now, I guess I have to stop making fun of them....
I think the update brings them up to an equal footing with the other races. Each race brings something to the table through the team dynamic. Deimo brings up some good points. However, I never see it through the eyes of a single player. I always view things collective through the eyes of a team. Alliances should leverage the racial strengths and try to find synergies with them during war. If an orc is defending alone with only spears, then you need to fire your military general. No ONE RACE ALONE can do it all. Each race has advantages and disadvantages. Learn to work them together as a team and you will have a better outlook. Stukahh
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 23 Feb 2015 at 12:02 |
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The featured Orc unit is kobolds, not clan guardsmen. They have far superior infantry defense per minute. But really, bows (not spears) are meant to defend against infantry and bows. And everything in Illyriad is skewed towards attack by about a 2:1 ratio, so the kill ratios are hardly surprising. If defenders weren't inherently weaker, then it would be impossible to win tournament squares and break sieges.
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dave83
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Joined: 15 Aug 2011 Location: On Button Moon Status: Offline Points: 62 |
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Posted: 23 Feb 2015 at 11:50 |
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Hmm, having an orc alt, i cant say im happy with this new update at all.
everybody keeps saying that the orcs have the advantage against cavalry, but the strength of that bonus is still woeful compared to the attack strength of the other races T2 units. for example: human cavalry have a 2/1 advantage over the orc T2 spear in attack vs defence. 3/1 maybe 4/1 in plains. the elven trueshot has a 3/1 bonus over the orc guardsmen in any terrain, attack or defence. which imo is a shocking statistic. a 4/1 advantage in mountainous terrain. i lose sleep at night thinking about my hordes being hit by an elven army. the bow def on spears is just ridiculous. before, the dwarven Stalwart already had a 2/1 attack bonus against the orc guardsmen in any terrain. now in forests or buildings that advantage is going to become 3/1 in favour of the dwarves. can anyone pls tell me what the benefit to being an orc is anymore? i only felt safe placing my spears on forested or buildings squares before this update. now the spear has no domain at all. people will say. . ahh well you can simply make more kobolds to even the odds. and its true, i could make 1,000,000 kobolds in the time it would take say an elf, to build 200,000 sentinals. but on the battlefield, when it comes to the crunch, im still going to lose. every single time! A shiny statue is cool and all, but tbh i would prefer to be able to give my armies a fighting chance on the field. right now and after this update, the orc guardsmen will have 50% less effectiveness than every other racial T2 unit. Att vs Def. and that's just not good enough. The devs have at least tried to shake the trueshot off the mountains by giving swords a 15% bonus to mountainous attack. but the trueshot with his 30% def bonus is still going to laugh at the little dorfs when they try. the only race i can truly see this update effecting is the orcs. and it feels unfair.
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Dave83/Deimo
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Hora
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Joined: 10 May 2010 Status: Offline Points: 839 |
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Posted: 22 Feb 2015 at 23:27 |
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Definitly interesting... and with cities swarming with dwarven infantry I'll be the last to complain about those changes
![]() I guess it is the solution going most along roleplay, as dwarves definitly are known as slow and strong infantry, thus speeding them up by some trickery would look ... well ... silly. Finally I see myself coming out of the woods again... the lonely mountain is calling... dwarves are returning home!
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