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Topic Closed22APR12 Release Bug Reports

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Rill View Drop Down
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Direct Link To This Post Posted: 22 Apr 2012 at 12:34
On the military summary for each city, the bar graph is glitched in two ways: 1) The bottom level on the defense graph is the lowest defense number, not 0. This makes it appear as though defense against bows is 0 in every case. 2) The defense against cavalry bar reflects the value for defense against swords. Defense against swords correctly reflects the defense against swords value -- the graphs are always equal. This is consistent across all my cities and has been reported by numerous players.

Petition 6026
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Direct Link To This Post Posted: 22 Apr 2012 at 12:08
There have been some changes to battle reports.  I don't know if these changes are intentional.

The first change is that it no longer specifies the type of creature in the mail title.  It just says NPCs.

The second change is that the order of the units killed is changed.  It used to be listed based on the least experience first.  I'm not sure what the order is based on now.

The third changes is that no gold is given for the fight.  It is possible that this is related to the fact that the armies are not returning.  Or it might be that we no longer get gold when we fight NPCs.

Victorious battle against NPC units's forces at Square 871|580 by Rill's forces from Gloriana

Sent By:System
Received By:You
Date:4/22/2012 10:56:33 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: SnufflelufagusKnights Knight1Damaged for 10, 72 health remains.
Troops:Knights Knights60654
Commander: Glory BeeCharioteers Charioteer1Damaged for 10, 72 health remains.


Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Diseased Rats Diseased Rats28280
Troops:Ratlings Ratlings51510
Troops:Elder Bucks Elder Bucks18180
Troops:Rats Rats56560



Edited by Rill - 22 Apr 2012 at 12:09
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Direct Link To This Post Posted: 22 Apr 2012 at 11:09
Not sure if this is a bug, but NPCs seem to be moving even when a player army is moving towards the square they are occupying. This makes it very hard to attack them. If this is as intended it is a very bad change.

Sure, moving animals is realistic, but then armies should have a way of continuing the move and track them and not return home just because the square is empty when they arrive.

Should I be sending 9 armies now ? 1 to the square the NPC is on and 8 to the squares around it? I am very surprised if that is what the devs intended.
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Direct Link To This Post Posted: 22 Apr 2012 at 10:38
Originally posted by Rill Rill wrote:


#2 the ability to send armies to coastal areas was accidentally enabled early and has now been disabled - this has the unfortunate side-effect of being unable to recall them early via messengers (they should still return when you have set them to return on their own) ; 

 
This seems to have not worked, at least for me.  I still have an army hanging out on the beach at 262|394, who have overstayed their original deployment and are giving no indication when they might return.  While it's possible that this is not a bug at all, and simply my treasonous soldiers deserting en mass to work on their tans (It's happened before), I would like to give then the benefit of the doubt and raise the issue here.
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Direct Link To This Post Posted: 22 Apr 2012 at 08:58
When attacking an NPC, the picture of the NPC no longer appears in the mini-map on the "Send Army" page. ( http://elgea.illyriad.co.uk/#/Military/Orders)

Petition 6013 and 6014


Edited by Rill - 22 Apr 2012 at 09:10
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Direct Link To This Post Posted: 22 Apr 2012 at 08:41
If refreshing your browser does not work, you might also try closing your browser, reopening it and then clearing your browser cache before reloading Illy.
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Direct Link To This Post Posted: 22 Apr 2012 at 08:39
Our faithful devs continue to work through the night to resolve issues.  The following was posted by GM Tiberius in global chat:

Supplemental situation update : 
#1 a small number of players is experiencing "temporarily out of the space-time continuum" armies after a military operation - the armies aren't lost, they're just "hibernating" and will be repatriated as fast as we can get them home (we're trying to identify and fix the underlying issue first, repatriation will come later) ; 

#2 the ability to send armies to coastal areas was accidentally enabled early and has now been disabled - this has the unfortunate side-effect of being unable to recall them early via messengers (they should still return when you have set them to return on their own) ; 

#3 some scouts seem to have forgotten how to count animals, re-education is underway (scout reports from before the upcoming fix will remain blank however); 

#4 a number of OTHER issues (inability to claim sov, hanging mail page after send, editing of profile and alliance profile) HAVE BEEN FIXED, and if you still experience any of those, try refreshing the browser first.


Edited by Rill - 22 Apr 2012 at 08:40
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Direct Link To This Post Posted: 22 Apr 2012 at 07:29
The hanging mail has indeed been fixed.  Hitting return in a mail still bounces you down to the bottom of the page though.
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Direct Link To This Post Posted: 22 Apr 2012 at 07:27
The issue with the ability to claim Sov has been resolved.

The issue with mail page hanging has been resolved.

Working towards the rest.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Rill View Drop Down
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Direct Link To This Post Posted: 22 Apr 2012 at 07:26
The graph for defense cuts off the "0" so the unit against which you have the lowest defense will APPEAR to have 0 defense.  You will notice that the lines on the graph start at 50k or 100k or whatever your lowest defense is.

The graph is technically correct, but it does not do a very good job of communicating defense information at a glance.  It's not a bug, but maybe should be put on a list of things to consider changing.

Edited:  There IS a glitch in the defense against cav bar.  It reflects the defense against swords value.  Petition 6026, also noted in a later post.


Edited by Rill - 22 Apr 2012 at 12:35
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